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||The quality of the sound effects and/or music composition
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|Overall User Score (225 votes)
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Daję 10/10, bo jest to ciągle najlepsza gra fpp na Nintendo 64. I najprawdopodobniej jeszcze długo taką będzie, bo żadna (ciemna) kobieta Bonda nie pokona...
Chapeau l’artiste. Rare, je vous aime. J’ai connu ce jeu tout gamin, et aujourd’hui mes yeux s’illuminent rien que d’y penser. Pour une soirée entre potes, sortez la N64, mettez GoldenEye 007 et savourez, c’est quand même bien mieux qu’un Singstar, qu’un Need for Speed ou qu’un PES. Réalisation irréprochable, graphismes honorables, rejouabilité infinie, le messie, c’est lui.
Bar none this is the greatest console game ever made. Goldeneye’s influence in the market is heavier than any other title except for the id games. Its mix of thought-provoking action, wonderful ambience, and perfect execution make this a must play for any gamer. If you’ve ever wanted to be James Bond, this is your chance.
GoldenEye 007 ist ebenso wie Turok – Dinosaur Hunter ein Muß für alle Genre-Fans. Die einzelnen Level sind zwar wesentlich kleiner als bei den Abenteuern des Indianers aufgefallen, dafür gibt es jedoch eine größere Anzahl Stages. Den anspruchsvollen Jump&Run-Einlagen von Winnetous Kollegen stehen James Bonds teilweise sehr schwierige Missionsaufgaben gegenüber. Bei Turok verursachen die Waffen ein Feuerwerk an Effekten. Das Agenten-Modul gibt sich da bescheidener, trumpft jedoch durch innovatives Waffenhandling auf. Auch die negativen Seiten halten sich die Waage. Bei Acclaims Shooter stapft Ihr teilweise durch kaum zu durchblickende Nebenschwaden, während von Rare Nebel nur selten und vergleichbar dezent eingesetzt wurden. Dafür gibt es jedoch einige Passagen, in denen die Grafik für einen Sekundenbruchteil ruckelt, und manchmal seht Ihr Hände und Waffen der Gegner bereits durch geschlossene Türen hindurch.
You're James Bond in this fantasy-stirring action game, with all of 007's guns, gadgets, and babes at your fingertips. The gung-ho theme music sweeps you into action against a renegade secret agent bent on launching the lethal Goldeneye satellite — just as in the movie version. Faves and villains from other Bond classics include Jaws from Moonraker and sure-shot Golden Gun. For the player with a license to kill — and time to spare — Goldeneye is a must.
Goldeneye's attention to detail is amazing, with sophisticated operating facilities, destructible environments, and satisfying explosions. The audio is also top-notch, with crisp sound effects and a pulse-pounding musical score. Goldeneye was a groundbreaking title for its time, and many consider it to be the definitive game for the system.
You have to give credit to Rare for taking a preexisting genre and totally breaking all the rules. Instead of simply trying to capitalize on trend, they took the genre to a whole new level. On top of that, here is a game that not only changed my perception of games, but also changed my perception of the world. Never shall I pass a security camera again without itching to disable it with a pinpoint accurate shot. Altering a person's perception is not an easy thing to do and qualities like that make for some very interesting art.
This is my favorite FPS and my personal favorite video game. I'm a huge Bond fan, owning all 20 movies on DVD. This game lives up to the best Bond flick that I have seen, GoldenEye. GoldenEye is Rare's masterpiece, the undisputedly best game that they have ever developed. It is no wonder why Microsoft would want the powerhouse developer of GoldenEye under their tent. If you still do not have GoldenEye or a Nintendo 64, get yourself out to a game store and find them.
Goldeneye is/was probably the finest game based on a film ever programmed and certainly one of the greatest console FPS games ever made full-stop. It's genius is that it took from the film everything it needed to keep the feel of a Bond adventure and added in all the stuff needed to make it a great FPS. Lesser designers would have maybe welded movie references on some code they had lying around for a different game, but Rare actually went to the trouble of photographing the film sets to make certain recreations as accurate as possible. Re-watching the film after having played the game to excess you find yourself spotting which bits of the Bunker look just like the game version and getting all excited about it... ahem.
