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Moonfall is set on the moon Frontier Alfa which was once colonized by human settlers. Unfortunately they were enslaved by an alien race later. After even more time passes, the player arrives on this moon. He does not become a slave, however, but receives a trading license. The big goal of the game is to earn enough money to buy every base, factory, station and plant in order to free humanity.

Similar to Elite, this is a mix between a trading and an action game. The player travels over the moon, visits the settlements and buys/sells one of the 18 different goods. Of course it is important to know where which product is needed in order to receive a good profit. This should not just be saved but also reinvested into weapon upgrades (additionally to the starting laser shot, homing missiles and mines) to survive space pirate attacks. The player may also choose to go into the pirate business and attack freighters. The ship has a high-speed travel motor to speed up the traveling time between settlements after choosing them on the navigation computer. There are also some missions to do.


Moonfall Atari ST Zaphod Beeblebrox would be quite comfortable in this pub, too.
Moonfall Atari ST A look over the starting base
Moonfall Atari ST Oh, it's a pub!
Moonfall Atari ST Docking at the station.

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Critic Reviews

Play Time Atari ST Jan, 1992 80 out of 100 80
Amiga Joker Amiga Dec, 1991 75 out of 100 75
Commodore Format Commodore 64 Nov, 1991 72 out of 100 72
Play Time Amiga May, 1991 68 out of 100 68
64'er Commodore 64 Feb, 1992 6 out of 10 60
Atari ST User Atari ST Dec, 1991 51 out of 100 51
Power Play Amiga Jan, 1992 44 out of 100 44
Power Play Commodore 64 Jan, 1992 40 out of 100 40
ASM (Aktueller Software Markt) Commodore 64 Jan, 1992 3 out of 12 25
ST Format Atari ST Dec, 1991 24 out of 100 24


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Contributed to by Patrick Bregger (263581)