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After personalizing your character, you enter the game where everyone is a suspect. The murder has occurred and whoever did it is nicely camouflaged within the party crowd in the house. However, the time is crucial as you have limited time (2 hours or so) to solve the mystery and make an arrest. With skills at your disposal, you will be able to take fingerprints from almost anything, write in your detective notebook about conversations you find intriguing, and slowly but surely, outlining your suspect. Alas, many love affairs, plots, intrigues and what all not among other characters may be uncovered in your investigations, but that mustn't cloud your judgment for why you are here, to solve the Murder!


Murder! DOS By combining icons you form an exact question you wanna ask.
Murder! DOS Using magnifying glass (mouse pointer) you select objects or people you want to interact with.
Murder! Amiga Company logo and title
Murder! DOS Checking out the map.

Promo Images

Murder! Magazine Advertisement
Murder! Magazine Advertisement Page 14
Murder! Magazine Advertisement
Murder! Magazine Advertisement Pages 130-131

Alternate Titles

  • "Murder" -- In-game title

User Reviews

There are no reviews for this game.

Critic Reviews

The Games Machine (UK) Amiga Sep, 1990 86 out of 100 86
The One Amiga Sep, 1990 83 out of 100 83
ACE (Advanced Computer Entertainment) Amiga Oct, 1990 805 out of 1000 80
Zero Atari ST Oct, 1990 73 out of 100 73
ST Format Atari ST Sep, 1990 72 out of 100 72
The Good Old Days (Staff Reviews only) Amiga May 02, 2003 4 out of 6 67
Amiga Computing Amiga Oct, 1990 64 out of 100 64
Amiga Power Amiga May, 1991 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 50
ASM (Aktueller Software Markt) DOS Dec, 1990 5.25 out of 12 44
Computer Gaming World (CGW) Amiga Mar, 1992 Unscored Unscored


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Cancelled C64 version

A C64 version was completed, and reviewed by Commodore Format (Issue 1, Oct 90, p81, 82%), The Games Machine, and Zzap! (Issue 65, Sep 90, p10, 93%) magazines, but no trace of the game existed. For many years the story remained (aptly) a total mystery, with the game's designers and programmer Chris Walsh all believing it had been released. In 2015 Bob Kendrick, US Gold's production head of the time, revealed that a decision was made by US Gold not to release the game. He doesn't remember exactly why, but a combination of mastering delays, possible confusion over whether the game would have to be disk-only, and poor sales of the other versions may have been factors. The game is currently believed to be lost - almost everybody known to have seen the released game has been tracked down by the website Games That Weren't, and nobody seems to possess anything now.

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Contributed to by Martin Smith (75973) and MAT (223786)