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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga Awaiting 5 votes...
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Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
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MSX Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
71
ZX SpectrumCrash! (Feb, 1989)
The Munsters is not a bad effort, but I'm sure more imaginative gameplay could have been devised for such a fascinating license.
70
Atari STAtari ST User (Apr, 1989)
Here is my main criticism of the game. Getting through level one is neither easy nor quick, so having battled through to level two I think it reasonable to be given the choice of restarting the game at that level when killed. Otherwise frustration at plodding through the same repetitive screens will almost inevitably set in. Except for that annoying point I would have rated the game higher, but the Munsters was nonetheless challenging, great fun and well put together.
65
ZX SpectrumThe Games Machine (UK) (Feb, 1989)
The play area is mostly black and white, in fitting with the programme, but has colour in clash-avoiding-areas - and Lily is more elegant as she walks speedily around. Sound is notable in 128K, with a nice version of the music. Still a tricky game, but more playable than the ST version.
61
Again Again have captured the flavour of the TV series, but the game style is old hat and you won't be riveted to your computer for long.
61
Sprites and backgrounds are fine, and the animation is very good in places. The title tune's pleasant but there is not much in the way of spot effects. A playable - if dated - arcade adventure.
60
ZX SpectrumYour Sinclair (Mar, 1989)
So what's the verdict on this Munster monster multiload? I think it should have been left in the dungeon till Again Again came out with a better idea. Fans of the series will like it for the tie-in, but don't expect anything too special. Still it is a large game, so offers reasonable value.
57
Atari STThe Games Machine (UK) (Feb, 1989)
The game designers obviously spent little time looking at the TV series before opting for a walking (and later, flying) shoot-'em-up with minor arcade adventure elements - little in the game, other than its title and music, reminds you of the fun characters. Slim sprites bear only slight resemblance to their screen originals and humour is non-existent, so no atmosphere is generated. The simple gameplay may appeal to some, so if possible, try before you buy.
44
Amstrad CPCThe Games Machine (UK) (Apr, 1989)
Altogether, weak graphics and cumbersome control spoil what was only an average game in the first place.
41
Atari STThe One (Mar, 1989)
Ever after collecting objects it was frustrating taking on the bigger beasts. Sometimes they only barely touched Lily to drain all her energy away. And with only one life per game, I was going back to the beginning with frustrating regularity. The price tag seems excessive for what's on offer... Mediocre graphics, an unoriginal plot and overly frustrating gameplay. RIP.
30
ZX SpectrumComputer and Video Games (CVG) (Feb, 1989)
As you've probably guessed, I wasn't all that keen on The Munsters. The standard of programming almost reaches average, but there seems to have been very little though put into the game design. I would baulk at spending ten quid on the Spectrum version, but would faint at shelling out twenty of my favourite coins for an ST version which is little better. Not a game I would recommend, even to Munsters fans.
27
DOSPC Joker (Jun, 1993)
Flüchten wird so mancher auch vor dem knochenharten Schwierigkeitsgrad, für den das eine armselige Bildschirmleben und die altertümliche Tastensteuerung (X, Y, P, L, Space) verantwortlich zeichnen. Und wenn wir schon heim technischen Stand von 1989 sind: Scrolling ist nicht, und die wenig aufregende Grafik wird bildweise umgeschaltet, wodurch man öfters direkt in die feindlichen Monster hineinrennt. Soundkarten werden auch keine unterstützt, und von dem fürchterlichen Begleitkrach ist nur die Musik abschaltbar, die FX quäken munter weiter aus dem Speaker. Kurzum, ein Alptraum!
27
Atari STComputer and Video Games (CVG) (Feb, 1989)
As you've probably guessed, I wasn't all that keen on The Munsters. The standard of programming almost reaches average, but there seems to have been very little though put into the game design. I would baulk at spending ten quid on the Spectrum version, but would faint at shelling out twenty of my favourite coins for an ST version which is little better. Not a game I would recommend, even to Munsters fans.
26
AmigaPower Play (Mar, 1989)
Die Musik ist zwar fein und die Grafik nicht übel, aber das Spiel entpuppt sich als muffiger Action-Adventure-Brei. Wenn man bestimmte Gegner berührt, ist das einzige Leben gleich futsch, was zu unkontrollierten Schreikrämpfen und eingeschlagenen Monitoren führt. Ein Spiel für die kühle Gruft – Horror!