Banjo-Tooie Reviews (Nintendo 64)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

How to do a Sequel 101 Lawnmower Man (149) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars
Not as good as the first but still an excellent game. MegaMegaMan (2285) 5 Stars5 Stars5 Stars5 Stars5 Stars
Better than the first gamewarrior (5084) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (38 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Retroage (Oct 02, 2010)
Banjo–Tooie to docelowo tytuł jednoosobowy, ale dzięki twórcom można też zagonić do niej znajomych. Nie wróże tu co prawda długotrwałej batalii, ale na godzinkę lub dwie powinno dać radę. Tryb przygody zajmuje sporo czasu, wydaje mi się, że nawet nieco więcej niż poprzednie wydanie, a to zasługa różnych przejść pomiędzy planszami, które wymagają od nas kojarzenia ze sobą pewnych faktów. Zbieranie puzzli i nut nigdy jeszcze nie było takie przyjemne. Gra Banjo–Tooie jest niewątpliwie jedną z najlepszych perełek wydanych na Nintendo 64. Spodobała mi się tak bardzo, że wystawiłem jej maksymalną notę. Tym samym jest to jeden z ostatnich wielkich tytułów wydanych na biedną, zdychającą już wówczas konsolkę. Świetna zabawa z grą jest jednak w 100% gwarantowana. Kontynuacja gry została wydana na Xbox360 i nosi nazwę Banjo–Kazooie: Nuts & Bolts.
Gaming Age (2000)
Banjo-Tooie is the best Rare game to come out since Banjo-Kazooie. It’s heads and shoulders above the abysmal Donkey Kong 64 that came out last holiday season. The game is packed with secret areas to discover as well as items from the first game, such as the ice key. Remember the camel from the first game that said he was going to travel to the fire level? He’s back, and there’s even a fire level to boot. If you have played through Banjo-Kazooie then this game will reward you throughout by making references to that game. In addition the game is packed with the traditional humor that Rare is known for. This is the best N64 game I’ve played this year, and although I hate to compare the two games, I actually had more fun playing Banjo-Tooie than I did playing Zelda: Majora’s Mask. This game will take quite a few hours to complete, and not a single one will be boring.
In my opinion this is the best N64 game yet. If you love platforms or action/ adventure this game is for you. I recommend this game to everyone.
Mag'64 (Jan 18, 2001)
Bin nun wirklich gespannt wann Nintendo das Spiel bei uns herausbringt. Sollte es im März kommen wird es wieder schwer sich für ein Spiel zu entscheiden. BT, Indy und BfN. Drei Spiele die um die Käufer buhlen. Aber eines ist für mich sicher. Diesen Titel darf man sich nicht entgehen lassen. Ein 101%iger must have Titel auf dem N64.
Da Gameboyz (Jul 07, 2004)
In conclusion, I must say I had trouble with one thing, which was finding anything wrong with this game. The framerate is a little moody sometimes but fortunately that's about it. The graphics are unbelievable, the sound is fantastic and the game has so much replay value it just might be sitting in your N64 for months to come. A definite thumbs up on this one.
Nintendojo (2000)
Banjo-Tooie is the best game I’ve played in a very long while - possibly ever.
Power Unlimited (Mar, 2001)
Banjo-Tooie is de beste platformgame die ik in mijn hele leven gespeeld heb. Ik zou zelfs zeggen dat het de moeite waard is om speciaal voor deze game zonodig een N64 aan te schaffen. Nou ja, in ieder geval een tweedehandsje dan.
GameSpot (Nov 22, 2000)
Like the original game, Banjo-Tooie is one of those games that invades your subconscious and beckons you to return and play. The challenging breadth of the adventure, the richly detailed graphics, varied gameplay, killer sound, and multiplayer mode all fuse into one amazingly fun experience. Those who were put off by the fanatical banana collecting of Donkey Kong 64 will get some relief with Banjo-Tooie, and completists will be salivating to start collecting jiggies. Banjo-Tooie pulls out all the stops on its way to becoming one of the greatest 3D platformers ever.
Game Critics (Dec 27, 2000)
I would without a doubt rank the original Banjo-Kazooie as the best 3D platformer on the Nintendo 64 -- a system designed for playing games of this type, and it's not an easy thing to beat the Italian plumber at his own racket. I would have never have believed it possible to top Banjo-Kazooie, especially after what Rare's been producing lately, but Banjo-Tooie completely outdoes the original game and catapults itself to the top of the entire genre regardless of platform in one deft, masterful stroke. Banjo-Tooie is a true masterpiece in every sense of the word, hitting the mark on nearly every account, and above all containing an amazing amount of variety and sheer fun. With a delicate balance of tasks and challenges, a charming cast of characters, and one of the most solidly constructed game designs ever, Banjo-Tooie is possibly the brightest star that will ever grace the Nintendo 64's rapidly darkening skies. Do not miss it.
