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User Reviews

For goldeneye fans...it's not enough... Sam Hardy (82) unrated
Not bad, not good. Derrick Igbo (3) 3.57 Stars3.57 Stars3.57 Stars3.57 Stars3.57 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.4
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.3
Gameplay How well the game mechanics work and the game plays. 3.4
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (34 votes) 3.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
NintendoFans.de (Dec 26, 2000)
Wer auf FPS, Bond oder/und Atmosphäre steht, ist hier sehr gut bedient. Auch alle anderen sollten mal probespielen. Ich habe lange überlegt, ob ich eine 9er oder eine 10er Wertung gebe, aber schaut man sich Spiele mit einer 9er Wertung an, ist TWINE schon eine Ecke besser. Das Game gehört in jede Action Sammlung!
98
Da Gameboyz (Jul 07, 2004)
007: The World is not Enough is a must-have for all N64 players. As I said before the features that have been included will mesmerize you. You will feel like you are watching the movie over again. You will notice that there are some differences between the movie and the game, but this is necessary for the game to be fun and exciting to play. Will you stop Renard and King from executing their diabolical plan? And what will become of M? Are you worthy enough to represent MI-6 as Bond? We will see.
92
Even though TWINE is well worth a purchase, it seems to have been over-looked, even though it was released three years after the classic GoldenEye. I almost feel that I had a better time playing TWINE than GoldenEye, but I doubt that any game will ever beat GoldenEye's multi-player, which gives it unlimited replay value. For me, TWINE was more of a sequel to GoldenEye than Perfect Dark, based purely on gameplay and not on the James Bond theme. If you own a N64 and still play it, TWINE is well worth a trip to the game store.
91
Gaming Target (Oct 30, 2000)
The World Is Not Enough is better than it’s been said to be at other sites like IGN or Daily Radar. I enjoy it because it’s different. At least another company took a shot at it. I also believe that they hit their target. Maybe they weren’t looking for a GoldenEye clone. Maybe they wanted their own originality to be in there. I’m not sure, but this game does NOT suck. To most true gamers, you will appreciate this game and not pick at the little things. Every game has its quirks in its areas and TWINE shouldn’t always be compared to ‘Rare’ games like GoldenEye and Perfect Dark. If there was no Rare... What would you all think about TWINE then? I’d say it would be my god...
90
Consoles Plus (Feb, 2001)
Ce James Bond est un excellent Doom-like qui surclasse la version PS grâce à une action soutenue et un mode Multijoueur superbe.
90
While The World Is Not Enough may not be better as a single-player game than GoldenEye (that would be sacrilege, after all) it is at least on par, which is high praise indeed. And such a rating amply demonstrates that Eurocom did its homework when they designed this title.
90
GamePro (US) (Nov 24, 2000)
The World Is Not Enough doesn't quite surpass the gameplay standard set by the recent Perfect Dark, but it does have better audio and the graphics are a notch above its predecessor, GoldenEye. Bond fans and N64 gamers who long for a solid shooter will be really pleased with the elements in TWINE. It's a great addition to the N64 library of games.
89
IGN (Oct 18, 2000)
The World is Not Enough is an excellent 3D shooter for Nintendo 64 and an amazing follow-up to Rare's GoldenEye. Whether or not its ultimately better than Perfect Dark is a question that's open for debate, as different gamers obviously want different things out of their shooter. However, if it's an incredible single-player mode packed full of spy gadgetry, stealthy missions, clever mission objectives and outstanding graphics that you're after, you can't do better than this Eurocom shooter, even if it does fall a little short in the AI and multiplayer departments.
86
Video Games (Jan, 2001)
(PAL version)
Eurocom und Electronic Arts beweisen: Ein guter Ego-Shooter muss nicht zwangsläufig aus dem Hause Rare stammen. Die Welt ist nicht genug verpasst zwar um einige Prozentpunkte die Klasse eines Perfect Dark, doch das neuste Bond-Abenteuer schnappt sich spielend einen begehrten Classic. Die von Perfect Dark vorgelegte Grafikleistung kann das 256-MBit-starke James-Bond-Modul zwar ebenfalls nicht erreichen, doch die ausgefeilte Gegner-KI, das umfangreiche Waffenarsenal und die abwechslungsreichen Missionen begeistern mich. Wochenlange Unterhaltung garantieren zudem die drei wählbaren Schwierigkeitsstufen sowie ein flotter Mehrspielermodus – ein heißer Tipp für alle Shooter-Freunde.
