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How happy you are with MUA 2 on the PSP will rely to a certain degree on what you expect going in, but your expectations will probably have a lot less effect here than they would if you were playing the game on the DS. I had fun on the DS, but I really enjoyed this game a lot on the PSP. It is relatively short, but the idea is that you'll play it more than once. Most folks will probably go for the Xbox 360 or PS3 version, and admittedly, you won't get every single bit of the home console experience here, but if you are in the mood for some super powered action on the go, the PSP version is the one to buy. If you played the original, this installment will often feel like more of the same, but with the original MUA being so great, even those times are a lot of fun.
Lots of Wii owners were excited about this title, and for good reason: its predecessor was a great example of what Wii versions of next-gen games can be. Unfortunately, they'll be sorely disappointed with what the developers churned out this time around. Despite the acceptable graphics and high-quality story, this one's not worth your while.
Wer die Wahl hat, sollte auf jeden Fall zur Next Gen-Variante von „Marvel Ultimate Alliance 2“ greifen, denn die PlayStation 2-Version hat leider mit vielen Bugs zu kämpfen und Sound sowie Grafik sind miserabel. Das Beat‘em Up sollten sich also nur große Marvel- oder Beat‘em Up-Fans kaufen, die (noch) nicht im Besitz einer Konsole der aktuellen Generation sind.
Macht die ultimative Allianz in ihrem zweiten Wii-Auftritt Spaß? Ja! Aber nur bedingt. Denn jedes Mal, wenn man gerade in einen unterhaltsamen Spielfluss kommt und die Gegner rechts und links von einem wie die Fliegen umfallen, wartet mit Sicherheit das nächste mechanische oder technische Manko, um einen aus der Illusion zu reißen, dass die Wii-Superhelden es tatsächlich mit den Kollegen auf 360 bzw. PS3 oder gar mit ihren gut drei Jahre alten, inhaltlich wesentlich runderen Ebenbildern aufnehmen könnten. Schade, hier war mehr drin!
There's no spark to Marvel: Ultimate Alliance 2 on the Wii. The same cutscenes are used from the 360/PS3 version so you're getting the story of Secret and Civil War, but other than that you're left with a ho-hum game that packs some dumb AI, frustrating bits, and odd hold ups. Sure, the Human Torch's blasts looks sweet and swinging around as Spidey is cool, but this lacks that hands-on feel of crafting a team and leveling your characters. You never connect with this title, and that's needed to keep you going in a Marvel action RPG.
Wii owners and Marvel fans certainly deserve better than this for a superhero action-RPG, or any game for that matter. While I did enjoy the glimpse at a few new heroes, there was nothing about the Wii version of Marvel: Ultimate Alliance 2 to keep me playing to the end. The game offers very few moments of entertainment and for the most part you are simply going through the motions, and on the Wii those motions are painful and repetitive.
The bar for superhero games was set high by Batman: Arkham Asylum back in August and perhaps I was expecting too much from Marvel Ultimate Alliance 2. Considering the game's excellent source material, you would have thought the developers would actually take their time with this one and make sure they got it right.
It's pretty clear that the Wii version was given the bare minimum of effort, but considering it repeats the formula of the first game it's not completely without merit. If you're a Wii owner who really enjoyed the first game you'll be able to have some fun with this one, just don't pay full price. If you've never played Marvel Ultimate Alliance you're better off getting the first game which should be easy to find cheaply - you might struggle a little with the controls, but you'll have a lot more fun.
The first Ultimate Alliance seemed to strike a chord with many Marvel fans, and an action RPG starring your favorite heroes sure does seem like a great idea for a game. Other systems may have fared better with the sequel, but folks hoping to milk the PS2 for one more foray into the Marvel universe are in for a very rude awakening. Alliance 2 is buggy, it's ugly, and the gameplay is repetitive and frustrating. Combat can be mildly entertaining for a short while, and there is a neat selection of superpowers to tinker with. In the end, though, the game's problems are piled sky high, making it simply too frustrating to be worth bothering with.
(Oct 05, 2009)
The Wii version of Marvel: Ultimate Alliance 2 was nothing to write home about, and a worse framerate and sliced down multiplayer doesn't make the PS2 any more appealing.
Some licensed games are a labor of love, exhibiting profound respect for the source material. Marvel Ultimate Alliance 2, on the other hand, doesn't exhibit the kind of care and reverence a beloved brand merits. It's inelegant and underdeveloped, and it represents a major step backward when compared to the original. Halfhearted dialogue, bad AI, unimaginative level design, stripped RPG elements, and all sorts of other factors make the game feel as if it were pieced together on an assembly line and quickly tossed onto store shelves. The Marvel License deserves better--and so do Wii owners.
The Wii version of Marvel: Ultimate Alliance 2 was nothing to write home about, and dropping in a bunch of technical issues like long loads and a terrible framerate while removing multiplayer doesn't make the PSP any more appealing.
L'adaptation du cross-over Civil War dans le cadre d'un Ultimate Alliance nous a donné l'occasion de découvrir un épisode plutôt sympathique sur PS3 et Xbox 360. Malheureusement la même recette nous apporte aussi un opus Wii totalement désastreux qui fera certainement cauchemarder tous les amateurs de comics.
L'adaptation du cross-over Civil War dans le cadre d'un Ultimate Alliance nous a donné l'occasion de découvrir un épisode plutôt sympathique sur PS3 et Xbox 360. Malheureusement la même recette nous apporte aussi un opus PS2 totalement désastreux qui fera certainement cauchemarder tous les amateurs de comics.
Some licensed games are a labor of love, exhibiting profound respect for the source material. Marvel Ultimate Alliance 2, on the other hand, doesn't exhibit the kind of care and reverence a beloved brand merits. It's inelegant and underdeveloped, and while the original featured both ad-hoc and online co-op play, you're stuck on your own this time around. Halfhearted dialogue, bad AI, unimaginative level design, stripped RPG elements, and all sorts of other factors make the game feel as if it were pieced together on an assembly line and quickly tossed onto store shelves. The Marvel License--and PSP owners--deserve better.