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My final evaluation? This is a independent game written by a single person. That counts for a lot, but there is very little to forgive. Everything short of the voice acting is professional. Knut Mueller wanted to give us a puzzling experience and he nailed it to the wall. If you love puzzles, then you will want this game.
Is beauty truly in the eye of the beholder? It is if you're playing Rhem 2. Rhem 2 is a game geared toward a very specific audience: adventure gamers who love puzzles and don't need a story. I am not part of that group. To me, the most appealing element of the adventure game genre is, and always has been, story. Puzzles were always secondary to my enjoyment of adventure games. Even though I didn't like Rhem 2 much of the time, it gets a Thumb Up for being exactly the kind of game its creator intended it to be. It would be unfair of me to penalize the game based on my own dislike of the genre.
RHEM 2 is a fantastic accumulation of intensely challenging puzzles, every bit as impressive as its prequel. It will give you hours of enjoyment at a great price. It quite easily earns 4 GiN Gems.
The joy of RHEM 2 is exploration. Walk around, look at stuff, press buttons, figure out if it did anything. Bliss. Figuring the puzzles out can get frustrating as you try to suss the logic behind them, but frustration is part and parcel of a puzzle game, isn't it? Want a taste? Try the downloadable Demo.
Der knüppelharte Schwierigkeitsgrad und die eher spartanische Präsentation lassen das Spiel nur für hartgesottene Genrefans interessant erscheinen. Die dürfen bei der Suche nach einer echten Herausforderung auch gerne zugreifen, während sich der Rest der Spielergemeinde wohl besser eine Enttäuschung spart.