86
Nintendojo (Oct 24, 2000)
It has to be said that this game is decidedly different in gameplay than any Rare or Acclaim shooter. If you're an FPS buff, get in on this game. If not, just check it out. Its simplified approach and cool cinematic feel of the single player mode will whisk you away in no time at all.
85
Video Games (Dec, 2000)
Was ist der Hauptvorteil von Modulen gegenüber CDs? Richtig, keine Ladezeiten. Normalerweise. Nicht jedoch bei The World is not Enough. Dieses eine und einzige Ladebild verfolgt mich nämlich schon im Traum. So, das musste einfach gesagt werden. Denn ansonsten ist der Ego-Shooter top gelungen und fesselt unnachahmlich an den Bildschirm, bis Supergangster Renard endlich ins Gras beißt beziehungsweise in seinem nassen Grab verrottet. Und dann gibt‘s ja noch die harten Nüsse in Form der Secret- und 00-Agent-Herausforderungen, die euch wochenlang beschäftigen werden. Thema Grafik: Vielleicht bin ich etwas Perfect-Dark-verwöhnt, aber ein wenig edler hätte die Optik in manchen Leveln schon ausfallen dürfen. Auch die KI ist sicher nicht der Weisheit letzter Schluss. Das Gameplay stimmt jedoch auf der ganzen Linie. Dazu gibt‘s noch einen umfangreichen Mehrspieler-Part - fertig ist die Lizenz zum Töten. N64-Import-Anhänger: Kaufen!
85
Total! (Germany) (Nov, 2000)
Aufgrund der clever und umfangreich gestalteten Missionen im Einspieler-Modus, der gut platzierten Gegner und der spannenden Multiplayer-Optionen werden alle angehenden Agenten unter euch an diesem Modul sehr lange Spaß haben.
85
The World is Not Enough is fun, but the problems really stick out for gamers who play the best regularly. This is a good game, but it could have been better.
82
Gamer's Pulse (Mar 21, 2001)
The World Is Not Enough does have some value in the N64 family. It has its virtuous moments throughout the game (primarily during the single-player missions). Besides the lack of detail in the graphics department and the multi-player, EA has done a pretty good job with TWINE, exploring the limits of weapon design, the capability of voice functions, and has shown that James Bond is still able to perform world-saving tasks - but I don’t believe this game will be etched on the N64 walk of fame.
81
GoldenEye and Perfect Dark are hard games to match, and TWINE meets their standards just enough to please fans of smart shooters. It may not be as difficult as either game, but it's still a blast.
80
Just Games Retro (May 11, 2014)
In the end, The World Is Not Enough is a pretty solid game that acquits itself nicely considering the competition it was up against in many gamers’ minds. The multiplayer mode definitely gives it some separation from the PSX version, and while it doesn’t have the obvious advantages a CD game is going to inherently have, the designers did a really admirable job of working within the limitations they had where they had to. It might feel a bit on the short side, but it’s enough of a challenge, especially on the higher difficulty levels, to make beating it feel like an accomplishment. Although it’s not quite as heralded as Big Brother Goldeneye or Distant Cousin Perfect Dark, TWINE definitely is a quality game that deserved a bit more attention than it got, and is definitely worthy of a play for Bond fans or FPS aficionados.
80
HappyPuppy (Nov 15, 2000)
Overall, The World Is Not Enough is a strong title that might have wowed me if it was the only one of its kind. It's definitely worth checking out if you're a big fan of 007 or first-person shooters, but don't expect it to live up to your overall standards if you're a big fan of GoldenEye or Perfect Dark.
80
Power Unlimited (Feb, 2001)
TWINE is geen Goldeneye maar misschien toch wel de moeite waard om te kopen. Al moet ik er bij waarschuwen dat het spel niet zulke goede multiplayer kwaliteiten heeft als bepaalde games van Rare.