Play GoldenEye one time and you'll be jonesin' for James harder than Grace Jones on a lonely night. It's one of the best movie-to-game translations ever, and it's definitely an early favorite for the game of the year.
Goldeneye is considered classic by many people, and is still preferred by some who don’t like the way FPS are now. It’s one of my favorites, but I still have to say that Star Fox 64 takes that place by a good margin.
It's the year 2000. GoldenEye is out, Perfect Dark is out, Quake 2 is out. These three games represent the best of the best when it comes to first person shooters in my mind. Out of those three, the best two are GoldenEye and Perfect Dark... both by Rare. Which would I recommend out of those two? GoldenEye. Perfect Dark might be original but when it comes to first person shooters, GoldenEye has the best single player missions and the best multiplayer levels. Two thumbs up to GoldenEye... and if I had more thumbs, I'd definitely get every thumb that I had. Buy it.
Upon first seeing GoldenEye at the E3 convention, I was underwhelmed. I mean, here was yet another first-person shooter, with the only features setting it apart being the neat-looking sniper rifle and the fact that it was based on a movie that just about everyone had forgotten about. I couldn't have been more wrong. GoldenEye not only lives up to the "quality, not quantity" mantra that Nintendo continues to tout, it surpasses it. The sheer joy experienced by putting a bullet in some Russian's head with the sniper rifle, from 200 yards, never gets old, and the countless mission objectives spread across 12 different environments and three difficulty levels ensure that the game has the staying power of - dare I say it - Mario 64
Rare outdoes itself with a truly masterful first-person gem blending spy adventure with shoot-'em-up action.
Insgesamt gesehen werden die vielen kleinen Makel vom Spielspaß übertrumpft. Goldeneye macht so viel Spaß wie kein anderes N64-Game zuvor! Mario 64? Pah! Goldeneye hält dem kleinen Klempner eine Walther an den Kopf und drückt langsam den Abzug. Und schwierig ist es auch. Während die meisten N64-Games bisher an zwei oder drei Tagen durchgespielt waren, braucht man in Goldeneye für den simplen Agent-Level schon mehrere Tage. Und dann folgen immer noch die komplexeren Secret Agent und 00 Agent- Levels! Die Deathmatch-Spiele nicht zu vergessen.. und die geheimen Levels. Und die Cheats... ach, Goldeneye ist herrlich! In unserer ersten Ausgabe stellten wir Super Mario 64 als bestes Videospiel dar. Diese Behauptung widerlegen wir nun, denn ein neuer Stern erstrahlt am Himmel - ein goldener Stern!
This game is also compatible with the Nintendo 64 rumble pak, it was actually one of the first to use it along with Lylatwars, the rumble is another good feature to the game as when you get shot the pak rumbles making it feel more real. The sound is also very good with each level often having a bond tune or a new tune for the game. Rareware have created another masterpiece with this game, and they've made good use of the Bond licence. I can't think of a downside to this game as the game isn't easy it will take you ages to complete it fully with every level completed on every difficulty setting and have all the cheats. Goldeneye is a an essential Nintendo 64 game to own and will last you for ages, if you haven't got it allready I suggest you buy it now.
It may not be the best looking game today but to this day, GoldenEye 007 is still a must play game. What it did for the FPS genre on home consoles should never be overlooked. The variety of levels, guns, gadgets, and enemy reactions made this one stand on its own. The fantastic soundtrack, and highly addictive multiplayer mode are the olive in a well shaken martini. If you happened to miss this one back in the day you need to play it a least once. A Nintendo Wii remake was just released honoring this game, the only problem is its missing Pierce Brosnan – the original Bond from GoldenEye. Anyway make no mistake, GoldenEye 007 on the N64 is one of the best games of the entire decade.
Rare made a masterpiece with this game, and while it doesn't much up to FFVII or Turok in 1997, this game holds out on its own. This game won eight awards including party game, hero, and new feature.
