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Magnetron was a follow-up to Quazatron.

Robot KLP-2 returned to destroy a series of space stations around the planet Quartech. This was achieved by overloading or shutting down the four nuclear reactors in each station. KLP-2 had to carry nuclear fuel rods between the reactors, with each rod having a positive or negative charge and a weight. The more weight being carried, the slower KLP-2 moved and the harder it was to get up slopes. The charge affected how the robot reacted to arrow tiles on the floor - a positive charge would move the robot in the direction of the arrow, a negative charge in the opposite direction.

Throughout the space station were computer screens to give information, in a very similar method to Paradroid. Enemies came in various types and had different weapons, with each showing a rank and droid number on the front. By standing still and holding down fire, KLP-2 entered grapple mode. Now he could run into an enemy and try to take control. This gave a 9x9 grid of symbols. Rearranging the bottom row disarmed the detonator and allowed KLP-2 to steal energy for a recharge. Rearranging all three rows allowed KLP-2 to take over the other robot and use its abilities and weapons.

Once at the reactor, KLP-2 could add or remove a rod at a time. The aim was either to overload (by getting a big positive number) or shut down (by getting a big negative number). With all four reactors shut down, the lights dimmed and KLP-2 went to a beam pad to move on to the next station.


Magnetron  ZX Spectrum Game start
Magnetron  Commodore 64 Different starting place
Magnetron  ZX Spectrum No direction on here
Magnetron  Commodore 64 Managed to get a high score

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Critic Reviews

ACE (Advanced Computer Entertainment) ZX Spectrum May, 1988 904 out of 1000 90
ACE (Advanced Computer Entertainment) Commodore 64 Oct, 1988 865 out of 1000 86
ACE (Advanced Computer Entertainment) ZX Spectrum Oct, 1988 865 out of 1000 86
The Games Machine (UK) ZX Spectrum Apr, 1988 80 out of 100 80
Commodore User Commodore 64 Apr, 1988 8 out of 10 80
ASM (Aktueller Software Markt) Commodore 64 Apr, 1988 9.6 out of 12 80
The Games Machine (UK) Commodore 64 Apr, 1988 73 out of 100 73
Happy Computer Commodore 64 May, 1988 71 out of 100 71
Computer and Video Games (CVG) Commodore 64 May, 1988 7 out of 10 70
Power Play Commodore 64 May, 1988 7 out of 10 70


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  • ACE
    • October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)

Contributed to by Andrew Fisher (208)