DescriptionAfter many generations of peace, the Dark Forces have assembled again, and as a member of the USS Freedom Forces, it is your job to defeat them once again. This means you will have to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a multiple, a laser and a rebound. You can also go into wheel-mode (as long as you have enough special energy) or use a rope. In wheel-mode, you are invincible and can lay mines or explore previously unreachable areas.
- ""Turrican III - The Final Fight"" -- German Amiga Floppy Disk - misprinted title
- "Turrican III: Payment Day" -- German Amiga title
- "Turrican 3" -- Amiga title
Part of the Following Groups
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|ASM (Aktueller Software Markt)||Amiga||Oct, 1993||12 out of 12||100|
|GamePro (US)||Genesis||Mar, 1994||4.5 out of 5||90|
|Player One||Genesis||Dec, 1994||89 out of 100||89|
|Play Time||Amiga||1993||88 out of 100||88|
|Computer and Video Games (CVG)||Amiga||Dec, 1993||87 out of 100||87|
|CU Amiga||Amiga||Nov, 1993||85 out of 100||85|
|Video Games||Genesis||Jun, 1994||80 out of 100||80|
|Sega-16.com||Genesis||Jun 24, 2004||8 out of 10||80|
|Amiga Format||Amiga||Dec, 1993||77 out of 100||77|
|Amiga Power||Amiga||Nov, 1993||62 out of 100||62|
|Topic||# Posts||Last Post|
Sep 19, 2012
DevelopmentFactor 5 began the work on Turrican 3 for the Amiga right after Turrican II: The Final Fight was released in 1991. They had a working demo that already had some features from the final game. However, around this time, the Amiga market was already in decline and together with Rainbow Arts, it was decided to develop the game for the Sega Mega Drive. The game was completely redesigned for the console and it was co-developed by Factor 5 and members of Kaiko. Kaiko then approached Rainbow Arts and asked to develop their own version of Turrican 3 for the Amiga. However, development on this version did not get very far and was stopped after a short time. Development on the Amiga version was restarted, this time as a conversion of the Mega Drive game. The programming was done by Peter Thierolf, formerly of Kaiko (the company was falling apart at the time).
Turrican 3 for the Amiga was finally released in 1993, and even though the Mega Drive version was finished earlier, it was released as Mega Turrican only in 1994.
Sources: Power Play magazine 10/93, Messages from Julian Eggebrecht, Peter Thierolf and Frank Matzke at http://www.nemmelheim.de/turrican/bonusfiles.php
MarketingThe German magazine Amiga Games published a complete six part development diary (The long way from Turrican 2 to Turrican 3) in 1992.
Version differencesThe main differences between the versions are graphics (the 64 colours of the Mega Drive version had to be downconverted to 32 for the Amiga) and sound (the Amiga had the more advanced sound hardware and thus the music tracks sound more impressive on it). The main gameplay difference is that a secret level in Mega Turrican became a regular level in Turrican 3.
- Amiga Joker
- Issue 02/1994 – Best Action Game in 1993 (Readers' Vote)
Related Web Sites
- Turrican S.E.T.A. (Turrican series related site.)
Amiga Credits (100 people)
21 developers, 79 thanks
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