IGN (Nov 20, 2000)
Banjo-Tooie had me hooked from the start. Sure, one of the first things I said was, "Gah! Do I have to collect framerates in this?" But, assuredly, it became easier to overlook. Everything in the game is improved over Banjo-Kazooie (*cough* except the famerate *cough). The camera is dramatically smoother, and it's a great deal easier to control Banjo-Kazooie because of it. Aside from the technicalities, the gameplay just plain rocks. Even Nintendo itself has got to be taking a few notes because it's such a great platformer. I even woke up one night with the revelation, "Oh, I know what I have to do here!" It's one of those pieces of software that gets under your skin in an addictive way. You have to collect those jiggys, you have to find all the secrets. Rare has truly proved that not only can it mock and improve on past greatness, but it can bring something fresh to the industry. If you liked Banjo-Kazooie, buy this game. If you liked Super Mario 64, buy this game.
Gaming Target (Jan 16, 2001)
The Nintendo 64 is in its final days, but if you think it’s entirely dead then this may restore some of your faith with a solid sequel filling big shoes. Banjo-Tooie is a perfect addition to any N64 owner’s collection.
Seufzen mussten wir leider über die Rare-typische Frame-Rate. Tja, zaubern können auch die Briten nicht und irgendwoher muss die Grafikpracht ja kommen. Bei hohem Polygonaufkommen sinkt die Bildwiederholungsrate schon mal unter die Schmerzgrenze von 15 Bildern pro Sekunde, will heißen, gelegentliches Buckeln muss man in Kauf nehmen. Solche Schnitzer bleiben aber glücklicherweise die Ausnahme. Die Unterstützung des 16:9-Bildformates und die Möglichkeit. das Spiel in Dolby Surround zu genießen, schöpfen das Videospielerlebnis mit dem N64 völlig aus.
Quebec Gamers (Oct 14, 2002)
Pour terminer, BT est un long jeu la première fois qu'on y joue. Car on doit apprendre à connaître les stages du jeu qui sont assez grands. Beaucoup de petites choses à garder en mémoire et à tenir compte. Mais le jeu est tellement amusant et beau à voir graphiquement qu'on joue et joue encore! Une bonne suite à Banjo-Kazooie! Il peut vous prendre facilement une cinquantaine d'heures de votre temps!
Meristation (Apr 17, 2001)
Segunda parte del aclamado plataformas 3D de RARE del año 1998 y que fue el único capaz de rivalizar con Mario 64.
Video Games (Jan, 2001)
Fazit: Fanatischen Jump‘n‘Run-Fans, denen Mario 64, Banjo-Kazooie, Donkey Kong 64 und Rayman 2 heilig sind und die nicht bis zum Frühjahr nächsten Jahres auf die PAL-Version warten wollen, müssen sofort zuschlagen! Alle anderen spielen nochmal Banjo-Kazooie durch und gedulden sich zähneknirschend bis zum genannten Deutschland-Termin.
HappyPuppy (Dec 08, 2000)
There are 16 multiplayer games available, ranging from first-person shooters to sports games to trivia games, but none of them will take the place of Perfect Dark or Tony Hawk at your parties. They are all rehashes of mini-games that you will find in the one-player game, and do little to add to the overall experience. But clocking in at well over 20 hours long, this is one of the biggest platformers out there, and is well worth the price if you like this type of game. It may be the last great game you ever get for the Nintendo 64.
Nintendo Life (Oct 04, 2009)
Banjo Tooie is a wonderful game: the levels are fantastically crafted, the humour is ever-present and a lot of care has gone into creating an adventure of epic proportions. It stands above many of the good platformers out there, but it does fall short of the 'perfect' 10 simply because it overreaches: the worlds are slightly too big, there are a few more moves than necessary, and playing as Mumbo Jumbo is a feature that adds no value to the series – the experience feels a bit superfluous. Still, don't let this detract from the fact that Banjo Tooie is one of the gems in Nintendo's platforming history: with rich level design, brilliant gameplay and a charming story, this one is well worth getting hold of.
There's not much you can say to criticise this. Sure, the wandering enemies you meet are little more than an annoyance and a little more fighting action might have been nice at times, but this is picking tiny nits from BT's mighty, flowing barnet. Another Rare classic.
If you enjoyed the original, there’s a good chance you won’t like the sequel. You’ll oftentimes find yourself stuck with no idea what to do next, and exploration highly outweighs the action. Personally, I like the first game more than the sequel, but not by much. If Conker continues to slide further away, this may be the last noteworthy title to grace the N64 system.
GamePro (US) (Nov 17, 2000)
There's an awesome amount of gameplay packed into this cart. The landscapes are so huge it's a challenge to remember everything you need to do. If you're the compulsive type who likes to find everything single item in a game, this one's for you.
90 (Apr 18, 2001)
Banjo & Kazooie était selon moi bien au-dessus de Mario 64, et cet opus vient à nouveau bouleverser la vision que l'on avait du jeu de plate-forme 3D. Ce soft constitue réellement l'apothéose d'un genre inauguré il y a bien des années par Shigeru Miyamoto. Nintendo peut être fier de compter dans ses rangs un développeur aussi talentueux et qui sait s'adapter aussi bien à la N64.
Cubed3 (Aug 26, 2003)
The reason that Banjo Tooie plays so damn well is that it is everything a title of the genre should be. From reading through what we’ve said already you’ve probably gathered that we like this game, but we’re yet to point out the variation, and the size of the thing. The work you must do to get a jiggy differs so drastically it’s almost insane. You’ll need new techniques, that can often be found in other worlds, meaning there’s backtracking to do, but it never feels like too much trouble. The claiming of a single jiggy often requires a lot of work, testing you in terms of your brainpower, and your strength to fight off enemies. Solving the woe of a character will mean thinking ‘Will I need to split them up, will I need help from Mumbo or Wumba, might I even be needing a new move?’ It’s all strung superbly together with brilliantly designed areas and cleverly placed humour.
Fans of the original will no doubt have a great time with Banjo-Tooie, as would anyone with the slightest interest in the genre. What it does, it does well. Just don't expect anything incredibly new or awe-inspiring. In the end, Banjo-Tooie is a good game, one filled with many fantastic moments, but it never manages to surpass the benchmark set by Banjo-Kazooie.
Simply one of the best 3D platformers of our time. Rare and Nintendo do it again.
Game Revolution (Dec 01, 2000)
There's something very magnetic about this game that keeps pulling me back to grab more jiggies. Sure, it can be redundant at times, but the creative puzzles, mini-games and large levels offer a nice variety. And it is a lot less redundant than Donkey Kong 64. The framerate drops can be bothersome, but it's still a fun 3D platformer. Despite my desires for new forays in genetic tomfoolery, Banjo-Tooie is a worthy successor. Now about my tail...
Banjo-Tooie påminner väldigt mycket om sin föregångare. Men om man gillade Banjo-Kazooie är fortsättningen definitivt värd en titt. Att spelet inte alls är speciellt originellt var väl ganska väntat. Ett oerhört välgjort och roligt äventyr är det däremot.
Gamers Europe (Mar 25, 2002)
So in summary: an excellent title which you will enjoy no doubt but I get the feeling Rare are waiting for a true sequel on the GameCube - if it ever turns up.
Random Access (Nov 27, 2014)
I had played Banjo-Tooie many years ago, and I thought it was great. Coming back to it again, I feel like I had left my rose-tinted glasses on the nightstand and have seen the game for what it really is: too big for its own britches. Rare tried to do too much in this game, and it ends up overwhelming more than being a fluid game. I'm sure many will disagree, throw rocks, or burn torches, but I believe Banjo-Kazooie provides the more coherent experience because it keeps things simple. That being said, Banjo-Tooie is still one of the better games for the Nintendo 64 and another of Rare's crowning achievements. It didn't beat the original, but that was a tough feat anyhow.
Gamekult (Mar 26, 2001)
Les vaches sont bien maigres pour la N64, en ce moment, et les amoureux de cette console, parmi lesquels on doit compter beaucoup de fans du premier épisode, auraient peut-être tort de se priver de ce Banjo-Tooie. Mais, décidément, les plates-formes ont perdu beaucoup d'intérêt, en gagnant une dimension...
52 (Sep, 2003)
Besides many shortcomings, Banjo-Tooie is actually a very good quality game. Definitely not Rare's best work, but a welcome revival of our old friends, Banjo and Kazooie.