🎮 Check out The Top 10 Consoles owned by MobyGames community!

atari gravitar
Not an American user?


Underground street arcade style racing at night in New York City and London. You are a cabbie, bored and looking for action. When you stumble across your first challenger and are invited to join Midnight Club. Call other members on your cell phone and challenge them to race across the city. Winner gets the losers car.

Most challengers have a better set of wheels than you do so strategy and cunning play a key role if you are going to move up the ladder. Both Manhattan and London are accurately modeled. Race through Madison Square Garden. Jump on to the deck of the Intrepid. Barrel down the West Side Highway through Battery Park City and up F.D.R.

In addition to career mode, you can play in Capture the Flag or just plain race in multiplayer mode. Angel used the Smuggler's Run engine so the game play, feel and mechanics are very similar.


There are no user screenshots for this game

Promo Images

Midnight Club: Street Racing Screenshot
Midnight Club: Street Racing Screenshot
Midnight Club: Street Racing Screenshot
Midnight Club: Street Racing Magazine Advertisement

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

Gamer's Pulse PlayStation 2 Dec 07, 2000 89 out of 100 89
4Players.de PlayStation 2 Jan 04, 2001 87 out of 100 87
PSM PlayStation 2 Dec, 2000 8 out of 10 80
Video Games PlayStation 2 Nov, 2000 75 out of 100 75
Game Informer Magazine PlayStation 2 Dec, 2000 7.5 out of 10 75
Super Play (Sweden) PlayStation 2 Mar, 2001 7 out of 10 70
Game Revolution PlayStation 2 Nov, 2000 B- 67
Game Informer Magazine PlayStation 2 Dec, 2000 6 out of 10 60
The Video Game Critic PlayStation 2 Dec 06, 2000 C+ 58
Gamezone (Germany) PlayStation 2 Apr 26, 2001 5.8 out of 10 58


There are currently no topics for this game.



Very late in development, the development team realized they could not stream in textures for the large city maps. The artists had to trim down all textures in order to fit a map into memory all at once. They were not able to do this in time and, unbeknownst to them, someone in management decided to decimate all textures by 75% in order to submit the alpha in time. Because of this the textures in the game are lower quality and fuzzy.

Related Web Sites

Contributed to by Charly2.0 (263214) and nullnullnull (1491)
atari breakout