SimCity 2000 is the successor to the city simulation game Sim City. You are once again the mayor, but this time you can fully customize the terrain before building your city. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion.
This title adds numerous features over the original such as the ability of building "light" zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give names to places, and your city is surrounded by neighboring towns with which you can make trade. Finally, instead of the poll in the first game you now have the option of reading several newspapers to get an idea of your progress.
SimCity 2000 is viewed from a dimetric rather than isometric perspective. This means that two sides of an object are at the same angle, while the other is not.
Few gamers must have noticed that trees actually multiply in
this game. Leave the game running for a few days at top speed with all automatic functions, a surplus budget and disabled disasters and you'll see the results. This leaves the game in a useless state as environmental activists complain each time you to try to build something on a square.
Computer Gaming World
November 1996 (15th anniversary issue) – #12 Hardest Computer Game
March 1994 – Editors' Choice Awards: Best Game (Honorable Mention)
Electronic Gaming Monthly
March 1997 (Issue 92) - Strategy Game of the Year (multiplatform) (Readers' Choice)
April 2000 - #20 in the "Readers All-Time Top 50 Games" poll
April 2005 - #29 in the "50 Best Games of All Time" list