DescriptionSimCity 2000 is the successor to the city simulation game Sim City. You are once again the mayor, but this time you can fully customize the terrain before building your city. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion.
This title adds numerous features over the original such as the ability of building "light" zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give names to places, and your city is surrounded by neighboring towns with which you can make trade. Finally, instead of the poll in the first game you now have the option of reading several newspapers to get an idea of your progress.
There are no Nintendo 64 user screenshots for this game.
There are 108 other screenshots from other versions of this game or official promotional screenshots.
- "模拟城市2000" -- Simplified Chinese spelling
- "סים סיטי 2000" -- Hebrew spelling
- "SimCity 2000: The Ultimate City Simulator" -- Tag-lined title
- "SimCity 2000: Symulator Buddwy I Rozwoju Miasta" -- Polish tag-lined title
- "SimCity 2000: La Super-Simulation D'Urbanisme" -- French tag-lined title
- "SimCity 2000: Der ultimative Städte-Simulator" -- German tag-lined title
- "Sim City 2000" -- Alternate spelling
- "SC2K" -- Formal abbreviation
- "SC2000" -- Informal abbreviation
- "Draco" -- Saturn code name
- "シムシティー2000" -- Japanese spelling
Part of the Following Groups
- EA Classics releases
- Games with randomly generated environments
- Maxis Sim series
- PlayStation the Best series
- SimCity series
There are no reviews for the Nintendo 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|X64||Apr, 1998||4 out of 5||80|
|64 Power / big.N / N Games||Mar, 1998||69 out of 100||69|
|IGN||Feb 28, 1998||3.5 out of 10||35|
|Topic||# Posts||Last Post|
|Bull Moose||2||Alex Z (1949)
Oct 06, 2015
1001 Video GamesSimCity 2000 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
PerspectiveSimCity 2000 is viewed from a dimetric rather than isometric perspective. This means that two sides of an object are at the same angle, while the other is not.
TreesFew gamers must have noticed that trees actually multiply in this game. Leave the game running for a few days at top speed with all automatic functions, a surplus budget and disabled disasters and you'll see the results. This leaves the game in a useless state as environmental activists complain each time you to try to build something on a square.
- Computer Gaming World
- November 1996 (15th anniversary issue) – #12 Hardest Computer Game
- Electronic Entertainment
- March 1994 – Editors' Choice Awards: Best Game (Honorable Mention)
- Electronic Gaming Monthly
- March 1997 (Issue 92) - Strategy Game of the Year (multiplatform) (Readers' Choice)
- PC Gamer
- April 2000 - #20 in the "Readers All-Time Top 50 Games" poll
- April 2005 - #29 in the "50 Best Games of All Time" list
- Power Play
- Issue 02/1995 – Best Simulation in 1994
Related Web Sites
- SimCity 2000 (The official homepage)
- SimCity 2000 Center (Find hints, tips, tricks, and cheat codes for this simulation game.)
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.