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Description
In Mermaid Madness the player takes the role of the weighty mermaid Myrtle who finally, after 112 years, found the man of her dreams: the diver Gordon. Unfortunately he is not very enthusiastic, flees into the water and jams himself under a ship. Myrtle's first priority is to save Gordon.The player navigates Myrtle through an underwater labyrinth (although there a few screens above ground) and collects items. Those items have to be used in another location to proceed. It is also important to avoid enemies because touching them reduces her life energy, which can be refilled by finding beer bottles. There is no scrolling and Gordon's air supply acts as time limit.
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Critic Reviews
ASM (Aktueller Software Markt) | Amstrad CPC | Aug, 1986 | 9.25 out of 10 | 92 |
ASM (Aktueller Software Markt) | ZX Spectrum | Aug, 1986 | 9.25 out of 10 | 92 |
ASM (Aktueller Software Markt) | Commodore 64 | Aug, 1986 | 9.25 out of 10 | 92 |
Zzap! | Commodore 64 | Jul, 1986 | 78 out of 100 | 78 |
Computer Gamer | Commodore 64 | Jul, 1986 | 13 out of 20 | 65 |
Computer Gamer | ZX Spectrum | Jul, 1986 | 13 out of 20 | 65 |
Computer Gamer | Amstrad CPC | Jul, 1986 | 13 out of 20 | 65 |
Tilt | ZX Spectrum | Jan, 1987 | ![]() ![]() ![]() ![]() ![]() ![]() |
50 |
Happy Computer | Commodore 64 | 1986 | 46 out of 100 | 46 |
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Contributed to by Patrick Bregger (255943)
Amstrad CPC Credits (8 people)
Created by:
Produced by:
Cover written by:
Cover artwork by:
Soft Design
Programmed by:David K. Pridmore (David K. Pridmore)
Graphics by:Wayne Blake (Uayne), Paul
Music by:Produced by:
Cover written by:
Cover artwork by: