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User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amiga Awaiting 5 votes...
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS 6 3.0
MSX Awaiting 5 votes...
PC Booter Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 6 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumYour Sinclair (Apr, 1991)
A 'strategy' shoot-'em-up with good looks and brains too!
The 3D system is a little slow, and the sprites have the unnerving tendency to travel at snail-speed if enough of them are clogging up the screen, but the one point about this sticks out at all times - it's actually fun to play! The keyboard element of typing in codes to fire missiles and change squads adds to the gameplay, but it's a bit of a pain having to start typing codes in to activate the medical pack when you're getting the pojees shot out of you! The sound is really nice, and the sound of machine guns and missiles blasting all over the shop is effective enough to make the neighbours think you've got World War III going on in your room! Narco Police bodes well for Dinamic, and shows a lot of promise for future games utilising the 3D technique. A good game, and worth a look.
Atari STComputer and Video Games (CVG) (Jan, 1991)
Similar to the Amiga version in most respects, although the sound is a touch weaker, and the intermission stills are missing - but that doesn't stop this from being just as enjoyable. If blasting things to blazes is your bag, take a peek.
AmigaZero (Feb, 1991)
Robocop meets James Bond in this horizontal/into the screen shoot ‘em up. Drug barons are holed up in an island headquarters and you must lead three squads of Narcotics Police (Narcos to their chums) in an attempt to flush them out and then flush them away. Since the drug dealers have invested 500 million dollars in their security, they are unlikely to be impressed by a copper with a truncheon and a pre-war Webley. Fortunately, you have a selection of weaponry that would be the envy of many modern armies.
Commodore 64Commodore Format (May, 1991)
[...] Narco Police is a very different kind of game and it's more-ish, despite the fact that you keep getting blasted off the screen at first. The graphics are unusual but terrific and moody sound effects accompany tunnel exploration. Machine gun and rocket fire sounds are suitably chunky too. I'd say that the Narco Police should expect a few more recruits when it hits the streets.
Commodore 64Commodore Format (Sep, 1992)
Is it a stark vision of the drug-riddled future? Or is it a not-bad-but-quite-boring 3D running-around game? The latter, I think you'll find. So bear this in mind when considering it as a purchase, or even as a kind of makeshift plastic eye-protector.
Atari STST Format (Nov, 1992)
[Budget re-release] Narco Police is surprisingly playable for such a hoary old chunk of code. It can be a touch slow and flickery, but the gun battles really bring out all those nasty, trigger-happy instincts. Having said that, though, it's not all pumping bullets into scum - there are some puzzley aspects, too. This is an above-average game with plenty of varied features to suit everyone.
ZX SpectrumCrash! (Apr, 1991)
There are quite a few good ideas but gameplay is repetitive and tricky.
AmigaAmiga Games (Oct, 1992)
Die Steuerung der unerschrockenen Superbullen erfolgt mit dem Joystick, die Befehle zum Abfeuern der Waffen müssen aber per Tastatur erteilt werden. Die Grafik ist recht ordentlich geworden, aber leider kann der Sound nicht mithalten und beschränkt sich auf FX und gleichmässiges Rauschen.
Wenn es nicht so ruckeln würde und die Steuerung exakt wäre, könnte NARCO POLICE ein richtig gutes Ballergame sein. Die Ansätze des „Cabal-Feelings“ sind nämlich zu spüren.
Atari STST Format (Jan, 1991)
Granted, the plot is likely to give the indomitable(?) Mrs Whitehouse a heart attack - praise indeed - but the action doesn't keep up with what the game's trying to do. Make a move left or right and you need to endure a ridiculously frustrating delay before the action responds to your movements. This makes a game almost unbearable to play and I vote it should be made a capital offence for game programmers, punishable by guillotine. The probs in the graphics department don't aid this situation much, making the game look very jerky and drawing still more attention to the poor response. If you just can't resist human torture on a genocide scale then Narco Police satisfies. If you like some playability in your games then there's plenty of other titles to choose from.
AmigaAmiga Power (May, 1991)
Loud and action-packed blaster for expert commandos.
AmigaAmiga Joker (Jan, 1991)
Was die Präsentation betrifft, macht Narco Police anfangs einen wirklich vielversprechenden Eindruck; das fängt beim Titelbild (einem romantischen Sonnenuntergang) an und geht weiter über das Waffenmenü und die Übersichtskarte der Insel mit den verschiedenen Tunneleingängen. Doch sobald die Geschichte richtig losgeht, folgt auch schon die große Ernüchterung: Der Drogenbulle schleicht langsam und ruckelnd dahin, die Soundeffekte bieten praktisch keinerlei Abwechslung, und die Joysticksteuerung spricht so schlecht an, daß es eine Zumutung ist. Zudem muß man immer wieder auf die Tastatur zurückgreifen, z.B. um eine andere Waffe zu aktivieren. Mit so haarsträubenden Methoden kann man gegen die Drogenmafia einfach nicht gewinnen!