User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amiga 5 3.7
Amstrad CPC Awaiting 5 votes...
Arcade Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
Genesis 10 3.5
ZX Spectrum Awaiting 5 votes...
Combined User Score 15 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GenesisGames-X (May 24, 1991)
The graphics are beautiful, the sound sets the atmosphere. The character control is superb with many different stance positions.
ZX SpectrumYour Sinclair (Jun, 1992)
Both visually and spiritually, this is one of the closest arcade-to-Speccy-ports you'll ever have the joy of encountering, and if you've ever liked to shoot things, get out there and buy this game right this minute.
ZX SpectrumCrash! (Jul, 1990)
This guy can certainly hand out some serious aggro, and the game is amazingly addictive. You just have to pick up the joystick to be whisked into the hero's combat boots. Graphically it's great: the main sprites are beefy chaps who stride around as if they mean business (as indeed they do). The armoured vehicles that attack from time to time are tough to crack, and this is why it's imperative to regularly visit the armoury. Seemingly impossible, but this game is more playable than its arcade parent! Brilliant!
ZX SpectrumThe Games Machine (UK) (Jul, 1990)
Graphically and sonically, Midnight Resistance fulfils all your blasting needs. The game is for the most part monochrome but detail on both fore and background sprites is impressive. 128K sound is great, with a catchy this tune and in-game effects (48K owners will only hear the effects). A very average coin-op is made into a superb Spectrum conversion.
AmigaThe Games Machine (UK) (Jul, 1990)
Colourful beefy character sprites move wonderfully across the smooth horizontally-scrolling screens. Nine levels may not sound much, but difficulty has been set at just the right level. A pounding soundtrack plays over the title screen, with loud samples during the game.
ZX SpectrumYour Sinclair (Aug, 1990)
So what's the verdict? Well, as you might have gathered, I really think this is one of the best shoot-'em-ups I've seen in ages (perhaps ever). There are no problems at all with visibility or feeling out of control, everything is pitched at a good challenging level, there's plenty of variety and, quite simply, a lot to it. Certainly, the controls take some getting used to (so I found the first levels particularly hard), but once you've got them sussed you're in lot a real treat. Ocean come up trumps again I'm afraid
Commodore 64Zzap! (Dec, 1990)
A first class conversion
ArcadeSinclair User (Dec, 1989)
Entertaining shoot-em up with well utilised, novel control system. Got to be worth a go.
Atari STThe Games Machine (UK) (Jul, 1990)
I'm amazed that Ocean have managed to pack so much into Midnight Resistance. Granted, the arcade original was attractive but the 'blast all that moves' format is wearing pretty thin (apparently this is another Ikari Warriors sequel). That said, Special FX have done wonders with the gameplay, which, in a small way, makes up for its repetitive nature.
ZX SpectrumSinclair User (Aug, 1990)
Wow! All I can say is wow! What a STORMING game! Guns you wouldn't believe, graphics to make you fall over and more action than a Schwarzenegger movie. Midnight Resistance has got it all.
AmigaZzap! (Oct, 1990)
I enjoyed the coin-op when it first appeared, while it wasn't particularly novel there was plenty of variety and action. It's Special FX maintaining high standards with this very playable game. The graphics are a little washed out, but otherwise very close to the arcade which is packed with novel opponents and situations, with plenty of vertical as well as horizontal scrolling. I particularly like the huge jetfighters which make lethal bombing runs. Each level is completely different from the one before, and learning all the different attack patterns is really good fun. This is a highly playable game and shows Special FX are in top form for their upcoming Amiga RoboCop II!
AmigaCU Amiga (Jul, 1990)
The graphics are amazing. Large, well animated sprites bear more than a passing resemblance to the arcade original. Smooth eight-way scrolling helps give the game its slick feel and even the loading screen is impressive! Most importantly, it plays like an arcade machine which is something most conversions seem to lack these days. It doesn't matter how many times you complete the game, you still keep coming back for more.
ZX SpectrumSinclair User (May, 1992)
An attractive coin-op conversion which has lost none of its addictive qualities since it was first released.
