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Der erste Nintendo-64-Ego-Shooter ist ein Hit für digitale Großwildjäger.
Turok ist ein phantastisches Abenteuer. Das riesige Areal motiviert von der ersten bis zur letzten Sekunde, und die spektakuläre Präsentation tut ein übriges, um auch den letzten Skeptiker wochenlang vor dem Bildschirm zu fesseln. Acclaim hat mit Turok ein ganz heißes Eisen im Feuer, mit dem die Genre-Konkurrenz problemlos abhängt wird. Turok ist ein absolutes Muß für jeden Fan hochwertiger First-Person-Shooter und ein gutes Gegengewicht zu Nintendos hauseigenen Knuddelspielen.
Don't sweat the little stuff, though. Turok has more firepower, more control over it's environment and more gruesome graphics than other corridor shooters. The rest are Doomed to failure.
This is Acclaim and Iguana's magnum opus. It is a shame that the game has not gotten the amount of attention it deserves because it is a rich, deep game. There could have been a multiplayer mode, but what would the point have been? This does better as a one player shoot-em-up. A masterpiece for the ages.
Turok renouvelle un genre que l'on croyait moribond. Un soft qui a tous les atouts pour ravir les fans.
Turok ist ohne Zweifel der beste Ego-Shooter, den es momentan gibt. Selbst das atmosphärisch dichte
kann angesichts dieses enormen Aufwandes, der hier betrieben wurde, nicht einmal ansatzweise mithalten. Fangen wir mit der Quantität an: Alleine die geradezu frustierend großen Levels, die über 20 verschiedenen Feindkreationen (plus Endgegner) sowie 16 unterschiedliche Waffensysteme stellen einen absoluten Rekord dar. Bis man die umgerechnet 450.000 Quadratmeter großen 3 D-Levels abgesucht hat, vergehen unzählige Stunden, zumal das ganze durch zusätzliche Warpzonen garniert
wurde. Aber auch die Qualität stimmt.
Turok renouvelle le genre (un peu fatigué) du Doom-like. Très violent mais vraiment passionnant, il périte une place d'honneur dans votre ludothèque pour Nintendo 64.
Even if the first person shooter is becoming an older genre, Turok is a worthy new addition. The graphics are as good as Quake's, even after you run Quake through a 3D accelerator! The wide variety of weapons and enemies keep it interesting and entertaining for hours of end. This is easily the best first person shooter for any non-computer system to date, and it ranks up there with the best that a high-end PC can offer. Looks like the N64 in the Game Revolution offices won't be gathering dust anymore.
Tout bouge au poil et vous prendrez réellement votre pied à tout rompre. Cependant, il est vrai qu'il ne faut pas espérer une pointe de profondeur dans Turok, blaster sera votre seul mobile. Mais c'est largement suffisant, tant que l'on est prévenu, et que l'on accepte les conditions du marché.
Kurzum: Turok gehört mit zum Besten, was die Nintendo 64-Welt derzeit zu bieten hat. Holt Euch also
Acclaims nahezu perfekten 3D-Shooter, der die N64-Hardware bis auf das letzte Quentchen Rechenleistung ausnützt und dazu wochenlang für grenzenlosen Spielspaß sorgt.
Vous l'avez compris, Turok est un jeu à posséder si vous aimez les Doom-like, vous serez époustouflés par sa prouesse technique et sa réalisation !!
Turok's flashy stuff notwithstanding, it is the game's incredibly rich and complex level construction and enemy AI that will keep your heart pounding and the sweat beading until the very end.
After the smoke clears, and the nuclear radiation fades, Turok: The Dinosaur Hunter is one of the finest games in video game history. It combines every element that makes a good game flawlessly, and, unless you are really, really, really, not a first-person shooter fan, Turok will satisfy you. I think all Nintendo 64 owners should at least try this game, and see why the people who own it think some gaming magazines were dead wrong with their reviews. One of the best so far for the Nintendo 64.
Developed by Iguana, Turok is a title that N64 owners will point to in defence of the claim that only Nintendo can write quality games for its console. Here is an independent game that is leaps and bounds ahead of third-party turkeys such as Cruis’n USA.
If you like the feel of first person games (ala DOOM), and you like adventure too (like Tomb Raider), it doesn't get any better than Turok. The smooth controls and fluid all-around head movement make it a real innovation in home video game technology. I wish they would use this game engine and remake some of my other favorite games, like Shadows of the Empire, for instance. Anyway, there's an amazing variety of terrains in eight levels to explore, and a few secret rooms too, so it'll be a long time before you get bored with this one. It's designed for mature audiences, but if you like you can change the blood to green or simply turn it off to soften the carnage.
All in all, this N64 title should be rented before purchase is considered as it may not appeal to everyone. First Person Shooter fans should definiteley pick this up though -- it sets a new standard in its respective genre.
In the end, Turok is a fully envisioned game, a serious contender with the best of the Doom genre on any platform. Turok surprises, challenges and pleases, and is full of deep, long-lasting gameplay. A multiplayer mode would have greatly enhanced the game and sometimes extensive fogging can be annoying, but overall, a terrific first-person shooter.
Turok is more than just another Doom clone. And while Doom 64 and Hexen may provide more action, only Turok delivers a complete package of great graphics, outstanding sound, and a fresh premise. If you are one of the N64 owners who think there is nothing past Mario 64, you haven't played Turok.
