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Mind-Roll Screenshots

User Screenshots

Amiga version

Screen from the introduction
Title screen
Select level
Level 1 start
Level 2 start
A teleporter
High scores

Commodore 64 version

Title screen (UK release)
Select starting level (UK release)
Company logos (US release)
Title screen (US release)
Select starting level (US release)
Level 1
I ran out of time
Game over
Level 2
Avoid the skulls, they kill.

DOS version

EPYX logo - EGA
title screen - EGA
trapped in a corner - EGA
no where to go. or is there? - EGA
collect the key - EGA
a locked door - EGA
EPYX logo - CGA
title screen - CGA
choose a maze to tackle - CGA
found a key - CGA
near the edge of a maze - CGA
so near the goal, yet so far - CGA
Introduction. I suppose the eye is the window to the mind or some such rot.
Level selection screen (EGA)
Starting levels -- helpful arrows point you to the next goal.
Wonder if these keys will fit those locks? The starfishy things around me are teleporters.
Ever have that dream where you're running toward a goal, but not getting any closer? And you're an eyeball?
Perhaps these conveyor belts will assist me...
Adding insult to injury.
Title screen (EGA)

TRS-80 CoCo version

Title screen (Coco 3)
Rolling through a maze... (Coco 3)
Found a key! (Coco 3)
That striped section causes time to pass more quickly... (Coco 3)
Hmm, how do I solve this plane? (Coco 3)
Jumping over some obstacles (Coco 3)
Some narrow paths to explore (Coco 3)
Title screen (Coco 1 & 2)
Found some keys and transporters (Coco 1 & 2)
Goal reached! (Coco 1 & 2)
Five second penalty for crashing (Coco 1 & 2)
Jumping on a conveyor contraption (Coco 1 & 2)