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DescriptionMayhem is an unhappy dinosaur, as Monsterland is an unhappy place, due to an apprentice magic dinosaur who decided to practice some of his master's spells, after drinking too much cactus juice. Mayhem decides to change it back, with the help of Theo Saurus, the apprentice responsible for Monsterland being the gloomy place it is now.
The game is a side-scrolling platform game, where you play the part of Mayhem. You can kill enemies by jumping on them.
There are five levels in the game. Each one starts in unhappy mode, where Mayhem must collect enough bags of magic dust, from the enemies you face, then find your way to Theo's hidden cave. Theo then uses the dust to make the level happy again. This change is reflected in the more jazzy music, colourful landscape and even the monsters who look more friendly and cheerful.
Some of the magic, however, clumps together into magical stars, that Mayhem must collect, on the happy version of the level, to stop them falling into the wrong hands. There is a quota of stars that Mayhem must collect, before going over the finishing line.
In the happy version of the level there are more bonuses that can be collected, such as score multipliers, extra lives, extra time, etc. The most important is probably the ability to charge, allowing Mayhem to run very fast, killing any enemies in his way. Also, he stops with a skid, and extra points are awarded for a long skid over the finishing line.
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Part of the Following Group
|The C64 era ends with a bang||Commodore 64||Katakis | カタキス (41649)|
|Fantastic fun, an amazing technical feat, and an unrecognised classic.||Commodore 64||Andrew Brudenell (6)|
|Could have been great.||Commodore 64||Gary Smith (65)|
|Commodore Format||Commodore 64||Nov, 1993||100 out of 100||100|
|Commodore Force||Commodore 64||Nov, 1993||97 out of 100||97|
|Eurogamer.net (UK)||Commodore 64||Oct 26, 2007||9 out of 10||90|
|64'er||Commodore 64||Jul, 1994||9 out of 10||90|
|Nintendo Life||Wii||Oct 17, 2008||90|
|Eurogamer.net (UK)||Wii||Oct 22, 2008||8 out of 10||80|
|Retrogaming History||Commodore 64||May 29, 2009||8 out of 10||80|
|Play Time||Commodore 64||Jul, 1994||65 out of 100||65|
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ReceptionMayhem in Monsterland became the first (and only) game to be given a score of 100% in one of the major Commodore 64 magazines, when reviewed by Commodore Format.
- Commodore Format
- March 1994 (Issue 42) Heaven – The Path to Righteousness: 20 Essential Games
- November 1994 (Issue 50) – #1 The All-Time Top 50 C64 Games
- October 1995 (Issue 61) – The Top Ten C64 Games of all Time
- Retro Gamer
- September 2004 (Issue #8) – #81 Best Game Of All Time (Readers' Vote)
Related Web Sites
- Let's Make a Monster (A monthly diary in Commodore Format on the making of the last great C64 game by the Rowland Brothers.)
Commodore 64 Credits (18 people)
4 developers, 14 thanks
Conceived, designed, and created by:
Apex Computer ProductionsDesign and programming by:
John Rowlands (ICE‑TNT)Design, graphics, music and SFX by:
Steve Rowlands (Jack D)Additional design, code, and playtesting by:
Andy Roberts (Special K)Ultra jumbo-sized shout-outs to:
Tracy, Christina, Andy, Rob, Kerry, James, Guy, Tru and Phil, Ollie, Trenty, Clur, Hutch, DaveSpecial thanks to:
Mr and Mrs Rowlands