What I liked most about Midnight Resistance is that it's quite an unusual shoot em up for a Megadrive, ie, there are no spaceships and not hardly any multi-level parallax scrolling. That and the fact that the graphics and music are both very good indeed made this a game I came back to several times, but every time I was cursing that control method! Lovers of the arcade game would probably have enough enthusiasm to persevere with it, but if that doesn't include you, try to have a go before spending the money.
AmigaAmiga Action (Apr, 1992)
Midnight resistance is quite simply an awesome Ocean conversion. In terms of control, the Amiga version is far better than the coin-op, which housed a couple of awkward rotating joysticks.
Atari STAtari ST User (Sep, 1990)
The action is fast and furious, the graphics are superb and the sound is out of this world. My only gripe is the flick-screen scroll - I would have preferred continuous scrolling. Despite this, Midnight Resistance plays like a dream and is sure to be a hit.
Commodore 64Commodore Force (Aug, 1993)
The C64 version is a little slow at times, but in fairness, there's a great deal of graphical variety and biffable-baddies aplenty. Not brilliant, but certainly worth your pennies.
AmigaAmiga Joker (Oct, 1990)
Midnight Resistance spielt sich wirklich prima, das Game ist an keiner Stelle unfair, zudem erleichtern drei Continues das harte Söldnerleben. Auch die Grafik geht I Ordnung, das Scrolling ist butterweich, und es gibt reichlich schöne Animationen zu bestaunen. Die gebotenen Geräuscheffekte kann man zwar getrost vergessen, aber die (wahlweise) Begleitmusik macht das wieder wett. Der dickste Pluspunkt aber geht an die ausgezeichnete Steuerung: Die präzise Joystickabfrage sorgt für Ballermotivation ohne Ende! Also schmiert Eure Kanonen, Freunde, Opa wird schon ungeduldig...
GenesisMean Machines (May, 1991)
I didn't think much of the coin-op, but strangely enough, I really like this Megadrive conversion. I think it must have something to do with the instantly accessible and addictive gameplay and the varied power-up weaponry on offer. It's just great fun to play, with plenty of goons to blast into next week and some huge enemy hardware to blow up - my kind of fun! The control method takes a while to get the best out of, but a few minutes practice reaps plenty of rewards and our commando hero proves to be just as athletic and mobile as his coin-op counterpart. I must mention the music - it's great! Superb, hummable tunes accompany the blasting action and you'll wish the explosive effects are quieter so you can hear the music more clearly! I strongly recommend this to anyone after a good blast.
GenesisThe Video Game Critic (Apr 14, 2002)
The enemies are mainly generic soldiers, but you'll also face some large vehicles like tanks and fighter jets. The large mechanical bosses are relatively easy to beat thank goodness. Part of what makes Midnight Resistance so fun is the controls. By holding the B button, you can fire in one direction while running in another. Another control option allows you to use B to rotate your fire, but I found that needlessly confusing. While Midnight Resistance is undeniably fun, it is less impressive technically. The graphics are varied and colorful, but slowdown occurs quite a bit. In some stages, the game pauses to draw the next screen, which is pretty lame. But those problems wouldn't keep me from recommending this intense shooter.
Commodore 64Commodore Format (May, 1992)
The graphics are nicely done. Your little bod can crawl, walk, fire in all directions and generally do lots of things. His opponents, on the other hand, tend to die a lot. The thing is, though, that every time you play, everything happens exactly the same way.
GenesisGénération 4 (May, 1991)
Il y a bien parfois des petits problèmes de maniabilité et quelques petits bugs lors des changements d'écrans, mais on peut pardonner tant le jeu est prenant et riche.
AmigaThe One (Aug, 1990)
Midnight Resistance is far from easy to play - in fact at times it can seem impossible without a flamethrower and a chum to back you up. But with nine levels to resist your way through, you should be at it for weeks. Thank heavens for the continue option!
ArcadeCommodore User (Jan, 1990)
Not extremely complex or outstanding in any field, but enjoyable and fast, Midnight Resistance is currently taking more ten pees than just about anything else.
