You play the role of Michael Cameron, an investigator for the National Mining Company. One of your company's sites in Egypt has reached a bit of an impasse. It appears the workers there fear that they have come across sacred burial grounds and believe they have awakened a mummy. Your job is to investigate these claims (with the hope of proving them unsubstantiated so work can continue), all the while dealing with the Machiavellian-like site manager and the resident Egyptologist, who happens to be an old flame.
Game play involves navigating static, rendered scenes, picking up and manipulating items and occasionally coming across someone, which leads to a short video conversation with them. You never get a choice in such conversations outside of potentially offering the other person an item to have or examine.