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DescriptionIn this action-adventure platformer you play the part of Malice. Malice starts the game being resurrected by Death himself and it is explained that she is actually a demi-goddess who has stripped of her powers. Hell-bent on revenge, you must help Malice traverse many worlds armed with a variety of weapons; including the Mace of Clubs, the Clockwork Hammer and the Quantum Tuning Fork. Malice can also learn and use elemental magic to help her overcome many hazards. Can you help Malice beat the rising Crow Army to reach the evil Dog God and restore the shattered world once more?
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- "Malice: Kat's Tale" -- Working title
Part of the Following Group
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|4Players.de||PlayStation 2||May 13, 2004||66 out of 100||66|
|4Players.de||Xbox||May 13, 2004||66 out of 100||66|
|Jeuxvideo.com||PlayStation 2||May 28, 2004||11 out of 20||55|
|PlayFrance||PlayStation 2||May 31, 2004||5 out of 10||50|
|Jeuxvideo.com||Xbox||Aug 06, 2004||10 out of 20||50|
|TeamXbox||Xbox||Jun 09, 2004||4.9 out of 10||49|
|Mygamer.com||Xbox||Aug 10, 2004||4.6 out of 10||46|
|Xbox Nation (XBN)||Xbox||Aug, 2004||4 out of 10||40|
|GamePro (US)||Xbox||Jul 01, 2004||2 out of 5||40|
|The Game Hoard||Xbox||Mar 02, 2019||2 out of 7||29|
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Cut contentIn one of the trailers for Malice, it was shown that the player could control a cat. However, this never occurs in the actual game.
Developer retrospectiveA few words about the development of Malice by (Lead) Designer Dave Gumble:
Work on this title lasted from 1997 to 2003.
Malice was originally slated for PS1 release. But Argonaut wanted to take the heart of this game and push it onto the new Xbox platform So they poured a lot of resources into it, creating the Shadowcaster engine and re-working the original PS1 levels into an Xbox frame. Microsoft were initially impressed... but soon felt that the proposed schedule was 'too cerebral' ie: unworkable and they walked away.
However Vivendi picked it up - and believed Gwen Stefani as a voice talent would be a great pull And yet, a year on and they too pulled out.
At this point, the original Malice team was pared down to a handful of people - excluding the original director Herman Serrano - whose job it was to salvage whatever was left and create something simple and sellable.
The end result was an incoherent game and released by small vendors to a lukewarm reception.
DevelopmentMalice was originally going to have music by popular punk band No Doubt with the characters voiced by the band members. Gwen Stefani was going to play Malice herself. Vocal work was recorded, but ultimately not used. Other elements were dropped as well, such as the morphing clockwork hammer and several enemies that appeared in pre-release screenshots.
Publisher changeThe game was originally to be published by Vivendi under the Sierra label, but when the flow of news about the game stopped in 2002, it reappeared in 2004 when it was announced Mud Duck Productions (US) and Evolved Games (Europe) would publish it after all.
Additional information contributed by Ace of Sevens Dave Gumble and firespot.
Related Web Sites
- Dark Days in Platforming History: The Malice Story (An article on GameSpot UK about the development of the game)
- PlayStation Museum featured cancelled game (Youtube) (A youtube video about the cancelled PlayStation version.)
- Wikipedia: Malice (Information about Malice at Wikipedia)
Contributed to by Dave Gumble (52)
PlayStation 2 Credits (72 people)
34 developers, 38 thanks