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Really, there are so many more praiseworthy aspects of Capcom’s latest monster hunting title – features like witty dialogue, a hassle-free inventory system, stellar underwater combat, and a memorable soundtrack that expertly weaves Caribbean steel drum melodies into a rousing, Braveheart-style Celtic orchestral score – but to keep on listing them here would be excessive and tedious. What this entire review boils down to is this: you need Monster Hunter Tri. If you don’t have a Wii, go buy one so you can experience this game. Tri is one of those paradoxical titles that is by no means perfect, but doesn’t deserve anything less than a ten out of ten rating when compared to everything else on the system.
This is the best Monster Hunter game to date. It's not the largest, in terms of content - a competent player should be able to complete the single player missions in 60 or 70 hours, compared to the 500-odd hours of action in Monster Hunter Freedom Unite on PSP. Yet with oodles of high-rank event quests and the added bonus of 4-player co-op available in the free online mode, there are enough challenges in Tri to keep you coming back for months.
But it also feels like a living, breathing world that presents a viable, believable ecosystem of creatures that cling desperately to life - most of all you, actually, and the game makes no small effort to present it at every possible opportunity. Your character buckles, lunges and staggers onwards in a never-ending quest to splatter the brains of monsters over the floor. Dedicate yourself to the game and you'll become a glutton for the punishment.
Just remember, the bigger they come, the more likely they are to crush you mercilessly into a greasy pulp. But you'll go back, again and again, because what Monster Hunter does best is enrage you just enough. To prick your ego right to the point where it's about to burst, before suddenly rolling over for you to tickle its scaly belly with a 14-foot lance. Once it has its claws in you, you're over.
Kończąc powiem, że dla tych którzy chcą wsiąknąć w jakąś grę na długie godziny, lubują się w japońskich klimatach różnej maści, chcą pograć jak należy z innymi graczami za pośrednictwem internetu (co na Wii jest rzadkością) oraz dla wysokiego poziomu trudności jak za starych dobrych czasów, to polecam Monster Hunter Tri. Dla mnie to zdecydowanie pozycja obowiązkowa.
MHT è un gioco immenso e quanto mai profondo. Non è per tutti, ma vale la pena di provarlo almeno una volta. Troppe cose da fare e il doversi abituare presto al suo ritmo, può scoraggiare il giocatore meno esperto. Tutti gli altri, si ritroveranno un vero e proprio capolavoro tra le mani. Grazie Capcom!
I'll repeat; Monster Hunter Tri is not a game for everyone. This game has a steep learning curve, and requires a ton of patience. However, what Monster Hunter Tri lacks in accessibility, it makes up for with depth. Monster Hunter is a meaty experience, with the same addictive reward system that forms the core of many MMORPGs. If you have a few friends who also enjoy the game, you'll enjoy hours and hours of hunting together. Even if you prefer to play offline, there's a ton to do. Unfortunately, while fans of the series will probably love Monster Hunter Tri, Capcom has a lot of kinks to iron out if they want to appeal to the Western masses.
Man entscheidet selbst, welche Ausrüstung man sich zusammenstellt - und man macht sich eigenhändig auf die Suche nach dem Material dafür. Man studiert seine Umwelt und zieht erst dann in die Wildnis, wenn die richtigen Monster gesichtet wurden. Wenn man dann nach langem Kampf den Gegner besiegt - das ist Monster Hunter! Dem Mehrspieler-Abenteuer fehlen vielleicht die Ruhe und dieser spielerische Frieden. Dafür warten etliche Quests, die Unterstützung des Sprachchats sowie ein umfangreicher Umschlagplatz in der Online-Stadt. Wenn Monster Hunter ganz oben mitspielen will, muss es technisch endlich dazulernen. Packender wird das »Abenteuer Wildnis« allerdings nirgendwo inszeniert!
There are some Monster Hunter purists who’ll say that it lacks many of the weapons and monsters from previous iterations. But there is no denying that whilst it may have been toned down in terms of overall difficulty to attract a newer audience, it has done its job for me personally in gaining new fans to the series.
