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DOOM 64 picks up where all the other DOOM games left off. After tearing through space, hell, and wherever else in the previous games, the Space Marine thought that the threat of the demons was finally past. Of course, one survived, and it is currently reanimating all of the fallen monsters in a last-ditch attempt to revitalize their evil mission. The player's task is to finally rid the universe of all the crazy hellions, from the dead guy with the pistol to the rocket-spewing Cyberdemon.

The game is very different from the original DOOM; it has entirely new sprites for the monsters, new textures, pseudo-3D effects (such as bridges), colored lighting, scrolling skies, and custom scripting which allows for effects such as morphing environments and spawning items. The levels are completely new. There are 32 levels in total, including several challenging "fun levels" which cannot be accessed in normal gameplay.

The enemy roster is similar to Doom II. Though several enemies from Doom II are not included, a new monster has been added: the "nightmare imp", which moves and attacks twice as fast as a regular imp. The end boss of the game is also new. The game features a new weapon, the Unmaker, which can be upgraded with "demon keys" found in secret levels.

The atmosphere of the game is even more grim than the original Doom games, in part due to the new soundtrack: instead of rockin' metal tunes, the music consists of creepy ambient sounds and drones.

The 2020 re-release adds seven new levels, including a six-level episode "The Lost Levels".


DOOM 64 Nintendo 64 3 demons to kill? No problem!
DOOM 64 Nintendo 64 The start of the game
DOOM 64 Nintendo 64 Crash in wall
DOOM 64 Nintendo 64 A lost soul is no match for a chaingun.

Promo Images

DOOM 64 Screenshot
DOOM 64 Screenshot
DOOM 64 Screenshot
DOOM 64 Screenshot


Alternate Titles

  • "ドゥーム64" -- Japanese spelling

Part of the Following Groups

User Reviews

Still Capturing The Sense of Doom. Guy Chapman (1997) 4 Stars4 Stars4 Stars4 Stars4 Stars
Doom fans rejoice! Skularach (5) 5 Stars5 Stars5 Stars5 Stars5 Stars

Critic Reviews

Playmag May, 1997 92 out of 100 92
Game Play 64 Oct, 1997 84 out of 100 84
Player One Sep, 1997 80 out of 100 80
Total! (Germany) Jul, 1997 2 out of 6 80
Classic-games.net Feb 18, 2022 8 out of 10 80
RetroGame Man Feb 10, 2017 8 out of 10 80
IGN Jan 28, 1997 7.4 out of 10 74
Edge May, 1997 7 out of 10 70
Quebec Gamers Feb 14, 2003 6.8 out of 10 68
The Video Game Critic Jan 31, 2012 C- 42


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The developer team, Midway, originally wanted to re-create all of the original enemies from the previous DOOM games, but due to deadlines and the memory constraints of the Nintendo 64 cartridge, they had to leave out Commando, Revenant, Arch-Vile and Spider Mastermind from the game.

Japanese version

In the Japanese version all blood was coloured green.


Since the original Doom 64 was not available on the PC, a number of unofficial ports have been created by fans over the years.

Doom 64: Absolution, released on July 1, 2003, is a Doom mod which recreates Doom 64. It contains several extra levels. If you still have the original Doom2.wad, you can download and play the TC here.

Doom64EX was released on June 24, 2009. Unlike the previous Absolution TC, it boasts 100% recreation of the N64 game on Windows PCs.

Several other fanmade recreations are listed on the Doom Wiki.

Sprite edits

In the 2020 edition of the game, the medikit, stimpack and berserk sprites were edited so that the crosses are blue instead of red. This is because the rights to the red cross symbol are owned by the International Committee of the Red Cross (who have expressed concern that usage of the symbol in video games cheapens its special significance), and its usage in video games technically violates the Geneva Conventions.

Information also contributed by BurningStickMan and Daedolon.

Related Web Sites

Syed GJ (1578) added DOOM 64 (Nintendo 64) on Oct 20, 2001
Other platforms contributed by Rik Hideto (464003), Kam1Kaz3NL77 (462189), Sciere (790044) and Koterminus (85629)