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The banker Mr. Klinkoyn has misplaced four treasures throughout his nine-room house and he has called upon you to locate and return them. Nellan the cat, in the meantime, is thirsty, and would be thrilled were you to bring her a big bowl full of cool milk.

Relying upon the assistance of a magic map and the friendly denizens of the house, the player types in instructions intending to fulfill the above goals in this self-stated game of "let's pretend"... all within 72 scoots -- an internal time limit.


Nellan is Thirsty Commodore 64 CONSULT MAP gives you this magic dynamic display of locations thus far known and their connections.
Nellan is Thirsty Commodore 64 I'm good at following directions
Nellan is Thirsty Commodore 64 Title / credits screen
Nellan is Thirsty Commodore 64 Using the process of logical deduction, I have just concluded that there are a total of four treasures to be found in this house.

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This game was originally distributed as type-in code under the article name "Write Your Own Computer Fantasy Simulation" (or CFS) in the July/August 1980 issue of Recreational Computing (along with The Wizard's Castle, incidentally). This one program would work for the Tandy Radio Shack Model I's Level II BASIC as well as the Zenith / Heath flavor: having the map display appropriately depending on which microcomputer it was running on was accomplished by REMarking out the lines containing graphics instructions for the other computer.

Dr. Furman released a second CFS -- a sequel of sorts, based on the same codebase -- entitled CAKE (or Deliver the Cake), published in Recreational Computing one year later. Dr. Furman recounts: "It took my daughter's fourth grade class about twenty minutes to solve this CFS."

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