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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mac Gamer (1999)
Those gamers who enjoy a good story, great (and often funny) characters, and a pirate-theme atmosphere, will enjoy RedJack. You'll spend many, many hours fighting various foes, figuring out puzzles and traps, and finding many surprises that aren't predictable. While the game has lower replay value than other games that allow plug-ins or add-ons, RedJack is fun, exciting, and offers a great alternative to (or relief from) 3D first-person shooters.
Macworld (Feb, 1999)
This enjoyable pirate adventure demands that you, in the guise of Nick Dove, solve puzzles, gather goodies, and cross swords with your enemies. The game features a good story line, slightly rough language, and arcadelike swordplay that's a bit too hard to master.
Aside from being able to die in many terrible ways (assassins, sharks, guards, pirates or poison darts to name just a few of a hundred different ways), this is an extremely interesting game that makes you feel as if you're on a true pirate adventure. The characters are unique and interesting and the environmental flavor of seagoing pirates is in every part of the game from speech to the characters' appearances. You'll enjoy learning the ropes to become a pirate while seeking the information you need to win. In fact, the only thing the game needs is a sequel!
AppleLinks.Com (Jan 28, 1999)
"Redjack" was developed by CyberFlix, the same company that produced "Titanic: Adventure Out of Time." As good as that game was, "Redjack" is that much better. A slick combination of action and adventure--possibly the first time this has ever been pulled off with real success--the game pulls you into the story from the opening sequence and doesn't let go until the the credits have stopped rolling.
HappyPuppy (Mar 10, 1999)
In conclusion, this game is more of an interactive movie than a true RPG action/adventure game. The story and the path to be followed are linear, and the right decisions to keep the path unfolding are generally not that hard to make. Whenever there is an issue with solving a puzzle, the right question to someone nearby should do the trick.
Mac Addict (Sep, 1998)
If you can overlook the stiff memory requirements, RedJack offers a rich variety of hired assassins, skeletons, troops, and Spanish galleons for your battling pleasure, as well as a chain of mysteries to solve and a massive treasure to claim. You might even end up with the girl—if she ever stops pretending to be a man.
To poorly steal a line from Charles Dickens, "it is the best of games, it is the worst of games." Redjack is a hybrid three-CD action/adventure game with many admirable qualities that would lead me to recommend it without hesitation were it not for an almost equal amount of annoyances. It was fun being a pirate for a while, and the puzzles were never so difficult (except for the lava puzzle) that I could not advance in the game. The cut scenes were so nice that they always left me wanting more. Yet there is an overall average quality about the game that prevents it from standing out from the crowd.