Doki Doki Literature Club! Reviews (Macintosh)
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Common Sense Media (2017)
Once Doki Doki has gotten to its grand finale, you're left staring at a static screen with one character staring you in the eye for literally an hour and a half. The first hour is meant to be similarly trying, with its dopey dialogue and bright colors. It's only after the game's twists start playing out that you realize all the dialogue has two or even three meanings, and glitches wreak havoc, pointing out differences in characters' behavior or intentions. Finally, a clear amount of deception is woven into the game; before you even click start, it warns you repeatedly that it's "not suitable for children or those who are easily disturbed." You may think it's a joke, but those are probably the most sincere words in the game. While the concept behind Doki Doki is interesting, unfortunately its execution (six hours of clicking) isn't as engaging. And the bait-and-switch storyline has caught many players by unpleasant surprise.