The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
- "マーブルマッドネス" -- Japanese spelling
Part of the Following Groups
|The Video Game Critic
||Jun 08, 2003
||76 out of 100
||67 out of 100
||61 out of 100
||SEGA Master System
||60 out of 100
|Retro Game Reviews
||Sep 11, 2015
||59 out of 100
|Electronic Gaming Monthly (EGM)
||22 out of 40
||40 out of 100
||Game Boy Color
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1001 Video Games
The Arcade version of Marble Madness
appears in the book 1001 Video Games You Must Play Before You Die
by General Editor Tony Mott.
Graphics and Sound
A non-advertised fact about the PC version is that it supports 16-color graphics and 3-voice sound -- but only on a Tandy or PCjr computer. All other users automatically get 4-color CGA graphics and single-voice sound.
In the PC version, there is a secret level accessible from the first level (involving being in the right place at the right time) which contained various difficult challenges (rivers, moving platforms and the like). This secret level does not exist in the original arcade game.
Information also contributed by
Indra was here and
- Happy Computer
- 1986 - Best Coin-Op Conversion of the Year
- Issue 04/1987 - #13 Best Game in 1986 (Readers' Vote)
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