DescriptionUnreal Tournament is completely different from Unreal: it is now mainly based on multiplayer, like Quake 3.
At the beginning, you have to play classic deathmatch rounds. After you have successfully won some of them, a new game mode becomes available, domination. In domination there are about three or four different areas scattered around the map to be controlled by your team. For a certain amount of seconds you control one area, a point is added to your score. The more areas you control, the faster your team's score rises. When you or the other team reaches a certain score, the game is over. The third mode is called capture the flag, every team has a flag to defend and tries to capture the other team's flag to score a point.
The fourth game mode is called assault. This mode requires completion of real missions, such as attacking an enemy base and destroying a specific object in it. Again, there are two teams, the defenders and the attackers. You have to complete the mission in a certain time, for example five or ten minutes. If you were successful, your team has to defend this time and the other team attacks. But the attacking team now only has as much time as you needed to attack.
All these modes are either playable in single or multiplayer mode. If playing alone, you have a large menu with orders you can give your bots. Also, all weapons were redesigned, and some new ones are added.
There are no Macintosh user screenshots for this game.
There are 79 other screenshots from other versions of this game or official promotional screenshots.
- "虚幻竞技场" -- Chinese spelling (simplified)
- "浴血戰場" -- Chinese spelling (traditional)
- "UT" -- Common abbreviation
- "Tournament" -- French Windows title
- "アンリアル トーナメント" -- Japanese spelling
Part of the Following Groups
- 3D Engine: UnrealEngine1
- BPjS / BPjM indexed games
- Covermount: Fullgames
- Game Feature: In-game Screenshot Capture
- Gameplay feature: Chainsaws
- Gameplay feature: Recordable replays
- Launch title: PlayStation 2 (North America)
- Middleware: SDL
- Setting: Space station / Spaceship
- Technology: amBX
- Theme: Future sports / Brutal sports
- Unreal series
- Unreal Tournament series
There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Mac Game Gate||1999||100|
|MacNN||Mar 15, 1999||100|
|Mac Ledge||Jan 31, 2000||5 out of 5||100|
|IGN||Jun 10, 2002||9.6 out of 10||96|
|HappyPuppy||Feb 10, 2000||9 out of 10||90|
|Inside Mac Games (IMG)||Apr 06, 2000||9 out of 10||90|
|AppleLinks.Com||Mar 15, 2000||80|
|JeuxMac.com||May, 2002||4 out of 5||80|
There are currently no topics for this game.
German indexUnreal Tournament is on the Index of the BPjS in Germany. This occurred on 28.02.2002, over 2 years past release. More information about the topic can be found in the game group.
ReferencesIf you manage to collect a chainsaw (can only be found in custom made maps or via cheat code), you get instead of the expected "You got the Chainsaw". message actually the following message: "Its been five years since I've seen one of these." The sentence clearly refers to DOOM II, which was indeed released just a bit over 5 years earlier then Unreal Tournament was.
Version differencesThe Dreamcast version does not have assault mode as all the maps save one were too large to fit in Dreamcast's memory. It is replaced in single-player by a new challenge mode, which is a series of one-on-one battles.
- Computer Gaming World
- March 2000 (Issue #188) – Action Game of the Year
- March 2000 (Issue #188) – Best Level Design of the Year
- October 2004 (Issue #243) – Introduced into the Hall of Fame
- 1999 – Game of the Year
- 1999 - Special Achievement in Artificial Intelligence
- GameStar (Germany)
- Issue 03/2000 - Best Multiplayer Game in 1999
- PC Player (Germany)
- Issue 01/2000 - Best First Person Shooter in 1999
Related Web Sites
- Loki Games -- Unreal Tournament (Official Home Page for Linux version of Unreal Tournament. Support, downloads, etc.)
- Unreal Tournament: Cliff Bleszinski Interview (by Games Domain, November 22, 1999 (archived))