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Summarygame theory: the video game
The GoodThis game is a very different approach to making a Zelda game from what I can tell. There is no Zelda, Ganondorf, Triforce, or Master Sword, just a little guy who was thrown into a parallel world in order to save it-- and I absolutely love it. Seeing a Zelda game that is a side-quest to another game with the same Link is always nice to see, especially with Majora's Mask.
You enter this new world with no explanation. All you know is that something terrible will happen in three days, which is hardly any time at all. This is where the Ocarina of Time comes in. You use it to reset the three days and go back to the first day, reverting a good portion of your progress. I have seen several people complain about this time mechanic, but I, personally, like it. It adds a different kind of immersion to this adventure. It makes you have to plan out what you want to do in a matter of three days (luckily, there are two songs that slow down and speed up time, which makes it easier to get things done). Without this mechanic, almost every sidequest would NOT work, since a bunch of them rely on going back, going forward, and experimentation.
The story is very good. To not spoil anything, you are practically thrown the responsibility as the world's savior. The main villain is this mysterious, terrifying, and powerful being. There is just a moon with a face that nobody really pays any mind to. The land is full of mystery, quests and areas will leave the player with questions that may or may not be answered. The best part about the story is how dark it is. Characters die, grieve, and have problems that are worsened by the threat of world destruction. It's a game that is worth exploring and looking around.
A big part of the game is the mask collection. By doing side quests, main quests, and just exploring, you will find masks to add to your collection. Getting a new mask is always satisfying. It's a reward when you do something right.
The BadMost of the masks are useless. A lot of the time you use them once, sometimes they can be used to your advantage in combat/exploring, and sometimes they do pretty much nothing. I wish that some of the masks could at least evoke some reactions, or just be used in more ways, but no. I mean hey, it's at least satisfying having a full mask inventory!
Playing songs on the ocarina is really tedious. Every time you play, it plays an encore. This is especially annoying when you want to play the song that slows or speeds time, but you accidentally play the wrong one. It would be nice to have the option to skip or turn off the encore (especially on the Stone Tower).