Couple these wonderful features and the perfect difficultly curve and extra time attack to win bonus features and you have the greatest console game ever. Well, that's what I think anyway and what I say on this site goes.
Normalerweise müßte sich hier nur ein leerer Kasten befinden, so sprachlos war ich,
als ich Golden Eye zum ersten Mal sah. Zum Glück erholte ich mich im Laufe der nächsten Tage (stundenlanges Zocken half), und somit kann ich Euch jetzt sagen, was für ein unglaublich umwerfendes Spiel Golden Eye ist! Selbst Turok, welches doch seinerzeit für atemloses Staunen in den heiligen Hallen der Redaktion sorgte, konnte mich nicht so begeistern. Was Rare hier abgeliefert hat, das ist - mit einem Wort - phänomenal! Es beginnt mit der fast fotorealistischen Grafik und den beinahe erschreckend realistischen Animationen, setzt sich mit dem atmosphärisch dichten Missionsaufbau fort und endet mit dem tollen Sound und der logischen Steuerung, Golden Eye ist der Mega Hit!
Was wäre Nintendo ohne Rare: mit schöner Regelmäßigkeit liefern die Engländer ein Spitzenprodukt nach dem anderen. Mit GoldenEye hat Rare ein absolutes Meisterwerk geschaffen. Nach nie zuvor gelang es, die Spannung und Intensität eines Kinofilms so realistisch in einem Spiel umzusetzen. Die Originalmusik trägt viel zum Kinofeeling bei, sie scheint in jeder Situation genau die richtige Stimmung zu vermitteln. Optisch überbietet GoldenEye sogar die brillante Grafik von Acclaims Turok, die 20 Stages wirken unglaublich lebensecht, die Entwickler haben mehrmals die Filmbauten besucht und Pläne sowie Fotografien der Ortschaften studiert.
Rare a réussit là un exploit exceptionnel. Le jeu est beau, fun, et l'ambiance des «James Bond» est superbement bien retranscrite. Du grand art !!!
Musiques excellentes, graphismes très bons (et surprise, pas flous du tout !) et animations à tomber parterre, voilà une fois de plus un jeu exceptionnel pour la Nintendo 64. Un achat indispensable pour qui est avide de nouvelles sensations.
Golden Eye s'apparente à un Doom-like, avec un côté aventure très poussé. Les trois niveaux de difficulté et le mode Multijoueur le destinent à tous.
Run, don't walk, to buy this game. Sell cookies, get a second job, use your rent money if you have to. Better yet, use your grocery money, since you'll be too busy playing this game to stop and eat. Seriously, if you like Doom, Myst, Turok, Duke Nukem . . . and you want something better, you won't be disappointed with GoldenEye. Even disregarding the awesome intelligence aspects, the multi-player option alone makes it the best 3D shooter ever. Gather three opponents and "Let's get ready to rumble!!"
Was I satisfied? Absolutely. The single player mode, with the multiplayer mode provides the perfect combination. A competitive A.I. was very enjoyable to compete with, and all in all, GoldenEye 007 is a fun and very satisfying to most everyone. The replay value in GoldenEye is magnificent. Lots of cheats, multiplayer levels, are good. There are 3 difficulty settings, agent, secret agent, and 007 agent, which are very difficult to complete. This will leave you coming back for more, that is, if you can master the controls before giving up.
Still unbeaten on any home
system, this is the definitive game
for Bond and FPS fans alike.
Overall, GoldenEye, while being a good corridor shooter, is a corridor shooter, nonetheless. I have no problem with Nintendo releasing quality games, but I think it's time they expand the horizons of the system a little. However, 007 does get credit for being the first game in its genre to finally rid itself of the crutch called 'fog'. All in all a very nice product, worthy of purchase.
Goldeneye has been one of the most widely anticipated titles for the Nintendo64. Many N64 users have been longing for the chance to show people what their machine can actually do. Well, it was worth the wait. Goldeneye is one of the best first person shooters ever.
