Hexen: Beyond Heretic Reviews (Macintosh)
There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.6|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.8|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.6|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.8|
|Sound / Music||The quality of the sound effects and/or music composition||3.6|
|Overall User Score (6 votes)||3.7|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Mac Ledge (1996)
Hexen is hard on your hardware, but it's a really great game if you have the horsepower. The graphics are beautiful in high resolution and the sound effects and music fit the game's theme perfectly. The puzzles are intense, but keep you on your toes. The enemies are truly evil. I enjoyed this game. I suggest getting a copy for yourself and try playing Hexen.
Joystick (French) (Oct, 1996)
Hexen est un Doom transposé dans un univers plutôt heroic fantasy où la magie a une place importante. Il possède néanmoins quelques petits "plus" comme l'existence de nombreux objets bien utiles.
macHOME (Feb, 1997)
Nice visual touches like swirling leaves, scattering bats and noncritical ambient animations make the dark, 3-D fantasy locales more compelling and realistic, and a track selection feature allows the carnage to take place to the game’s adequate soundtrack or to the murderous melodies of your own choosing. Hexen’s slicker, smarter and more stylish than Doom, with all the violence, 3-D freedom and a greater replay value.
Mac Gamer (Sep 20, 2002)
Long since released by Ravensoft and since abandoned by PC players, its recent re-emergence into the world of Mac gaming poses some interesting possibilities. On the one hand Heretic II has the potential to fade as fast as it appeared, relegated to the tall pile of games which were just plain too late to come to the Mac. On the other hand, it could become our new Quakeworld... a strong community, a thriving multiplayer world and a whole lot of people doing all they can to keep it vibrant and alive (Scott Kevill, maker of GameRanger even hinted to me a while ago that he might revive his Quiver project for Heretic II, but I think he was just kidding to get my goat). The point is: The Mac community sometimes comes across found objects which the PC community didn't appreciate, and we get some damn good gaming out of it. On the other hand, a lot of older games come and go with no reverberation whatsoever. Where will Heretic II fall between those two poles?
Macworld (Nov, 1996)
Hexen is another strong showing from Raven. Its action-packed game play allows you a number of possible ways to kick butt, despite the limitations of its engine and the simplistic nature of its puzzles.