Metal Fatigue Reviews (Windows)

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Developed by
Released
Platform
77
Critic Score
100 point score based on reviews from various critics.
3.8
User Score
5 point score based on user ratings.

User Reviews

The over-looked classic RTS of its day Dan Yockey (6) 4.17 Stars4.17 Stars4.17 Stars4.17 Stars4.17 Stars
Wonderful idea, terrible implementation. El-ad Amir (124) 3 Stars3 Stars3 Stars3 Stars3 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (14 votes) 3.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
88
Freak (Jul, 2000)
לא מדובר כאן במשחק שמכוון לחולל מהפכה או להגדיר מחדש את הז'אנר, אלא רק מנסה לארוז מחדש סגנון קיים, בצורה שחיקה וממכרת ובתור שכזה מדובר במשחק מוצלח למדי.
88
Metal Fatigue may be yet another RTS, but the mecha made the difference for me. In addition to standard units, gargantuan "combots" can be constructed. Arms can be ejected in the field and replaced with the limbs of fallen opponents, or the new parts can be hauled back to your base and analyzed so you can build your own. Top that off with an attractive polygonal environment and some really cool combat and you've got a kickin' RTS.
87
Gameplay (Benelux) (Feb 28, 2000)
Ondanks de vele knipogen naar andere vaste waarden binnen dit genre is Metal Fatigue een knap RTS spel dat voor menige uurtjes single- en multiplayer geweld zal zorgen.
87
ActionTrip (Jul 03, 2000)
Don't you just love surprises? Providing they don't come in a shower with a large group of men, I sure as hell do, and Metal Fatigue was definitely one of the rare titles to "come out of nowhere", sort to speak, and make me go - oh, yeah! With its catchy graphics and refreshing gameplay ideas, it turned my skepticism into a full-fledged, addictive gaming experience.
86
Power Play (Mar, 2000)
Je länger ich mich mit Metal Fatigue beschäftigte, desto höher stieg die Wertung. Bei einfacher Bedienung und guter KI (OK, manchmal bleiben die Panzerchen hängen, T aber dafür gibt‘s Wegpunkte) bietet es tolle neue Ideen und wirklich ausgereiftes Gameplay. Die Verbindung von herkömmlicher Echtzeitstrategie und vereinfachter Mechbastelei ist auch Einsteigern zugänglich und bietet Könnern immer noch vielerlei Möglichkeiten für Winkelzüge und taktische Finessen. Ein weiteres freundliches Detail der Kampagnenstruktur ist die Möglichkeit, die Schwierigkeit vor jeder Mission neu einzustellen. Wem ist es noch nicht passiert, daß eine im Siegestaumel auf „schwierig“ begonnene Kampagne an zehnten oder elften Mission scheiterte, so daß man völlig neu anfangen mußte? Psygnosis spezialisierte sich in den vergangenen Jahren das abwechselnde Veröffentlichen von brillanten Spielideen und kompletten Gurken. Diesmal ist es wieder ein echter Gewinner.
85
GameSpy (Jun 20, 2000)
Does the formula of giant robots and three-tiered combat succeed? Definitely. But there are a few quirks along the way to deal with, most notably the anemic unit pathfinding AI. Quirks like these will keep the game from becoming an instant class, like StarCraft and Total Annihilation are to many people, but it is still an excellent game, and a total blast to play. If you're a fan of either real-time strategy or mecha, this one belongs on your must-buy list.
84
Power Unlimited (Aug, 2000)
Metal Fatigue is zonder meer een geslaagd produkt. Het spel is origineel, kent een goede verhaallijn en is zeker in de Hard mode zeer uitdagend. Ik verwacht echter dat Metal Fatigue pas bij nummer twee of drie zijn piek gaat bereiken.
83
PC Joker (Mar, 2000)
Nach „Earth 2150“ und „Thandor“ war ich skeptisch: Würde die 3D-Grafik auch hier ins Stottern geraten, sobald größere Schlachten auf dem Screen toben? Tatsächlich ist die hiesige Framerate unter Echtzeitstrategie in der dritten Dimension aber einmalig. Dafür verzichtet man auch halbwegs klaglos auf Vegetation und Zwischensequenzen - schließlich sollte das Gameplay stets vor der Präsentation stehen. Am Ende erhält man hier aber sogar beides, weshalb Metal Fatigue noch auf meiner Festplatte beheimatet ist, während „C&C 3“ längst im Archiv verstaubt.
