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Magrunner: Dark Pulse is a first-person puzzle game set in 2050. The player takes the role of Dax, an elite employee of MagTech Corporation, who is chosen to participate in their space training program. However, since the game also includes horror elements explicitly based on the Cthulhu Mythos, things don't go that well ...

The puzzles are all based on Dax's magnet glove which has the ability to charge level elements either with positive or negative polarity. In contrast to reality, items of the same polarity are attracted and items of opposing polarity do repel each other. When multiple items of the same polarity are chained together, their overall force becomes greater. Those mechanics have to be used in order to reach each level's exit by manipulating the environment. In order to see which elements influence each other, the player can blend in all magnetic fields.

Later in the game, the player is joined by Newton, a robotic dog which sticks to walls and can be used as moveable, chargeable object. The horror elements are restricted to cut-scenes and later levels, in which the player has to dispose of monsters (e.g. by using exploding barrels) to avoid being killed.


There are no user screenshots for this game

Promo Images

Magrunner: Dark Pulse Screenshot
Magrunner: Dark Pulse Screenshot
Magrunner: Dark Pulse Screenshot
Magrunner: Dark Pulse Screenshot

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User Reviews

There are no reviews for this game.

Critic Reviews

Gamers' Temple, The PlayStation 3 2013 85 out of 100 85
ZTGameDomain Xbox 360 Nov 15, 2013 7.9 out of 10 79
GameStar (Germany) Windows Jun 28, 2013 78 out of 100 78
Vandal Online Windows Jul 04, 2013 7.5 out of 10 75 Windows Jul 03, 2013 72 out of 100 72
3D Juegos PlayStation 3 Nov 07, 2013 7 out of 10 70
The Digital Fix Xbox 360 Nov 25, 2013 7 out of 10 70
Gaming Nexus Xbox 360 Dec 02, 2013 7 out of 10 70
God is a Geek Windows Jul 04, 2013 5 out of 10 50
Diehard GameFan Windows Aug 07, 2013 Unscored Unscored


Topic # Posts Last Post
Free on GOG today... 1 Cavalary (10655)
Jun 18, 2014



The game was successfully funded over the crowdfunding website Ulule. The campaign ended on August 17, 2012 and the developers received €110,744. They originally asked for €100,000.

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Contributed to by Patrick Bregger (237646)