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Marble Madness involved guiding a ball through precarious levels with drops, ramps, and enemies to avoid for fear of losing time or being sent back to the start of a screen. The initial home licensing was split – Electronic Arts converted the arcade game itself to several systems, whilst Melbourne House provided their own level set, but more significantly designed an environment allowing players to create their own levels.

Angled and slanted ramps can be placed anywhere, either on a blank screen or to edit an existing level. Enemies can be placed anywhere, these will follow their own paths once you play the game. Time / points bonuses and oil slicks can also be added to the levels. A complete block of levels can be saved to create a game set of its own. Designs can be tested out before being committed to storage.


Marble Madness Construction Set Amstrad CPC Start of the provided level set
Marble Madness Construction Set ZX Spectrum Tiles can be placed incorrectly, there's two on this screen. They are erased by moving the cursor over them and pressing the 'FIRE' key
Marble Madness Construction Set ZX Spectrum Select 'Clear' from the lower menu and the predefined run is erased allowing the player to construct their own. This is done by selecting a tile from the right, it then appears on screen
Marble Madness Construction Set Amstrad CPC The construction set, with level 1 on screen by default

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Critic Reviews

Sinclair User ZX Spectrum Feb, 1987 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Your Sinclair ZX Spectrum Dec, 1986 9 out of 10 90
Computer Gamer ZX Spectrum Jan, 1987 85 out of 100 85
Crash! ZX Spectrum Jan, 1987 61 out of 100 61


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Contributed to by Martin Smith (66801)