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Ambrosia and Beenox have done well with this title, which is definitely worth enough attention to at least play with it for a bit. My only regret is that it can’t hook into a network for multiplayer gameplay, which could have made things quite a bit more interesting. Something to aspire to, I suppose.
Honestly, I enjoyed Pillars of Garendall more than I expected. Yes, the game offers nothing new as far as story and graphics go, but it also wasn't insulting in its presentation. Taken for what it is, a light-hearted romp through an evil-infested land on the brink of utter destruction at the hands of merciless giants, PoG is quite fun. Its simplicity is its charm, and is the reason I went back to it as often as I did, just like with The Legend of Zelda. Better than Zelda, though, PoG offers expanded entertainment through plug-ins. If developers continue to use the Coldstone engine to produce games such as this, I'll never need to dig out that old console system again.
Hard core RPG buffs, listen up: Those of you who want a deep and complicated plot, a roll-your-own character system, or a detailed combat system, you may want to stop reading here - Pillars of Garendall is most likely not for you. Those of you who prefer games like Zelda, with simple, easy-to-pick-up gameplay, keep reading.