Turok ist längst nicht so innovativ wie Mario 64. Falls dies doch jemand behaupten sollte, der hat Mario 64 noch nicht durchgespielt. Turok glänzt zwar mit einer exzellenten Technik, aber die allein macht noch längst kein gutes Spiel. Es wird zu schnell langweilig, weil man die Erkundungstouren früher oder später satt hat. Die Entwickler haben ihr Ziel anscheinend deutlich verfehlt!
Thankfully, Turok is so damn engaging and fun that even these aggravating sections can't spoil the overall experience. It may look rough around the edges today, but make no mistake. Turok Dinosaur Hunter is a tense, atmospheric slice of shooting action that deserves to be revisited. The massive, well designed worlds, large arsenal of creative weaponry, and tight controls - not to mention the excellent atmosphere - help Turok stand the test of time, and make it an essential game for any N64 (and PC) owner or fan of first person shooters.
Turok Dinosaur Hunter jest naprawdę niezwykły. Dziś co prawda nie trafi do tylu odbiorców, co w roku 1997 czy 1998, ale ma swój jedyny i wyjątkowy urok. Surowość klimatu i poczucie izolacji od wszelkiego "dobrego" stworzenia. Szkielety leżące tu i ówdzie dodają uroku i poczucia zagrożenia życia. Turok doczekał się kontynuacji aż czterokrotnie, jednak jedna z nich to tylko multiplayerowy deathmatch, a inna - będąca prequelem serii - nie została już wydana na Nintendo 64. Jeżeli jest jeszcze coś, za co mogę poklepać pierwszego Turoka po ramieniu, to jest to obraz, który zapadł mi głęboko w pamięci, obraz kapitalnych katakumb i ostatniej planszy.
Il contributo di Turok alla causa del Nintendo 64 fu inestimabile. Baluardo di capacità tecniche irraggiungibili per la concorrenza e precursore di una vera vita del genere FPS per console, patisce infelici scelte di game design e l'imperante nebbia, che assieme al dono di personalità ed atmosfera infligge il danno della claustrofobia. Troppe sezioni platform ed un'enfasi esagerata sulla raccolta di oggetti nascosti irrita il giocatore, il quale negli anni è cresciuto in una direzione troppo diversa, soprattutto in termini di varietà. Un pezzo di storia che espone a mezz'asta l'effige del capolavoro che è stato.
Turok: Dinosaur Hunter, the first FPS for the N64, was a smash when it was released in 1997, and with good reason. Here were big environments that you could run around in like a rabid wolverine. You roam at will, encounter charming locals, and kill them in colorful ways. It was like Dark Mario. Enemies screamed, clutched something relatively near where you shot them, and died in a pool of their own blood. This was heady stuff back in the day. Nowadays the game seems archaically quaint, but give it another try. Turok has a lot of cool stuff in it that todays programmers would be wise to steal. Pardon me - emulate. Classics are called that because of their longevity. If you have sworn off the franchise after the sorry, sorrier and sorriest sequels, go back in time, blow $4.99 at Gamestop, and see what the fuss was all about.
Describing the stages in Turok as mere 'levels' doesn't really do them justice - it took us almost two hours to find everything in the first one alone, and they get bigger! On each stage you have three keys to find, which allow access to later levels. The levels don't need to be opened in order, and you can go between them at will, but you'll need to explore all eight levels to be able to complete the game. Hidden on each level is a piece of the artifact known as the Chronosceptre. Trouble is, each pieces are so well hidden that it'll take hours of head scratching to find 'em.
We were all pummeled by Turok-related hype, so I was a little disappointed when I finally got to play through the game. Sure, it looks fantastic, all lush and pretty and sprawling. But the levels themselves get a little repetitive after a while, just a whole lot of runnin' through the jungle (with a few levels of indoor areas for variety). Worse yet, control takes a while to get used to. Strange as it may sound, the camera buttons control your movement, while the analog stick controls your view for aiming. I wish there was an option to switch to a more conventional control setting. Still, the enemies and animation are superb.
When it was released, Turok: Dinosaur Hunter was a seminal title that was deserving of the praise that it got. And while it's now horribly outdated as a result of the genre innovations that followed, there was very little else like it on home consoles at the time. It isn't the prettiest or most playable title on the N64, but that doesn't mean that you can't marvel at everything it managed to achieve. The game world is large and full of life, both the weapons and enemies are vicious, and while it may not be to everyone's liking, it offers an insanely tough challenge for you to try to conquer. Despite this, it really hasn't aged well, meaning that unless you hold a firm appreciation for retro titles, there's a good chance you'll struggle to find a great deal of enjoyment in the experience.
But not all of Turok's graphics are so easy on the eyes. The dark scenery makes it tough to spot narrow crevasses, and when your "spiritual invincibility" kicks in, the psychedelic colors make it impossible to tell what's going on. Turok's audio is high quality. The jungle sounds and bongo drums strike a primeval tone, but they are repetitive. Likewise the roars and screeches that suggest nearby danger are way overdone. It's easy to see why Turok was popular in its time, but FPS games have evolved rapidly, and this one is looking its age.
Now a common pick-up, Turok is worth trying nine years later. If it feels ok to move the lead character around and you can handle some infuriating jumping sections, you'll be engrossed in this bland-looking FPS. It's a game that was created before the system was ready to handle it.