83
PC Games (Germany) (Mar, 2000)
An Earth 2150 müssen sich - zumindest bis zum Erscheinen von Dark Reign 2 - alle Echtzeitstrategietitel mit Science-Fiction-Thematik messen lassen. Metal Fatigue weist auf den ersten Blick sämtliche Pluspunkte auf, die es zu einem ernst zu nehmenden Earth 2150-Konkurrenten machen könnten: originelles Grundkonzept, aktuelle 3D-Technik, zig verschiedene Einheiten, mehrere Spielebenen sowie abwechslungsreiche Schlachten. Allerdings ist die Atmosphäre deutlich dünner als beim Genreprimus und auch die Landschaften sind allzu steril gestaltet - ein Manko, das schon TA Kingdoms Sympathien kostete. Dennoch haben mir die Combot-Bastelei und das hektische Einheitenmanagement auf drei Ebenen wahnsinnig viel Spaß gemacht: Allein dadurch kann sich Metal Fatigue souverän weit vor dem faden Thandor platzieren.
82
Als während der ersten Minuten die kleinen Panzer über den Bildschirm wuselten, war für mich alles klar: völlig gewöhnliche Echtzeit, nur eben in 3D. Doch dann hatten die ersten Combots ihren Auftritt. Tatsächlich sind sie mehr als einfach nur große Einheiten. Nicht nur, dass die Animationen echte Hingucker sind - sie verwandeln Metal Fatigue auch in ein anderes Spiel. Schließlich erfordern sie spezielle Kampftaktiken und auch das Einsetzen erbeuteter Komponenten reizt. Durch die verschiedenen Ebenen - Orbit, Oberfläche, Untergrund - wird der Spieler auf eine ganz neue Weise herausgefordert. Die K.I. ist guter Durchschnitt und die Bedienung zweckmäßig. Wenn einige kleine Schönheitsfehler nicht wären, hätte man sogar über einen Goldplayer reden können.
81
games xtreme (Jun 14, 2000)
The game is not the most stable and is occasionally prone to crashing, to the point of power off, which for a supposedly completed game is pretty damn bad. Patches will inevitably be on the way but the damage is already done. However for the most part I did enjoy this gaming experience. The Combot creation, personalisation and combat systems are particularly well iniatied, even though the other units are a little underdone. And the different levels lead to some interesting ideas and strategies. If you can't wait for Earth 2150, need RTS fulfilment now and don't live in America then go buy this game now. Don't even think about being lured by the Star Wars goodness but tired gameplay of Force Commander!
80
GamePro (US) (Aug 04, 2000)
The overall storyline of the three brothers fits nicely with the common themes of Japanese animation and the game advances through anime-style cutscenes and cinematics, which call up the classic ideals of betrayal, bravery, and loyalty. This carries through with the well-crafted plotline - and at times almost seems inspired by the Shakespearian story of King Lear with three brothers fighting to the death for their father's kingdom. For a game that almost didn't make it to America, Metal Fatigue with its three factions and three levels delivers three-fold fun!
80
Metal fatigue is a game that looks nice and plays well - a combination that is sometimes hard to find in a world where sometimes the game engine becomes more important than its playability. Metal Fatigue is a truly enjoyable game to play and has earned four GiN gems from this reviewer and will, most likely stay on my hard drive for quite awhile.
80
Jeuxvideo.com (Jul 12, 2000)
Au final, Metal conflict réuni à merveille les différents éléments qui contribuent à nous donner un bon jeu de STR. Le scénario se veut très fouillé, nous plongeant presque dans un roman de science fiction et l’innovation en matière de stratégie s’avère tout à fait convaincante. Le mode multijoueur devrait permettre pour sa part d’augmenter le potentiel déjà très important de ce titre en promettant des affrontements passionnants jusqu’à huit joueurs. On reprochera pour conclure une réalisation graphique qui bien que décevante ne devrait pas gâcher pour autant le plaisir procuré par ce titre.
77
GameStar (Germany) (Apr 01, 2000)
Viele schöne Ideen stecken in Metal Fatigue: Die drei Ebenen, das Roboterbauen (und -zerlegen!), die schöne Geschichte um die drei Brüder. Leider gibt es genausoviel Ärgernisse: Namentlich die Wegfindung der Einheiten, die oft nicht mit der 3D-Landschaft klarkommen. Schlimmer wiegt allerdings in meinen Augen das etwas lieblose Missionsdesign. Echte Überraschungen erlebe ich da kaum, außerdem dauern viele Einsätze für meinen Geschmack zu lange. Nichtsdestotrotz sollten Genre-Fans einen Blick riskieren: Metal Fatigue hat durch die coolen Combots ein sehr eigenes Flair.
75
JeuxVideoPC.com (Jul 30, 2000)
Dans Metal Conflict, trois grandes nations terriennes ont décidé de s'allier afin d'aller plus loin dans la recherche spatiale pour acquérir une technologie alien dévastatrice : l'Hedoth. L'espoir de découvrir cette technologie a été devancé par le désir de pouvoir, qui mène ces nations à un conflit. Vous aurez des missions à accomplir avec les trois clans pour vous emparer du pouvoir.