Es handelt sich hierbei um eine ausgezeichnete Data-East- Coin-up-Umsetzung, die knallharte Action aus der Spielhalle in unsere Wohnzimmer bringt.
Commodore 64Commodore Format (Nov, 1990)
The gameplay throughout Midnight Resistance is challenging and relatively fast. [...] The sprites are adequately drawn and animated, with the end of level jobbies being only slightly better. All in all a rumbustious rose-coloured romp. Take that King Crimson... or should we call you Kenneth?
GenesisRaze (Sep, 1991)
Indeed, the graphic artist should have been given the sack as the backgrounds on the first two levels are none too inspiring either. It's just as well the original concept was pretty darn foolproof otherwise this would be one for the bin (and all that coming from a fan of the coin-op!).
Overall, a nice game that would definitely appeal to fans at the coin-op, but falls at the last hurdle due to the rather unforgiving controls.
GenesisGamePro (US) (Nov, 1991)
Character control in Midnight Resistance takes concentration at first, but then it's simple to make your character fun, jump, crouch, and shoot. If you're in the mood for take-no-prisoners shoot-'em-up action, you won't be able to resist Midnight Resistance!
Midnight Resistance is awesome!! The super-powered weapons blow me away, and the backgrounds are incredible! The worst part about Midnight Resistance is that it's too easy! Come on guys, this game was much harder in the arcade, and challenging. Still, it's a great game.
Atari STComputer and Video Games (CVG) (Oct, 1990)
The one-player only gameplay is a bit disappointing, but aside from that Midnight resistance is a decent shoot 'em up that's just a tad on the slow side.
Atari STASM (Aktueller Software Markt) (Sep, 1990)
Es handelt sich hierbei um eine ausgezeichnete Data-East- Coin-up-Umsetzung, die knallharte Action aus der Spielhalle in unsere Wohnzimmer bringt.
Commodore 64ASM (Aktueller Software Markt) (Sep, 1990)
Es handelt sich hierbei um eine ausgezeichnete Data-East- Coin-up-Umsetzung, die knallharte Action aus der Spielhalle in unsere Wohnzimmer bringt.
ArcadeZero (Feb, 1990)
Well, there's nothing new here either, but I dare say this two player, multi-directionally scrolling blaster will turn out to be a bit of a mega hit all the same.
Commodore 6464'er (Jan, 1991)
Midnight Resistance ist ein Action-Spiel, das ich jedem Ballerfan nur wärmstens empfehlen kann. Man muß Leitern hoch und runter, springt über Hindernisse und kriecht durch enge Tunnels. Die Steuerung des Kämpfers ist sehr gelungen. Es gibt wirklich sehr viele Varianten, wie Ihr Eure Waffe halten könnt. Ich würde nicht sinnlos in der Gegend rumballern, da man nur über eine begrenzte Anzahl von Munition verfügt. Bei Midnight Resistance braucht man keinen Trainer. Mit etwas Übung schafft man es schon, und das Spiel hat es durchaus verdient, nicht einfach mit Hilft eines Trainers durchgezockt zu werden.
AmigaPower Play (Oct, 1990)
Überdurchschnittlich gut gelungen: Midnight Resistance haucht der alten Spielmasche mit dem wild um sich ballernden Einzelkämpfer neues Leben ein. Die Extrawaffen sind abwechslungsreich und die Levels voller Überraschungen, wenn auch teilweise etwas kurz geraten. Vor allem die Amiga-Version mit dem Zwei-Spieler-Modus wirkt wie aus dem Ei gepellt, lediglich die kontrastarme Farbwahl stört. Auf dem Atari wird der Spielspaß dadurch geschmälert, daß erst gescrollt wird, wenn sich Eure Spielfigur dem Bildrand nähert. Unterm Strich ein grundsolider, vor allem auf dem Amiga gut spielbarer Actionreißer.
Indeed, the whole game is spoiled with rough-edge coding and an unpleasant feel. If there were any Megadrive gamers still happy to buy a coin-op conversion simply because of their fondness for the original, Midnight Resistance should convince them otherwise.
