DescriptionVizati is a puzzle game where players need to clear board variations set inside a large cube floating in the air. Each level comes with a different board pattern and a number of differently coloured vizati stones. The stones cannot be moved directly; by manipulating the cube the player needs to align the stones to make them disappear. A match is created when three stones touch vertically or horizontally, but not necessarily entirely in a straight line. The three indirect actions the player can perform are tilt (a nudge left or right), rotation (90 degrees left or right), or turning the cube upside-down to alter the pattern through gravity.
In the Story mode the game is presented as a series of levels, with animated characters at the bottom talking about the cube. They are the girl Julie, Peter, and the dog Sam. For each level only a limited number of actions is available and to complete a level all stones have to be removed. The amount of actions is severely limited, so the player always has to figure out the optimal solution. Later levels become more difficult when multiple colours are introduced. When unsuccessful, the puzzle is immediately restarted with an unlimited amount of retries.
The Arcade mode needs to be unlocked and has a much quicker pace. The player starts with a board with many more vizati stones than in a regular Story level. The goal is to clear a given number of colours, shown at the left side of the screen, only using the stones initially available. There is a time limit, so it combines the strategic puzzling with quick actions.
There are no Macintosh user screenshots for this game.
There are 18 other screenshots from other versions of this game or official promotional screenshots.
There are no promo images for this game
- "Vizati for iPad" -- iPad title
Part of the Following Group
There are no reviews for this game.
There are no critic reviews for this game.
There are currently no topics for this game.
CreditsThe credits are slightly different from platform to platform. Characters comments stay the same though.
DevelopmentThe game concept was developed during a 48h game competition. Actual development of the game took 4 months with one programmer and one artist/musician.
ReferencesA couple of movies are slight referenced thought the story in joke form, such as Transformers and The Sixth Sense.
- Microsoft XNA Pizza Night
- 2010 - 1st Prize (PC)
- Microsoft xapFest
- 2011 - 1st Prize (WP7)
Related Web Sites
- Vizati (official game website)
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.