80
Cincinnati Enquirer (Dec 20, 2000)
The Nintendo 64 game is the superior of the two for its savvy level design, 40-plus gadgets/weapons, smarter artificial intelligence and wealth of multiplayer options.
80
GameZone (Feb 19, 2001)
I’m very glad I had the opportunity to play this game. I would likely have passed it up on my own, since I have little respect for EA after the travesty that was their last attempt at a Bond game, but they did the right thing with this one. They borrowed heavily from Rare’s golden child and as we all discovered in school, copying someone else’s homework usually works out well.
75
Nintendojo (Oct 23, 2000)
Despite my many criticisms of TWINE, it’s a fun game to play. It captures many aspects of the Bond experience that even the venerable Goldeneye missed. Though it lacks the polish and refinement that made GE the classic it is today, TWINE looks great, plays well, and delivers what many N64 gamers have waited 3 years for: Bond... James Bond.
75
Game Revolution (Nov 01, 2000)
While TWINE isn't a very original game and is definitely not the best game of its kind, it is still a solid one, good for a few thrills and some good hours. If there weren't so many better games of the same ilk, I'd definitely recommend this one. But there are, and TWINE isn't at the top of the stack. However, if you've got all the rest and you're looking for more, then you should absolutely give this game a shot.
75
Jeuxvideo.com (Jan 12, 2001)
James Bond fait son come-back sur la N64 dans un titre globalement très satisfaisant. Sans égaler le mythique Goldeneye de Rare, les développeurs d'Eurocom ont fait très fort en proposant un titre varié et passionnant en solo. Le mode multijoueur, qui aurait pu placer ce titre parmi les meilleurs du genre, ne remplit pas tout à fait son contrat.
74
GameSpot (Oct 27, 2000)
The World Is Not Enough belongs in the upper echelon of Nintendo 64 software, but it lacks the polish required to reach classic status. More stealth elements and less reckless gunplay would have helped give it the elegant feel that's appropriate for the franchise, but thanks to the cool gadgetry, it still maintains that James Bond vibe. The limited multiplayer mode hurts TWINE's value, but the one-player story mode is fast, fun, and entertaining. Those looking for the second coming of GoldenEye's perfectly tuned gameplay and Perfect Dark's customization will be disappointed. Bond fans will enjoy this game immensely, and for serious FPS fans, it serves as a nice diversion.
67
Retroage (Jan 25, 2011)
Czy The World Is Not Enough jest tak dobrą grą jak Goldeneye? Nie, ale mimo wszystkich wad, które przeczytaliście wyżej to tytuł godny zainteresowania. Jest to pozycja wykonana naprawdę solidnie, a niektóre etapy ocierają się o geniusz produkcji Rare. Reszta to porządna rzemieślnicza robota oferująca sporo frajdy i bezpretensjonalnej rozrywki.
60
Retro Game Reviews (Apr 18, 2015)
If you enjoyed playing Goldeneye definitely give The World is Not Enough a chance as it certainly has its moments. The game's main flaw lies in its variety though and the action is at its best when it sticks to being a simple, straightforward FPS.
60
Det enda som håller The World is not Enough flytande är uppdragen. Scenarieförfattaren och bandesignern har gjort ett bra arbete, och om jag vore någon av dem skulle jag säga upp mig direkt och börja arbeta på ett bättre ställe. De har verkligen lyckats lyfta det här spelet med intensiva och laddade spelmoment fyllda av närvaro. The World is not Enough har trots allt ett par gyllene spelmoment. Få, men lysande när de väl kryper fram ur skuggorna.
54
The main mode, single-player, has 14 levels, each with three difficulties: Agent, Secret Agent, and 00 Agent. These extra difficulties add depth and replayability to the game, yet do not enhance gameplay, save for extra mission objectives. I must dock this game for on the appropriateness level because of the cleavage shown, the amount of violence, and an easter egg my friend and I discovered in multiplayer, in which a really injured player will have bloody hands with no skin on them.


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