DescriptionMagnetron was a follow-up to Quazatron.
Robot KLP-2 returned to destroy a series of space stations around the planet Quartech. This was achieved by overloading or shutting down the four nuclear reactors in each station. KLP-2 had to carry nuclear fuel rods between the reactors, with each rod having a positive or negative charge and a weight. The more weight being carried, the slower KLP-2 moved and the harder it was to get up slopes. The charge affected how the robot reacted to arrow tiles on the floor - a positive charge would move the robot in the direction of the arrow, a negative charge in the opposite direction.
Throughout the space station were computer screens to give information, in a very similar method to Paradroid. Enemies came in various types and had different weapons, with each showing a rank and droid number on the front. By standing still and holding down fire, KLP-2 entered grapple mode. Now he could run into an enemy and try to take control. This gave a 9x9 grid of symbols. Rearranging the bottom row disarmed the detonator and allowed KLP-2 to steal energy for a recharge. Rearranging all three rows allowed KLP-2 to take over the other robot and use its abilities and weapons.
Once at the reactor, KLP-2 could add or remove a rod at a time. The aim was either to overload (by getting a big positive number) or shut down (by getting a big negative number). With all four reactors shut down, the lights dimmed and KLP-2 went to a beam pad to move on to the next station.
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Part of the Following Groups
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|ACE (Advanced Computer Entertainment)||ZX Spectrum||May, 1988||904 out of 1000||90|
|ACE (Advanced Computer Entertainment)||Commodore 64||Oct, 1988||865 out of 1000||86|
|ACE (Advanced Computer Entertainment)||ZX Spectrum||Oct, 1988||865 out of 1000||86|
|The Games Machine (UK)||ZX Spectrum||Apr, 1988||80 out of 100||80|
|Commodore User||Commodore 64||Apr, 1988||8 out of 10||80|
|ASM (Aktueller Software Markt)||Commodore 64||Apr, 1988||9.6 out of 12||80|
|The Games Machine (UK)||Commodore 64||Apr, 1988||73 out of 100||73|
|Happy Computer||Commodore 64||May, 1988||71 out of 100||71|
|Computer and Video Games (CVG)||Commodore 64||May, 1988||7 out of 10||70|
|Power Play||Commodore 64||May, 1988||7 out of 10||70|
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- October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)