74
Game Over Online (Jun 22, 2000)
At the end of the day, Metal Fatigue just doesn't have enough to keep you coming back for more. It's what I like to call a concept game; Great ideas but the implementation is a little rough. With a little more polishing this could be an A-title.
71
IGN (Aug 09, 2000)
Every since I started playing this game, gawkers and hangers-on have stopped by my desk to see how things were progressing. The big joke has been "Is the game as tiring as its name implies?" I usually laugh for a second just to make the person comfortable and then jump out of my chair and beat them to the ground. Ultimately though, the answer to the question is "yes;" Metal Fatigue may do a few novel and interesting things to break with the RTS standard, but the overall quality of the game is smack in the middle of the RTS spectrum. As we've seen so often in this business, the consequence of the success of one game is a surge of imitations and bandwagon jumpers. Metal Fatigue stands out as a result of several of its concepts, but in the end it winds up being a cookie cutter version of so many other games.
70
Metal Fatigue is truly one of the most complicated RTS games imaginable and will no doubt test the limits of patience for many gamers. If you're into very complex strategy and long hours on the computer, the game promises to make your day. The game is comparable to Submarine Titans, Earth 2150, Command & Conquer and many other RTS games but its missions can last much longer. An alternative name for the aptly titled Metal Fatigue could just as well be "Human Fatigue" in terms of stamina required to enjoy the experience.
70
If you step into the world of Metal Fatigue expecting to become deeply entrenched within heavily strategic battles, chances are that you’re going to walk away frustrated. The basic gameplay is so narrowly focused upon the violent comings and goings of the colossal Combots that whatever strategy is to be found lies within the construction of the bots themselves. In this respect, however, players will have the opportunity to flex and expand their play styles. The simplified resource collection system and low unit count only serve to showcase the highly entertaining action. Certain elements such as the multi-layered battle surfaces and the adjustable defense grid inject just enough variety to keep the basic combat aspects fresh and interesting, with but a few AI and graphical issues standing in the title’s way. All in all, Metal Fatigue is a great variation on an all-too-common theme, sure to provide hours of high-energy robot-smashing fun to anyone willing to see past its minor flaws.
70
Eurogamer.net (UK) (Jul 15, 2000)
Metal Fatigue is certainly a good-looking game, but I did experience some trouble with graphics settings, causing text to blur at some resolutions, and its OpenGL support is dubious - users are advised to stick to the Direct3D drivers. The game also sounds reasonable, with appropriate (if rather forgettable) music and decent sound effects. Ultimately there is very little that this game does wrong as an RTS, and the inclusion of the mecha units and the layered map bring it well above average. This isn't a game that sets out to change the world or to redefine the genre, but rather to rehash an existing genre in a solid and playable way. An objective which it achieves with room to spare.
70
Metal Fatigue is fun to watch and play, but unless a patch fixes the AI it is only a game for big fans of mecha or RTS games, as that bothersome element makes it that much less enjoyable.
70
Hvis man kan se bort fra den kedelige grafik, er der meget underholdning for fans af genren i Metal Fatigue. Kamp på, under og over jorden på samme tid skal næsten prøves!
69
GameSpot (Aug 03, 2000)
Despite its problems, fans of anime or mech games should find that Metal Fatigue is a fun, fast-paced real-time strategy game. The missions that showcase the open-field strengths of the combots are particularly satisfying. If the game shipped last year, as originally scheduled, it might have led the current wave of 3D real-time strategy games. However, as it stands, Metal Fatigue will likely get lost beside a number of better-looking, more balanced games.
65
Absolute Games (AG.ru) (Jun 10, 2000)
Роботы хороши, но одного их присутствия в игре маловато будет, если учесть, что максимальное развитие базы и всех технологий достигается за 10 минут. Стратегическая часть на порядок интереснее и сложнее в Earth 2150. Только дизайн техники там посредственный, далеко ему до шарма харизматичных роботов в Metal Fatigue, шикарно дерущихся и одновременно ужасно неповоротливых. Но, собственно, что здесь сравнивать... Ground Control вообще показал длинный красный язык обоим конкурентам и ушел далеко вперед. Не догнать.
60
Thanks to these options and the robotic twist. METAL FATIGUE can be fun. Out the frustrations and failures that have unfortunately become part and parcel of the RTS experience fight against you at every step. There’s no denying the appeal of custom-built giant ‘bots fighting with swords and power-fists, but there’s no escaping the little annoyances that ultimately undermine the whole.
50
Gaming Age (Sep 01, 2000)
The possibility of fun is there, especially for any fan of mech combat. Metal Fatigue is an interesting entry into the real-time strategy genre but one that will ultimately be forgotten. The gameplay is solid, but there is very little supporting it, and oh so very much holding it at bay.