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Mordor: The Depths of Dejenol (Windows 3.x)

Mordor: The Depths of Dejenol Windows 3.x Opening Screen


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100 point score based on reviews from various critics.
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Over fifteen hundred years ago, the dwarves built the mines and the city above them, Dejenol. After centuries of digging, a floor gave way deep in the mines, and monsters began to pour out, killing the miners. The mines were eventually sealed, and remained so for over a thousand years. Now, the city elders have decided to reopen the mines, and cleanse them of their evil inhabitants. Having nearly run out of experienced adventurers, the city elders have decided to train new adventurers to take up this task. You are one such adventurer, tasked with searching and making safe The Depths of Dejenol.

The player forms a party by creating several characters of various races, and causing each to join some guilds to teach them useful skills. The party then adventures in the mines to gain experience, items, and gold, which may be spent at any of the several stores in order to buy equipment, companions, or information from the seer, as well as to gain levels at a guild or revive fallen characters.

Mordor has fifteen dungeon levels in addition to the town, 366 different items, and 400 different monsters, providing many hours of play.


Mordor: The Depths of Dejenol Windows 3.x The library, accessible from the guilds, contains information on monsters that you have encountered.
Mordor: The Depths of Dejenol Windows 3.x When creating a character, the race, alignment, and stats determine which guilds will be available.
Mordor: The Depths of Dejenol Windows 3.x There are many things available in the town.
Mordor: The Depths of Dejenol Windows 3.x The Hall of Records, accessible from the opening screen, records the characters' achievements.

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Critic Reviews

Computer Gaming World (CGW) Oct, 1995 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
PC Player (Germany) Dec, 1995 Unscored Unscored


Topic # Posts Last Post
Also see Braindead's Mordor Site 2 JudgeDeadd (25858)
Aug 12, 2009


Mordor: The Depths of Dejenol is based on a classic mainframe RPG called Avatar, developed at the University of Illinois for the PLATO system. Avatar was one of the first multi-user dungeon games and already featured a 3D first person view in wireframe graphics. The game was very popular, accounting for 6% of all hours spent on the PLATO system from 1978 to 1985.

Avatar was a successful attempt to outdo Jim Schwaiger's 1977 mainframe MUD Oubliette, which itself was inspired by Mines of Moria, written around 1974/1975 by Chuck Miller and others. Mines of Moria was a single-player game, but already had the wireframe 3D graphics that are known from Ultima or Wizardry. Together with DND, Mines of Moria is one of the first computer role-playing games ever.

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Tracy Poff (2025) added Mordor: The Depths of Dejenol (Windows 3.x) on Dec 30, 2007