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Manhunt 2 does not build upon the story and events of the first game. Instead, the same game mechanics are transferred to a new location, the Dixmor Insane Asylum, where the staff prefers to beat up the patients and experiment on them, rather than to offer treatment for their illness. One day a power outage allows the patients to revolt and bring mayhem to the asylum. The player gets the chance to play two roles: as Dr. Daniel Lamb and Leo Kasper. Although the beginning is set inside the asylum, the action soon moves to other locations.

The game mechanics are largely stealth oriented, while later levels offer more of a regular third-person shooter feel when more firearms become available. Gunplay requires extensive use of cover, maneuvers and sometimes stealth for success. There is a radar system, enemies have different levels of awareness and kills are best performed from the shadows. Players can throw objects to distract enemies or make noises into the USB headset to lure them away from their friends (PS2). To hide in the dark a quick mini-game needs to be performed. If it is not completed in time, the character's location will be revealed at once.

As in the first game players can perform executions, with three styles: Hasty (white), Violent (yellow) and Gruesome (red). These feature explicit violence including strangling, beatings, gun violence, setting them on fire and more. Some of these kills are however censored with blacked out scenes or the camera turning away. In the Wii version player need to mimic the motions needed for a kill with the combination of the Wiimote and the Nunchuk.

All versions are quite similar. The Wii edition includes three exclusive weapons (bottle, mace and a razor), while the other two versions have a weapon not found in the Wii game: a samurai sword. The Wii version is also the only one to include a short tutorial to familiarize the player with the controls. Other small changes in the Wii edition include more detailed environments, additional dialogue, new hunters (Sexual Deviants scene), some changes in weapon placement, a new manhole execution (in Ghosts), and more animations for Daniel and Leo, especially in close combat.


Manhunt 2 PSP Hiding on the rooftops.
Manhunt 2 Windows Some of prisoners want to finish their lives
Manhunt 2 Windows Starting the game as Danny Lamb (in Russian)
Manhunt 2 Windows Starting to perform unique execution

Promo Images

Manhunt 2 Other Purchasing section
Manhunt 2 Wallpaper
Manhunt 2 Screenshot
Manhunt 2 Wallpaper for Blackberry


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User Reviews

There are no reviews for this game.

Critic Reviews

Game Informer Magazine Wii Dec, 2007 7.75 out of 10 78
Middle East Gamers (MEgamers) PlayStation 2 Dec 24, 2007 7.4 out of 10 74
AceGamez PSP 2007 7 out of 10 70
Game Informer Magazine PSP Dec, 2007 6.75 out of 10 68
7Wolf Magazine Windows Nov 23, 2009 6.7 out of 10 67
Games TM Wii Jul, 2007 6 out of 10 60
UOL Jogos Wii Nov 08, 2007 3 Stars3 Stars3 Stars3 Stars3 Stars 60
GameSpy Wii Oct 29, 2007 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50 PlayStation 2 Oct 31, 2008 9 out of 20 45
Digital Spy Wii Oct, 2008 2 Stars2 Stars2 Stars2 Stars2 Stars 40


Topic # Posts Last Post
Alternative ending ? 1 FedericoXP (6)
Feb 11, 2009



Manhunt 2 was refused classification by the BBFC in June 2007 in the UK, making it illegal to supply the game due to "unremitting bleakness and callousness of tone... which constantly encourages visceral killing with exceptionally little alleviation or distancing". It had been since Carmaggedon in 1997 that the organization had refused to classify a game and that one was soon overturned when the humans were replaced by zombies. As expected, the game was banned in Germany as well (USK). The same happened in the United States were the ESRB gave the game an AO (Adults Only) rating, meaning Sony and Nintendo would not allow the game to be released on their consoles.

In August 2007 a reworked version of the game received an M (Mature) rating by the ESRB, although the organization did not reveal what had been changed. In The Netherlands an appeal to court was made to ban the game as well, but there were no means to outlaw the sale of a videogame and as such the uncut version of the game was allowed to be sold there even though Rockstar had not revealed intentions to still publish the original version. The UK ban was appealed but in the meantime Rockstar submitted the revised version for review. In October 2007 the BBFC rejected the game a second time, saying that, although it recognised that changes have been made, they didn't go far enough to address concerns raised with the original submission.

In December 2007 the UK Video Appeals Committee (VAC) ruled in favour of the publisher's right to release the game in the UK, with a majority vote of four to three. The BBFC contested this and announced to apply for a judicial review seeking to suspend the game's classification, taking it to Higher Court. Eventually, in March 2008, the High Court decided to resubmit Rockstar's original appeal to the VAC, on grounds of "errors of law". The VAC upheld its decision to permit the release of Manhunt 2 with an '18' certificate, and as such the UK release was then finally cleared. The game was eventually released on 31st October 2008, almost a year and a half after the official request for classification.

On June 12, 2008, Manhunt 2 was rejected in New Zealand due to the manner in which it depicts and deals with matters of sex, horror, cruelty and violence. It is illegal to import, sell, supply or possess this game in the country.


The game fuelled a discussion for the International Game Developers Association to come up with a Credit Standards Guide for games. Developers from Rockstar Vienna who had been working for two years on the game were not credited on the title, until Jurie Horneman posted a list of the missing games to the best of his knowledge on his personal blog.


Development was started soon after the release of the first game, in January 2004. As Rockstar North was working on Grand Theft Auto: San Andreas, Rockstar Vienna was tasked with development. After more than two years, the studio was abruptly closed on 11th May 2006, leaving the release of the game uncertain. At the end of 2006 there were rumors Rockstar North had taken over development, but it lasted until February 2007 when the PS2, PSP and Wii version were officially announced. Rockstar North, the development studio behind the original game, oversaw production while three different studios were tasked for the specifics of each version.


In vein of the San Andreas "hot coffee" scandal, hackers found a way to reverse the special effects filters that were put in place to obscure certain violent depictions, required for the revised rating of the game. This was confirmed for all three versions of the game.

Information also contributed by *Katakis*

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Contributed to by montdidier (23) and Sciere (711436)