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With only two new characters, World Heroes 2 Jet is not a huge step up from it's predecessor. Some players are bound to miss the "Death Match" mode (from the previous World Heroes games), which was much more innovative than Jet's Tournament mode. Fortunately, the series has continued to distance itself from the "Street Fighter clone" symptoms of the first World Heroes game and characters like Mudman, J. Maximum and Rasputin are still among the genre's most original fighters.
Video Games (Jul, 1994)
Alles in allem überragt World Heroes 2 Jet mit seinen 176 MBit (offenbar ungeschriebenes Gesetz: Kein Fremdhersteller darf größere Module als SNK selbst auf den Markt bringen...) den Vorgänger in puncto Aufmachung und Spielbarkeit um Längen. Besser als Samurai Shodown? — Nicht ganz, aber Art of Fighting 2 hat alle Hände voll zu tun, seinen zweiten Platz in der Neo-Geo-Handkanten-Hierarchie zu verteidigen.
The Video Game Critic (Apr 22, 2008)
Jack is pretty outrageous with his Freddy Krueger claws, and I really dig his foggy London rooftop stage. Unfortunately, the victory poses for both Jack and the magician Rasputin are totally gay and seem very much out of character. As in previous games, holding in the punch or kick button longer enables more powerful blows, but tweaks the controls a bit. The throw button has been replaced by a useless "raz" button, but as before, you'll automatically throw when you punch (or kick) at close range. One tricky new move for experts is the "fake feint" which fools your opponent into thinking you're in a dizzy, vulnerable state. I found World Heroes 2 Jet far more compelling than the previous editions, mainly on the strength of its addictive tournament mode. The next (and final) entry in this fine series was World Heroes Perfect (ADK, 1995). Perfect is a rare title, so I'd recommend most gamers to invest in the excellent World Heroes Anthology (Playstation 2, 2008) instead.
I bought World Heroes 2 and thought it was a good game. Now after playing this remake, I'm about to toss the old one out! This cart has been retooled to play better and have more moves. There are so many cool additions, it's hard to describe how much is new. I like the many taunts and fake dizzies. The two new characters are a bit too powerful though. This is one to get if you have a Neo Geo.
GamePro (US) (Aug, 1994)
Even though Jet has more depth than previous Heroes, it's still missing the defining elements of an SF II-quality game, such as a true four-button configuration (not to mention six buttons), tightly balanced gameplay and extremely likeable characters. Despite it's important improvements, Jet hasn't quite reached cruising altitude.
Mega Fun (Jun, 1994)
Statt eine Menge Geld in die Entwicklung neuer, eigenständiger Titel zu stecken, schiebt Alpha Denshi lieber ein Update mit zusätzlichen Gegnern und neuen Special Moves hinterher. Konnte man beim zweiten Teil wenigstens noch eine merkbare Steigerung gegenüber dem Erstlingswerk feststellen, haben die Programmierer es diesmal nicht geschafft, das breitgetretene Spieiprinzip noch ein Stück zu verbessern. Weder die zwei neuen, sehr starken Charaktere noch den „Fake-Dizzy“ kann man als Fortschritt bezeichnen. Die World Heroes-Serie steht ohnehin schon im Schatten von Fatal Fury und Art Of Fighting, und die Jet-Version ist höchstens für Nimmersatte oder wegen der leichtgängigen Special Moves für Anfänger interessant.
World Heroes 2 Jet's controls are similar to the previous World Heroes games. The A button is for punching, while the B button is for kicking. By tapping the buttons players can get light attacks, while holding the buttons down results in strong attacks.