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SummaryEarly dungeon point and click puzzler, a little "mature"
The GoodFor better or worse, it was more linear than previous ICOM point and click games. Still had you walking on eggshells though. I don't believe there are any real-time, arcade battles, you defeat monsters, ghosts etc. by hitting them with the right object from your (limited)inventory, much like say King's Quest. It's interesting how you find a sword in a locked cupboard just inside the castle, but it's barely useful for anything. So it's an interesting "pick the right object, choose the right path" sort of game with some nice, atmospheric graphics and scary death scenes. And there was one particular secret path that I thought was cleverly hidden.
The BadLike I said, you're walking on eggshells. If you forget to light another torch before your's goes out, you're dead. There are a lot of false moves resulting in death. Standard for ICOM games I suppose. It's learn by death.
The Bottom LineI'm sure I completed the Game Boy version of this game in 2001 without help, but it took a long time. I don't really believe in making such sacrifices for games anymore. I gave up on this version maybe just over half way through, after deciding that the removing the game's obstacles relied too much on random, try anything, experimentation. It's not really a game which you can appreciate for the logic put into the puzzles. Sometimes even if it takes ages to solve a puzzle, or you have to look up the solution, you can respect the challenge and see it as worthwhile. In other games though, not necessarily in this one.
If you're interested in early point and click though i.e ICOM, this game is decent enough and I think more enjoyable than the Déja Vu games.