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In Mermaid Madness the player takes the role of the weighty mermaid Myrtle who finally, after 112 years, found the man of her dreams: the diver Gordon. Unfortunately he is not very enthusiastic, flees into the water and jams himself under a ship. Myrtle's first priority is to save Gordon.

The player navigates Myrtle through an underwater labyrinth (although there a few screens above ground) and collects items. Those items have to be used in another location to proceed. It is also important to avoid enemies because touching them reduces her life energy, which can be refilled by finding beer bottles. There is no scrolling and Gordon's air supply acts as time limit.


Mermaid Madness ZX Spectrum Title Screen
Mermaid Madness Amstrad CPC I lost all my energy and died.
Mermaid Madness Amstrad CPC The sunken ship that Gordon is trapped in.
Mermaid Madness ZX Spectrum Loading Screen

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Critic Reviews

ASM (Aktueller Software Markt) Amstrad CPC Aug, 1986 9.25 out of 10 92
ASM (Aktueller Software Markt) ZX Spectrum Aug, 1986 9.25 out of 10 92
ASM (Aktueller Software Markt) Commodore 64 Aug, 1986 9.25 out of 10 92
Zzap! Commodore 64 Jul, 1986 78 out of 100 78
Computer Gamer Commodore 64 Jul, 1986 13 out of 20 65
Computer Gamer ZX Spectrum Jul, 1986 13 out of 20 65
Computer Gamer Amstrad CPC Jul, 1986 13 out of 20 65
Tilt ZX Spectrum Jan, 1987 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 50
Happy Computer Commodore 64 1986 46 out of 100 46


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Contributed to by Patrick Bregger (255943)