GenesisVideo Games (Jun, 1991)
“Midnight Resistance“ ist eine Art Mischung aus “Strider“ und “Probotector“ und dürfte damit (da letzteres für das Mega Drive nicht erschienen ist) für Ballerfreunde eine der interessantesten Neuerscheinungen sein. Die Grafik ist mit ihren großen Sprites und bunten Hintergründen recht imposant; leider flackert die Geschichte hier und da. Optisch bleibt Midnight Resistance so nur knapp über dem Durchschnitt. Für die Musik gilt ähnliches: Eine über weite Strecken uninspirierte Hintergrundmusik untermalt das monotone Gewummere, das zu einem actionlastigen Spiel wie diesem jedoch recht gut paßt. Das Spielprinzip ist nicht neu, aber solide aufbereitet. Für Fans des Genres ein feiner Happen, alle anderen sollten vor dem Kauf einen verlängerten Blick auf die Ballerei werfen.
Commodore 64Power Play (Jan, 1991)
Die fähigen C 64-Programmierer sind doch noch nicht ausgestorben. Mit einer erfreulich guten Umsetzung des neun Levels langen Ballerspiels "Midnight Resistance" hält Ocean die Commodorianer diesen Monat bei Action-Laune.
GenesisRetro Archives (Sep 28, 2018)
Entre une réalisation très satisfaisante et la possibilité de customiser intégralement son expérience de jeu, depuis la difficulté jusqu’au système de commandes, Midnight Resistance sur Megadrive avait tout pour représenter le portage définitif du programme de Data East – un titre qui lui sera hélas refusé pour la disparition difficilement pardonnable du mode deux joueurs. C’est réellement son seul défaut – et quel défaut! – mais si vous ne comptiez de toute façon pas vous y essayer avec un ami, c’est clairement la version à privilégier.
AmigaRetro Archives (Sep 28, 2018)
Surprise: en dépit d’un contenu identique, Midnight Resistance s’avère tout simplement plus agréable à jouer sur Amiga que sur borne d’arcade! Grâce à une réalisation largement à la hauteur de l’original, et à une jouabilité beaucoup plus intuitive, le titre porté par Special FX devient un très sympathique jeu à deux, nerveux sans se montrer trop frustrant, et surtout enfin débarrassé de ses maudits ralentissements. Une très bonne pioche.
ArcadeRetro Archives (Sep 28, 2018)
Après un Heavy Barrel qui ne révolutionnait en rien les mécanismes de jeu inaugurés par Commando, Data East décida d’aller s’inspirer de Gryzor pour remettre le couvert avec Midnight Resistance… et resservir un jeu finalement très semblable au premier – au point d’avoir très exactement les mêmes défauts. En passant à la vue de profil, le titre ne fait rien d’autre que réchauffer des mécanismes déjà explorés ailleurs et souvent en mieux sans jamais parvenir à y apporter le petit ingrédient capable de les transcender. Confronté à une action répétitive, pour ne pas dire fastidieuse par moments, le joueur écume des environnements monotones et sans aucune surprise avant de parvenir péniblement au terme d’une aventure qui ne se sera jamais montré marquante. Reste de l’action et un mode deux joueurs, mais on aurait largement préféré un moteur qui tienne la route et un peu plus d’originalité.
GenesisPower Play (Jul, 1991)
Trantor würde beim Anblick des Extrawaffen-Flammenwerfers vom Midnight Resistance-Helden sicherlich vor Neid erblassen. Da wird gebruzelt, was das Joypad hergibt. Trotz der eigenwilligen Steuerung und etwas schwachen Grafik (zumindest in den ersten Stufen - später wird es schöner) ballert man sich gerne von Level zu Level. Durch immer verzwicktere Spielstufen (Hilfe, wo bin ich?) und gemeinere Gegnerformationen (Hilfe, was wollt ihr?) wird genügend Abwechslung geboten. Midnight Resistance ist angesichts der Ballerübermacht sicher nicht das brillanteste Actionspiel, Spaß macht's aber allemal.
