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DescriptionThe Antimatter Cold War has left Earth ruined as the stockpiled AM weapons of various nations were triggered in a chain effect, vaporizing large portions of the Earth. The once great continents have been drastically changed into thousands of tiny islands and various cities have washed into the oceans. During this turmoil, Zorgeuf the Great rushes to conquer the bewildered world along with a troop of commanders and declares the Earth Empire. The only hope to defeat him lies from without Earth, as the Colonial Forces send a command carrier from the major orbital base. With so many armies gone, the ground infantry unit has been replaced by the Metal Marine, a fifty foot armored robot that can be sent into battle for attack or defense. From their respective Command Center, each side in the conflict will need to direct the placement of facilities on the ground to defend against enemy attack, manage resources and successfully strike the enemy.
Metal Marines is an isometric strategy game. Controlling one side of a conflict, the player must wage a campaign across several islands to defeat Zorgeuf and his lieutenants. The player controls logistics of the base to ensure that there are the necessary assets to wage war. On each map, the player places three underground command bases, if all of these are destroyed the battle is lost. The player must manage the resources of their money to construct new buildings or upgrade existing facilities on the map. Different buildings include Energy Plants, Factories, Economic Centers, Radar systems, Anti-Aircraft missiles, fake buildings and fake HQ bases, mine fields, gun pods, missile launchers, metal marine hangers and even ICBMs. At any time, the player may order an attack and choose which assets to fire at the opponent. Missiles, Metal Marines carriers and ICBMs all use different levels of fuel. Metal Marines once deployed in an area will automatically fire rifles at nearby targets or engage even closer targets in melee attacks. Gunpods, while stationary, will also fire on nearby enemies. Metal Marines are largely autonomous but can be manually controlled to a minor degree (directional) by the player.
- "Militia" -- Japanese Title
- "ミリティア" -- Japanese spelling
Part of the Following Groups
|Ah the joy of mass destruction...||Windows 3.x||Ciarán Lynch (88)|
|A decent port limited by hardware||SNES||seroster (12)|
|Computer and Video Games (CVG)||Windows 3.x||Apr, 1995||90 out of 100||90|
|GamePro (US)||SNES||Feb, 1994||4.5 out of 5||90|
|Video Games||SNES||Mar, 1994||82 out of 100||82|
|Megablast||SNES||Jun, 1994||79 out of 100||79|
|Power Play||SNES||Mar, 1994||77 out of 100||77|
|Play Time||SNES||Apr, 1994||71 out of 100||71|
|Power Play||Windows 3.x||Dec, 1994||70 out of 100||70|
|GameSpot||Wii||Dec 18, 2007||6.5 out of 10||65|
|Total! (Germany)||SNES||Mar, 1994||3 out of 6||60|
|PC Joker||Windows 3.x||Feb, 1995||46 out of 100||46|
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SNES Credits (24 people)
15 developers, 9 thanks
Gutchi, Ocean, NoririnProgram:
Chunoi, Takanori Nakamura (Naka P.)Graphics:
Hiromi Shibano (Shibanon)Editer:
Noririn, Earo, Katze KitasanDesign: