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DescriptionDOOM 64 picks up where all the other DOOM games left off. After tearing through space, hell, and wherever else in the previous games, the Space Marine thought that the threat of the demons was finally past. Of course, one survived, and it is currently reanimating all of the fallen monsters in a last-ditch attempt to revitalize their evil mission. The player's task is to finally rid the universe of all the crazy hellions, from the dead guy with the pistol to the rocket-spewing Cyberdemon.
The game is very different from the original DOOM; it has entirely new sprites for the monsters, new textures, pseudo-3D effects (such as bridges), colored lighting, scrolling skies, and custom scripting which allows for effects such as morphing environments and spawning items. The levels are completely new. There are 32 levels in total, including several challenging "fun levels" which cannot be accessed in normal gameplay.
The enemy roster is similar to Doom II. Though several enemies from Doom II are not included, a new monster has been added: the "nightmare imp", which moves and attacks twice as fast as a regular imp. The end boss of the game is also new. The game features a new weapon, the Unmaker, which can be upgraded with "demon keys" found in secret levels.
The atmosphere of the game is even more grim than the original Doom games, in part due to the new soundtrack: instead of rockin' metal tunes, the music consists of creepy ambient sounds and drones.
The 2020 re-release adds seven new levels, including a six-level episode "The Lost Levels".
- "ドゥーム64" -- Japanese spelling
Part of the Following Groups
- 3D Engine: Kex
- Console Generation Exclusive: Nintendo 64
- DOOM series
- Gameplay feature: Auto-mapping
- Gameplay feature: Chainsaws
- Remastered releases
- Sound engine: FMOD
|Still Capturing The Sense of Doom.||Guy Chapman (1997)|
|Doom fans rejoice!||Skularach (5)|
|Playmag||May, 1997||92 out of 100||92|
|Game Play 64||Oct, 1997||84 out of 100||84|
|Player One||Sep, 1997||80 out of 100||80|
|Total! (Germany)||Jul, 1997||2 out of 6||80|
|Classic-games.net||Feb 18, 2022||8 out of 10||80|
|RetroGame Man||Feb 10, 2017||8 out of 10||80|
|IGN||Jan 28, 1997||7.4 out of 10||74|
|Edge||May, 1997||7 out of 10||70|
|Quebec Gamers||Feb 14, 2003||6.8 out of 10||68|
|The Video Game Critic||Jan 31, 2012||C-||42|
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DevelopmentThe developer team, Midway, originally wanted to re-create all of the original enemies from the previous DOOM games, but due to deadlines and the memory constraints of the Nintendo 64 cartridge, they had to leave out Commando, Revenant, Arch-Vile and Spider Mastermind from the game.
Japanese versionIn the Japanese version all blood was coloured green.
RecreationSince the original Doom 64 was not available on the PC, a number of unofficial ports have been created by fans over the years.
Doom 64: Absolution, released on July 1, 2003, is a Doom mod which recreates Doom 64. It contains several extra levels. If you still have the original Doom2.wad, you can download and play the TC here.
Doom64EX was released on June 24, 2009. Unlike the previous Absolution TC, it boasts 100% recreation of the N64 game on Windows PCs.
Several other fanmade recreations are listed on the Doom Wiki.
Sprite editsIn the 2020 edition of the game, the medikit, stimpack and berserk sprites were edited so that the crosses are blue instead of red. This is because the rights to the red cross symbol are owned by the International Committee of the Red Cross (who have expressed concern that usage of the symbol in video games cheapens its special significance), and its usage in video games technically violates the Geneva Conventions.
Information also contributed by BurningStickMan and Daedolon.
Related Web Sites
- ClassicDOOM.com (Walkthroughs and guides, game comparisons, passwords, links and more, for game-console and computer-based Doom games)
- Doom Depot - Doom 64 TC - About (Doom 64 total conversion for DOOM 2)
- Doom Wiki (A Wiki site for the Doom series.)
Syed GJ (1578) added DOOM 64 (Nintendo 64) on Oct 20, 2001
Credits (30 people)