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I don’t want to ruin any more of the fun of discovery with this game, so you’ll have to trust me when I say World of Warcraft is a blast to play, and incredibly addicting.
Au final, même si toutes ces classes sont bien différentes, Blizzard les a prévues pour être le plus equilibrées possible. Le but est clair, il ne faut pas laisser d'avantages à un type de personnage plutôt qu'un autre. Bien sûr, selon la classe, chacun aura des avantages sur certains points et sera plus faible sur bien d'autres. Blizzard, au fur et à mesure des mises à jour rééquilibre les classes avec les failles ou autres astuces que les joueurs les plus talentueux découvrent.
Mais plus que l'équilibre, c'est la complémentarité de toutes ces classes qui fera la force d'un groupe.
WoW is a fun game to play...if you're looking for a new hobby. The game itself is expensive, and even more so if you want to continue playing it. There's always a sensation of having to play just a little longer, to reach the next level, or finish the next quest, or discover a new area. But the game is also frustrating in that regard, because you don't really achieve closure. Sure, you can clear out the dungeon and save the city like your quest told you to, but then the monsters all respawn so that the next hero can take them on. To get any fun out of the game, you have to enjoy playing on its terms.
World of Warcraft offers just about everything you could want in an online world. You can set out on epic quests; discover a king’s ransom in treasure, magic items, special weapons, and armor; and interact with a parade of player and nonplayer characters. Along your journeys, you’ll come across beautifully crafted cities, each with its own architecture, and varied landscapes filled with interesting plants and animals—many of which want to feast on your flesh.
World of Warcraft is the real deal, it’s the first truly fun MMORPG I’ve ever played. I’ve written 2000 words and I haven’t even scratched the surface of this game. There are so many things I haven’t mentioned; it’s quite literally a game that never ends. With its deep quest system, multitude of character races and classes, lush visuals and rich audio, World of Warcraft is a must buy.
The game's inherent appeal is no fluke, however. Stock fantasy races like orcs and humans are just more engaging when they are the "Orcs & Humans" we've been war-gaming with for the past ten years. Adventures are just more adventuresome when rewards outweigh risks. For millions of players around the globe, online role-playing is just more fun when it's done in the World of WarCraft.
WoW is a great game! It has depth but is simple to start playing and is geared for fun, not agony. I'm not going to suggest that it will appeal to everyone, but 1.5 million subscribers? Something to think about.
WoW has been setup for maximum RPG enjoyment. Blizzard did their research, cherry-picking what they considered to be the best features of a RPG while minimizing the negatives. WoW has depth, with lots of things to see and do, professions, socializing, and the Instance experience. As a beginner, leveling happens quickly, providing a quick shot of accomplishment. It's easy to locate quest givers and beginning quests are simple missions.
These are important areas and they need to be fixed quickly, but they are not endemic to the actual game. In other words, it's not a design flaw that will requires millions of dollars to reprogram. All it will take is a few more servers, an effective population management plan, and some more warm bodies on the Blizzard customer support team to make it all better. With 1.5 million people paying $50 for the game and $15 a month, that should be no problem. World of Warcraft is a fantastic game in almost every respect. It's a shame to see it tarnished by things that are so easily remedied.
Because we are really looking at the end-game scenarios for Warcraft in this review I think the value of the game goes down tremendously. I look at the score of seven almost like a C in school, average. The Raid dungeons are difficult and require a lot of players to be in synch with each other. However, once these bosses and dungeons are mastered, the run through begins simply to get the best loot. The sheer repetition of raids takes away the value of the game. Also, faction grinding to gain better items is again very repetitive. It's funny; the leveling system in WoW seems very player friendly. The real grind comes at level sixty when you want to get your epic gear. Also, the PvP rewards I think the value in the end game is much lower than the experience of leveling up a character.