Atari STRetro Archives (Sep 28, 2018)
À première vue, on aurait presque l’impression, en jouant à Midnight Resistance sur Atari ST, d’avoir lancé par erreur la version Amiga. Malheureusement, si les graphismes sont identiques, la réalisation sonore ne suit pas, le défilement est saccadé, et surtout le mode deux joueurs a disparu, ce qui commence à faire beaucoup. Cela n’empêche pas de s’amuser, mais on peut difficilement s’empêcher de penser que cette adaptation a été réalisée un peu vite pour son propre bien.
Commodore 64Retro Archives (Sep 28, 2018)
Il y a les portages ratés, et il y a Midnight Resistance sur Commodore 64. En dehors de l’absence compréhensible d’un mode deux joueurs, difficile de reprocher quoi que ce soit à cette version bien réalisée et parfaitement jouable, fluide, et dont la qualité des thèmes musicaux nous rappelle de quoi était capable l’ordinateur 8 bits de Commodore. Une très bonne adaptation.
Atari STPower Play (Oct, 1990)
Überdurchschnittlich gut gelungen: Midnight Resistance haucht der alten Spielmasche mit dem wild um sich ballernden Einzelkämpfer neues Leben ein. Die Extrawaffen sind abwechslungsreich und die Levels voller Überraschungen, wenn auch teilweise etwas kurz geraten. Vor allem die Amiga-Version mit dem Zwei-Spieler-Modus wirkt wie aus dem Ei gepellt, lediglich die kontrastarme Farbwahl stört. Auf dem Atari wird der Spielspaß dadurch geschmälert, daß erst gescrollt wird, wenn sich Eure Spielfigur dem Bildrand nähert. Unterm Strich ein grundsolider, vor allem auf dem Amiga gut spielbarer Actionreißer.
ZX SpectrumRetro Archives (Sep 28, 2018)
Le ZX Spectrum était capable, lorsqu’on se donnait un peu de mal, de faire tourner des jeux d’action très corrects, comme cette adaptation de Midnight Resistance tend à nous le prouver. Conservant une bonne partie du contenu de la version arcade – sauf le mode deux joueurs, hélas – le titre se révèle amusant à jouer, quoique virant sérieusement au Die-and-retry à cause de ses adversaires qui jaillissent de nulle part sans vous laisser le temps d’anticiper. Un portage plaisant, néanmoins.
Amstrad CPCRetro Archives (Sep 28, 2018)
Étrange maladie de l’époque: Midnight Resistance sur CPC est un portage de portage. Les graphismes sont ternes, le défilement est poussif et le mode deux joueurs et les armes secondaires sont passés à la trappe. Curieusement, cela n’enlève rien au fait que l’action est lisible, que le jeu est maniable et qu’on peut passer un très bon moment – à condition de ne pas trop penser à la version ZX Spectrum dont il est tiré.
50 (Jul 13, 2004)
Despite all of my trash-talking about this game, I still think that it's worth buying. Simply because you can get it for 1.50 at Funcoland or somewhere! It's a bit of fun the first one or two times you play through.
AmigaAmiga Power (May, 1991)
Well-balanced gameplay with a smooth difficulty curve makes it stand out form a hundred similar coin-op conversions. Actually more playable than the arcade original. Control is awkward at first; could be a touch faster. Best of its type.
Atari STST Format (Aug, 1990)
Chances are if you like shoot-'em-ups, you'll find Midnight Resistance reassuringly familiar. It's guaranteed to be a good long-lasting slog in order to get to the finish. Whether you make it depends on how patient you are and how much repeti- repeti- repetitive gameplay you can stand. If you're thinking of avoiding pre-exam homework to play Midnight Resistance, it's not a good idea. Geography revision is probably far more stimulating.
ArcadeAll Game Guide (1998)
Midnight Resistance is an innovative game in design, with its key-based special weapons and rotary knob joystick. But in actual execution, the gameplay falls short. The situation isn't helped any by its lackluster graphics and sound. Give Midnight Resistance a play or two to experiment with the innovative gameplay, but don't expect the game to keep you interested for long.