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Description

The Mortal Kombat fighters, plus several new ones, return for a tournament held by the evil Shang Tsung of the Outworld. The action is one-on-one as before, and famed for its high level of violence and blood (other than the sanitised Nintendo version). There are 5 difficulty levels and optional credits, as well as the usual two player mode including same character duels.

To win the main tournament, the player must beat each of the other human players, before taking on Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature.

Screenshots

Mortal Kombat II Game Gear Shang Tsung vs. Sub-Zero
Mortal Kombat II SNES Mysteriously hidden behind a tree, Smoke sees Kitana using the Fan Lift in her alter-ego.
Mortal Kombat II Arcade Flawless victory
Mortal Kombat II Arcade Sub-zero loves ice

Promo Images

Mortal Kombat II Magazine Advertisement
Mortal Kombat II Magazine Advertisement
Mortal Kombat II Magazine Advertisement
Mortal Kombat II Magazine Advertisement Back Cover

Alternate Titles

  • "真人快打2" -- Chinese spelling (simplified)
  • "Mortal Kombat II: Kyūkyoku Shinken" -- Japanese title
  • "MK 2" -- Common abbreviation
  • "モータルコンバットII ~究極神拳~" -- Japanese spelling

Part of the Following Groups

User Reviews

Good but horrible in contrast to the Super Nintendo Version Genesis Mr. Huh (112)
Acclaims Best Game? Genesis Liam Dowds (51)
Good for a 16 Bit Translation SNES Tyrone Eugene (7)
Great port of what's probably the pinnacle of the original MK series DOS Zovni (10627)
The Greatest Arcade Game...EVER DOS Daniel J McKinnon (4)
Superb... SNES Stefan Grammer (6)
Worse sequel? Pixelated Graphics? Definetely not! DOS IJan (1990)
Street fighter 2 was the spark, Mortal kombat 2 was the gas that set the fire in Beat 'em ups. Amiga SonyasFan (4)
The sequel is even worse than the first. DOS Tomer Gabel (4634)
Mortal 32X SEGA 32X ETJB (480)

Critic Reviews

Ação Games Arcade Feb, 1994 4 out of 4 100
CU Amiga Amiga Feb, 1995 95 out of 100 95
Computer and Video Games (CVG) Arcade Apr, 1994 93 out of 100 93
The Video Game Critic Game Gear Feb 16, 2004 A- 91
Jeuxvideo.com DOS Aug 10, 2011 17 out of 20 85
Joystick (French) DOS Apr, 1995 85 out of 100 85
IGN SEGA 32X Dec 08, 2008 7.8 out of 10 78
All Game Guide Genesis 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
GamesCollection SEGA Master System Oct 29, 2008 6 out of 10 60
Electronic Gaming Monthly (EGM) Game Boy Oct, 1994 24 out of 40 60

Forums

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Trivia

Animalities

There were strong rumours of animal fatalities called animalities. This was untrue but as a result they were included in Mortal Kombat 3.

Baraka

Baraka was at one point going to have a blade spin move, but this was removed to balance him out more. However, this move did eventually get restored for Mortal Kombat Trilogy.

Development

In the original Mortal Kombat, a glitch would allow Johnny Cage to knock off a phantom head off an enemy if the uppercut move had been executed quickly enough, though this only worked on Kano, Scorpion and Sub-Zero. In Mortal Kombat 2 this became an actual fatality, but Cage knocks off 3 heads now instead of one.

ERMAC

In some versions of the game ERMAC flashes onscreen. This is an error message (ERror MACro) that was not removed but many people believed it was a secret character. He was later added as an actual character in Ultimate Mortal Kombat 3.

Fighters

Kano and Sonya are the only 2 characters not to return from Mortal Kombat, although they can be seen chained in the background of Shao Kahn's stage.

Game Boy version

Missing characters from the Game Boy version: Baraka, Johnny Cage, Kung Lao, Rayden, Kintaro, and Noob Saibot.

General gameplay trivia

  • In every version of the game (apart from the Amiga) in order to perform Babalities and Friendships it is required to meet special demands. For Babalities the player is not allowed to use High Punch in the second or third round. The same goes for Friendship but also Low Punch is not allowed. The Amiga version does not have these requirements.
  • The Super Uppercut move (different move combination for each character) can be used either in the Kombat Tomb or The Pit sceneries. In the former it can be additionally extended by holding the "Down" button making the opponent fall from the spikes. The Super Uppercut move in the Dead Pool scenery was based on the same combination for each character.
  • In order to fight Jade, the player has to win the first round in the last match before the question mark. In this round the player should use only Low Kick moves and directional movements (in the Amiga, GameBoy, Game Gear and Master System versions only kicks should be performed).
  • In order to fight Smoke, the player has to be on the Portal scenery. As the fight goes, sometimes Dan Forden's head appears in the bottom right corner of the screen. In the time when his head is on the screen, the player has to hold "Down" and press F1 (DOS version) or Start (consoles) or Fire (Amiga version).
  • In order to fight Noob Saibot, the player has to win 50 matches in a row in two-player mode. The Amiga, DOS and Sega Genesis versions require only 25 matches.
  • After winning 250 matches in a row the player can play a "Pong" game (confirmed in DOS and Arcade versions).

German index

On September 30, 1994, Mortal Kombat II, with the exception of the Game Boy version, was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

In addition to the indexing, on February 8, 1995, all versions except Game Boy were also confiscated for violating §131 of Germany's penal code (for showing gruel violence against humans etc.). But due to the 10 year limitation for confiscations, all versions are no longer confiscated since February 8, 2005.

Jax

Jax was originally going to be named Stryker, a name that would later be used for a whole other character in Mortal Kombat 3.

Johnny Cage

In the early arcade test versions of the game, the word "Otomix" appeared on Johnny Cage's pants (worn by actor Daniel Pesina during the filming), but the sign was removed in subsequent upgrades. Otomix is an established supplier of athletic and martial arts wear.

Lawsuit

Three of the cast members for Mortal Kombat and Mortal Kombat 2 filed a lawsuit against Midway shortly after the game was released. The claim? The physical instructors/martial artists Elizabeth Malecki (Sonya Blade), Catalin Zamiar (Kitana/Milenna) and Philip Ahn were under the impression that they were hired under typical acting contracts and were entitled to a small modicum of benefits including royalties of title sales, etc. The plaintiffs banded together against Midway, who took the case to court.

Eventually the judge failed on Midway's behalf, citing that the work done by the plaintiffs for Midway was done strictly as a "work-for-hire" and Midway owned all the property and benefits on the characters/titles/etc.

As a side note, it has always been rumored that this lawsuit was what prompted Midway to take Kitana and it's variations from Mortal Kombat 3.

References

  • Noob Saibot, a secret character, spelled backwards is Tobias Boon, the last names of the two game creators.
  • The "Toasty!" face is sound designer Dan Forden.

SNES version

Unlike the predecessor, the SNES version kept the blood and fatalities. However, in Japan all blood was coloured green and the screen goes black and white during a fatality.

Awards

  • Game Informer
    • August 2001 (Issue #100) - #97 in the "Top 100 Games of All Time" poll
  • Game Players
    • January 1995 - Best SNES Game in 1994
    • January 1995 - Best SNES Fighting Game in 1994
    • January 1995 - Best Genesis Fighting Game in 1994
  • VideoGames
    • March 1995 - Best Fighting Game
Information also contributed by Big John WV, MegaMegaMan, NightKid32, PCGamer77, quizzley7, Xoleras and Zovni

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