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User Reviews

There are no reviews for the Neo Geo CD release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall User Score (8 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Video Games (Feb, 1996)
Was besagt ein altes Sprichwort doch so schön: Aller guten Dinge sind drei. Leider trifft das auf Samural Shodown 3 nicht ganz zu. Die Entwickler gaben sich zwar mächtig Mühe, die verschiedenen Kämpfernaturen grafisch und spielerisch besser in Szene zu setzen, aber dennoch wollte sich der gewisse Suchtfaktor der beiden Vorgänger nicht bei mir einstellen. Ob es an den spärlichen Hintergrundszenarien oder fehlenden Innovationen liegt, kann ich nicht ohne weiteres beantworten. Die Idee mit der zweiten Identität eines Charakters ist zwar ein lobenswerter Einfall, trägt aber wenig zum alles entscheidenden Spielspaßfaktor bei. Und trotzdem überrascht die Fortsetzung mit einem anderen (etwas besseren) Spielgefühl: Gegen die schön gezeichneten Hintergründe von Samurai Shodown 2 kommt die Fortsetzung zwar bei weitem nicht an, dafür steckt der hervorragend gelungene Soundtrack die Vorgänger allesamt in die Tasche.
However, the new (improved?) gameplay features a level of depth that hasn't been present before and there seems to be a lot more to learn.
The Video Game Critic (Aug 18, 2003)
Unfortunately, there are only twelve characters to choose from this time around, and some old favorites are inexplicably missing, particularly Earthquake. Each fighter must now choose between a "slash" or "bust" technique at the beginning each match, as well as select a level from beginner to master. Depending on the technique you choose, an entirely different set of moves is at your disposal. For most players, one set of moves is more than enough - do we really need two? I can't see a casual player wanting this feature. In terms of gameplay, the action is faster and more chaotic than previous Shodowns, but some of the matches seem awfully short. The backgrounds are less spectacular but still attractive. The trees and foliage burst with vibrant color, but there's nothing particularly interesting to catch your eye. All in all, Samurai Shodown 3 is still a good fighter with plenty of depth, but it's not as fun as its predecessor.