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User Reviews

on rail running shooter Gmax1200 (2) 3.33 Stars3.33 Stars3.33 Stars3.33 Stars3.33 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.3
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.6
Gameplay How well the game mechanics work and the game plays. 4.1
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.6
Overall User Score (13 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Insert Credit (Jun 25, 2002)
There are moments that are awe-inspiring and there are other times that make you want to look down on those wacky Japanese. But once you get down the nitty-gritty, Sin and Punishment is a classic story of well-meaning gameplay defeating its other shortcomings. Despite the graphics, music, and voice acting (and I’m not so keen on the sound effects either), this beautiful collaboration between Nintendo and Treasure has given life to what could possibly be one of the best games for the console. Perhaps now, the Nintendo 64 can rest easy in its grave.
Consoles Plus (Jan, 2001)
Sin & Punishment est un excellent shoot'em up 3D. Une superbe réalisation épaulée par une prise en main excellente et de bons graphismes.
Video Games (Jan, 2001)
Zwischen den Nerven aufreibenden Gefechten wird die durchaus interessante Geschichte des Spiels in für N64-Verhältnisse aufwändigen Zwischensequenzen weiter erzählt, und das sogar mit glasklarer, umfangreicher englischer Sprachausgabe. Die einzelnen Stages, Kameraeinstellungen und Effektfeuerwerke sind insgesamt derart liebevoll gemacht, dass man S&P im Gegensatz zum etwas seelenlosen Cannon Spike gerne immer wieder einlegt - das Metal Slug-Syndrom eben! Dieses Spiel gehört definitiv in jede gute N64-Sammlung: Unbedingt holen!
90 (Jan 27, 2010)
N'ayons pas peur des mots, ce jeu est un chef-d'oeuvre. Les développeurs de chez Treasure avaient déjà prouvé par le passé qu'ils étaient capables de créer de grands jeux comme Alien Soldier ou Radiant Silvergun. Avec Sin and Punishment, ils signent une fois de plus un jeu d'exception qui clôt magistralement la vie de la Nintendo 64.
IGN (Nov 27, 2000)
There is one simple fact you need to understand: you don't really need to know Japanese to play this game. There are about eight choices on the main menu, but after some trial and error you'll know exactly what is what. Personally, I found Sin and Punishment to be one of the best games to ever grace the N64.
Nichtsdestotrotz fesselt Sin and Punishment den Spieler an den Bildschirm und lässt ihn erst wieder los, wenn auch der letzte Mutant ins Gras gebissen hat, was leider viel zu schnell geschieht. Bis zum frühen Ende kann man den Controller aber nicht aus der Hand legen, denn Sin and Punishment spielt sich einfach prächtig. Hoffentlich kommt bald eine PAL-Version, denn der teure Japan-Import dürfte nur für Hardcore-Shooter-Fans in Frage kommen.
Nintendojo (Jul 15, 2001)
Sin and Punishment is, in essence, videogame crack. It's a sensory overload of explosions, lighting effects, and levels that are thick with more enemies than you shake your gun at. S&P is a throwback to the crazy days of games like Space Harrier when videogames tested the quickness of your reflexes and couldn't care less about plot development or thought-provoking puzzles. The bizarre, practically random nature of the plot (involving the military, psychics, and mutant, talking cats in a post-apocalyptic world) combined with the laughable dialogue and voice-acting just makes the over-the-top gameplay that much more fun. You don't need to know a lick of Japanese to play this game, and it's one of the few titles for the N64 still available from many importers -- so if you've got the cash, it's well worth the effort. Don't just sit around counting the hours until GameCube arrives, do yourself a favor and have one last bit of fun with your N64 by indulging in a little Sin and Punishment.
Retroage (Jan 30, 2008)
Za pomocą analoga sterujemy celownikiem, a dzięki przyciskom C i R mamy kontrolę nad postacią, Z i A służą do posługiwania się bronią. Przed właściwą rozgrywką możemy potrenować na specjalnie przygotowanym torze, co pozwoli doskonalić się w różnych manewrach, niezbędnych by przetrwać tą szaleńczą przygodę.
Cubed3 (Sep 28, 2007)
Sin & Punishment is one game that did not need much translation to bring to the West, and has thankfully now made the leap courtesy of the Wii's download service. This wondrous mixture of Nintendo goodness and Treasure mayhem should definitely not be overlooked now we have all been given the chance to play it - be sure to download it as soon as possible!
GameSpot (Dec 07, 2000)
Sin and Punishment is a lot of fun, but the game's complete lack of difficulty and fairly short length really hurt it. If you can remember to double-jump over incoming shots and tap the Z button every time someone gets close enough to feel your sword, you can walk through Sin and Punishment in about two hours. The story adds a lot to the game, but not so much that you'll be replaying the game over and over again. While the game is enough of a technical and artistic achievement to warrant a US release, no plans to do so have been announced as of this writing.