There is little doubt that Goldeneye 007 is deserving of its place in the Pantheon of Gaming. Go mention it to a thousand gamers and 999 of them will speak of it in glowing terms and flash back to a shining moment of their childhood/adolescence/college years. It singlehandedly revolutionized the idea of the console FPS, and created a formula for the million billion shooters that followed. Pop it in today, and you’ll probably at least burn off a weekend running through it again. Hell, there are even websites dedicated to the BETA version of the game… but I can’t quite seem to give it a perfect score. Why? Alas, it was a victim of its own success.
Many of the evaluators feel that Goldeneye is one of the best executed games of all time. If there's a downside to Goldeneye, and we had to struggle to come up with one, it's that squeamish players may find death animations are so realistic that they may close their eyes and wind up getting shot.
Le film Goldeneye avait été accueilli comme une modernisation de la licence James Bond au cinéma. De la même manière, son adaptation vidéoludique menée de main de maître par Rareware peut se vanter d'avoir apporté un vent de fraîcheur dans le monde du FPS. Aucun autre jeu tiré de la licence James Bond n'est à ce jour parvenu à égaler sa magnificence, et ils ont pourtant été nombreux à essayer. Goldeneye restera dans les mémoires comme l'un des plus grands jeux de la Nintendo 64 et également comme l'une des adaptations de film les plus réussies de toute l'histoire du jeu vidéo.
The majority of games simply aren't this good. It stands aside from the crowd and you'd be crazy to miss it.
GoldenEye's 18 missions follow the plot of the film closely, with a certain amount of artistic licence employed in certain sections to ensure that this first-person shoot 'em up contains even more action than its filmic counterpart. As a result, the game's scenarios are as diverse as could be expected from any Bond adventure, seeing 007 bungee-jumping from a Russian dam, defusing bombs in Monte Carlo, infiltrating enemy installations, stealing secret weapons form Siberian army bases, disabling enemy satellite communication in Cuba, meeting up with old adversaries and, of course, saving the girl.
O agente secreto, ao serviço de Sua Majestade, com licença para matar, deu-lhe uma louca e mata mais melgas do que Sheltox no Verão. Se não acreditam, experimentem...
Goldeneye 007 è invecchiato in maniera eccellente - e non poteva essere altrimenti, avendo Sean Connery in famiglia. Se siete disposti a non fare caso alla grafica ormai datata e semplicissima (non c'è paragone con Gears of War, è ovvio), si tratta di un ottimo retrogame - purtroppo da ricercare in cartuccia, dato che la Virtual Console di Wii non ci ha ancora graziati della sua presenza.
N'empêche, avec la possibilité de jouer jusqu'à quatre, vous obtenez là le soft le plus smart-fun de ces derniers mois sur console, en matière de Doom-like.
GoldenEye 007 is starting to show its age in some technical aspects, but that still doesn't affect its stature as both an excellent single player and multiplayer game. Its sheer size and scope is impressive, as is its top-tier level design, weapon range and controls, making for one of the best first-person shooters of its time.
Let's be honest: GoldenEye 007's visuals have dated terribly, and the precision aiming mechanic is fiddly and ever so slightly impractical, but this is still inarguably a textbook example of how to put together a FPS that's built to last. It's also one that represents one of the very last instances of genuine innovation in a single-player FPS: going through the campaign presents players with pseudo open-world levels and objectives that alter depending on difficulty, two things that developers have for some reason discarded in favour of linear level design in which the only goal is to shoot everyone or maybe stop to press "X" and trigger a context sensitive event. GoldenEye definitely has certain aspects that haven't aged well, but as a history lesson in how things used to be done and as a split-screen multiplayer game, GoldenEye still delivers the goods where it counts.
A true classic this one, magic and new wonderful ideas are just roaring from every beautiful point of a title that is perhaps one of the best game ever created. We can't quite explain enough what makes this game so good, what makes this game so good is the game. It is a whole package, all of what has been said are the good things, the hours of unrivalled pleasure and ecstatic joy of completing it are the good things, even dying for the umpteenth time is a good part. You are pushed, challenged thrilled and then elated, all from one piece of plastic coated metal. Buy it, play it, love it, heck, worship it if you have to.