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A turn-based war game set in World War II that simulates a what-if battle between General Patton and Field Marshal Rommel for control of Normandy, hence the name.

As the war is fought you get points, and the objective, of course is to gather as much points as possible (positive points if you're Allied, negative if you're Axis). Although it's strategical simulation is rather simplistic, taking a more entertaining approach, it has many features, available options and a lot of feedback from the computer (including tips from the computerized Patton's and Rommel's).

The game had a feature very similar to today's well-known Fog-of-War, though it's functionality was not as smooth as it is today. The warzone is divided into Zones of Control, with it's units and actions invisible to the adversary until he attempts to move through it and fight for it.


Patton vs Rommel Macintosh Title / options
Patton vs Rommel Macintosh Patton’s temperament is simulated in the game
Patton vs Rommel Macintosh End turn to advance time and battle outcome
Patton vs Rommel Macintosh Select combat forces and direct attacks

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Alternate Titles

  • "Patton vs. Rommel" -- Media title
  • "Patton versus Rommel" -- Macintosh in-game title

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Critic Reviews

Computer Gaming World (CGW) Dec, 1991 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
Computer Gaming World (CGW) Mar, 1987 Unscored Unscored


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This is likely to be the first game to make use of Fog of War. In military terms, it refers to each side's uncertainty about the enemy's capabilities and plans, but in games it is often a literal fog which allows enemy units to pass through unoccupied or unexplored sections of the map without being seen. In this game, both human and computer players are subject to it.
Terok Nor (27129) added Patton vs Rommel (Macintosh) on Aug 10, 2007
Other platforms contributed by tbuteler (3154) and Terok Nor (27129)