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Become a police detective and solve 12 murders in Micropolis. Players interview witnesses, gather evidence, and sift through lab reports to get the clues they need to solve each case. Each action, particularly traveling between locations, adds time to the game clock.

One to four people can play, competing to see who solves the mystery first and in the optimum amount of time. After the case is presented, players take turns choosing an option, getting a clue number, and then looking it up in the manual. Once a player thinks they have it solved, they present their solution to the others. Then he looks up the complete solution. If it's 100% right, he wins and the players start on a new case. If any detail is wrong, he's out of the game and the others continue toward a solution. (Note the computer requires player honesty when asking if he got it right nor not.)


Mystery Master: Murder by the Dozen DOS The map of the city (CGA)
Mystery Master: Murder by the Dozen Commodore 64 Part of the story
Mystery Master: Murder by the Dozen Macintosh At police headquarters; answer the phone to begin a mystery
Mystery Master: Murder by the Dozen Commodore 64 Game loading...

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Part of the Following Groups

User Reviews

Impressive Detective Investigation from the early 80's DOS zorkman (197)

Critic Reviews

Electronic Fun with Computers & Games Apple II Mar, 1984 2.5 out of 4 62


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Contributed to by Trypticon (11031), Jon de Ojeda (595), Lee Seitz (722) and Demian Katz (2316)