The Monster Hunter series' migration from the Sony PSP to the Nintendo Wii was a smart one. Using the Classic Controller, you never need to fumble around to position the camera, which means you can focus on fighting monsters--not the controls. And what monsters they are: Small lizards squawk their complaints as you slash your way through their ranks; meaty sea dwellers glide through the deeps; and gigantic tundra-dwelling leeches cling to ceilings, ready to siphon your health away. Taking on the toughest of these terrors is exhilarating, particularly when you join up with other adventurers. Scattered issues, such as online synchronization quirks and a dumb implementation of pointing controls, still prove that the series has some growing up to do. But if you're hungering for some fun, challenging action and online camaraderie, Monster Hunter Tri will satisfy your cravings.
Luckily for me and my simple mind, Monster Hunter Tri’s multitude of systems and constant micro-managing failed to hook me. The process of pooling specific items to make better armor just doesn’t appeal to me. That said, I completely understand why the series has its advocates. It often seemed that there was so much content that it became too much to bear. If you have enjoyed online games like Phantasy Star Online and are craving something a little more in-depth, Monster Hunter Tri should be right up your alley. Be careful, though. Get in too deep and you may never come out.
Monster Hunter Tri has a lot of things going for it. It's the biggest adventure game on the Wii, has phenomenal graphics and offers gamers a robust online experience. Unfortunately it also has control issues, no story and a frustrating difficulty. Even with these flaws, Capcom should be proud of what they were able to do with the Wii hardware!
Despite what some of the outspoken fans might thing, Monster Hunter Tri is far from perfect. The gameplay is a mess, the game is far too daunting for a solo player and there's no story to speak of. However, the game's strong online component helps make up for some of its shortcomings. I can't imagine anybody having a bad time with this adventure game, but it's important to know what you're getting yourself into before you make that leap.
If you’re looking for a Wii game to invest some serious time into, and don’t mind a slow start, Monster Hunter Tri is right up your alley, but if you’re looking for a balls to the wall combat experience – you’re likely to be disappointed. This is the best of the Monster Hunter series, it’s just sad many won’t experience its depth.
Monster Hunter Tri is most definitely not a game that will appeal to everyone, but it is by far the most polished, user-friendly and approachable entry in the series. That said, it still has much work to do before it can truly be seen as the top-tier title it so longs to be. Many people will spend an hour or two and walk away frustrated and disgusted, and they would be perfectly justified in doing so. However, those who can get past the game's problems and dig into the succulent meat beneath just might find that Tri satisfies a certain simmering hunger the way that few console games can.
Thanks to the hassle-free online experience (no Friend Codes!), it’s easy to assemble a team of four players and teach some monsters a lesson. With a new hub city and the same quest structure as the single-player game, this co-op option adds significant replay value. If you can look past the archaic game mechanics and have the patience to trudge through the early missions, Monster Hunter Tri offers a lengthy and rewarding experience like nothing else on the Wii.
The franchise appeals to the Japanese sense of expecting to fail -- and then accepting and learning from that. I'm not sure we've got the same mindset in the West, so I'm skeptical that the game will duplicate other Japanese fads like Pokémon -- though the online lobbies do seem plenty full right now. For those intrigued at the thought of becoming a modern-day Lothar, though, I'd advise the following: Tread carefully, be extremely patient...and make sure you seek out plenty of mentors online. You're definitely gonna need 'em.
Non, la série Monster Hunter ne s'adresse pas à tout le monde. Pour apprécier la profondeur du titre de Capcom, il faut passer outre son absence de rythme, son austérité et son gameplay d'un autre âge, pour ne pas dire complètement dépassé. Et pourtant, Tri a beau être un jeu archaïque plein de petites imperfections, son ambiance singulière et son approche particulière en font un jeu susceptible de plaire, déjà parce qu'il propose un bestiaire très intéressant, ensuite parce qu'il a su trouver quelques arguments graphiques pour séduire. Tel un véritable monstre, il effraie autant qu'il fascine : il effraie à cause de ses mécaniques datées comme il fascine par sa richesse. Une chose est sûre : sans investissement personnel, ni tolérance ni patience, il y a peu de chances pour que l'on puisse apprécier Monster Hunter Tri.
It relies on you being able to play with other players to enjoy it. Otherwise the fact that the game takes so long to get to the good parts of monster-fighting (seriously, “it gets better later” as an excuse just does not hold water for us), coupled with the annoying busywork that ends up taking up so much time, multiplied by the shoddy camera and controls, renders this game a soul-destroyingly tedious chore to play. A solid framework for the future of online gameplay on the Wii and the strong multiplayer sessions are the only reason this game is getting an above-average score from us; if you’re not a fan of the series or can’t play online, deduct three or four points from our score and stay away.