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User Reviews

There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mac Ledge (1996)
I'm happy to report that this sequel has faired far better than most movie sequels. There are significant improvements and changes, not only in the story and graphics engine, but also in new senarios and the nifty difficulty editor. Still, my biggest complaint (as in the original) is the constrained movement that the game offers. When I find myself in a dog-fight with the Empire, I sometimes feel the need to occasionally double-back and catch a TIE Fighter off-guard. In Rebel II, you simply cannot deviate from the flight plan. I challenge LucasArts to add more freedom of movement, should they decide on creating Rebel Assault III. Until then, if you are hungry for a new Star Wars movie, have a Power Mac, and want to experience an exhilarating and interactive space combat adventure, Rebel Assault II is for you.
Joystick (French) (Feb, 1996)
A moins de détester les jeux d'action, Rebel Assault II ravira tous les amateurs de Star Wars, notamment ceux qui avaient déjà aimé le premier volet. En tout cas, on ne restera pas indifférent devant ce jeu.
High Score (May, 1996)
Det största problemet med denna uppföljare är att det liknar originalet alldeles för mycket. Mest imponerande är grafiken där man får se filmade skådespelare i fullbild.
Macworld (Jun, 1996)
One of the biggest drawbacks of CD-based games is the developers' propensity to fill space with full-motion video (FMV) clips. Although these scenes add atmosphere, often they end up supplanting game play as the entertainment. Rebel Assault II has this problem, offering weak game play that relegates you to lots of watching and little interaction. Most of Rebel Assault II's action follows a set path, with little or no deviation possible. For example, while learning to fly an X-Wing--the rebels' signature craft--you follow your teacher on a canyon run. Rather than mastering the ship's controls, you're mostly limited to memorizing the course and avoiding contact with the walls.
Génération 4 (Feb, 1996)
Les aficionados seront probablement déçus, en dehors de l’image archétypique du dark-trooper, les références à l’univers de Star Wars sont très rares, et cela pour cause de scénario « original ». Le jeu ? Et bien, comme il est entièrement en 3D précalculée, vous dirigez votre souris et cliquez-tirez à l’infini, comme dans le premier volet. Palpitant, non ? Heureusement, Rebel Assault 2 ne dure pas suffisamment longtemps pour que le joueur ait le temps de se lasser (trois heures environ). Le bilan est donc plutôt sévère. LucasArts signe ici un soft moyen, certes bien réalisé, mais sans grand intérêt.