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Abadox weiß von Anfang an richtig zu begeistern und ist für mich eines der besten NES-Spiele überhaupt. Auch wenn es nicht ganz leicht ist, ist es aufgrund der unendlich vielen Continues mit ein wenig Übung zu schaffen. Die vielen originellen Mittel- und Endgegner sowie die zahlreichen Waffen sorgen für eine extrem hohe Motivation.
For such a high quality game I am a bit surprised that Abadox has such a low profile. That cheesy box art certainly isn’t helping I’m sure. Personally I think this is one of the better shooters for the system. Iif you like any of Konami’s output in the genre will find plenty to love here.
The graphics are superb as the living environments and grotesque enemies seemingly come from the minds of some true sick puppies. The sound effects are satisfying, and the music is catchy and varied. Just try to get the music from level 2 out of your head after an intense play-through, it won’t be easy! Published by Milton Bradley, it was developed by Natsume, which these days is mostly known for Harvest Moon and Rune Factory spin-offs. Of all the games published by Milton Bradley on Nintendo, this one stands out as the best in my opinion, edging out even Captain Skyhawk. This kind of game features a difficulty not often seen in games of this generation, so be warned that it will only appeal to those with old-school sensibilities. If that’s you, or if you are already a fan of games such as Life Force, then this is a must-play. If you can get a copy used, I urge you to add this to your collection.
All in all, Abadox is a great shooter with a fun premise and solid ideas throughout, with a focus on a very difficult gameplay that demands perfect maneuvering and careful attention to enemy attack patterns.
Em Abadox, um guerreiro do espaço tem de salvar uma princesa e destruir um planeta vivo, por mais estranho que possa parecer. No comando de uma nave espacial, você deve lutar contra os mais estranhos inimigos até conseguir destruir o planeta.
It plays fine, and for most that's good enough - but I'd have like to see more.
So is Abadox some kind of classic? Is it worth picking up? Well, if you like punishing shmups with weird-ass graphics, then…sure. As a Natsume joint you at least know it’s decent, and despite its difficulty I had a great time playing it. While people who don’t like the genre won’t be converted by Abadox, those who enjoy them will find a lot of fun here. Plus, it looks so very, very gross. Best feature ever.
Despite these issues, Abadox is one of the better shooters available for the 8-bit system and fans of the genre should definitely check it out (if only for the interesting visuals and level design). While Abadox won't win any awards for innovation, it succeeds at being a fun game to play.
Lag aside, Abadox is a fairly decent, if not straightforward shooter. Like any other standard horizontal shmup, the gameplay is shoot and move. Eyeballs, gaping mouths, and flying skeletons await your lasers, as you guide your hero through mile after mile of intestinal space. It’s surprising that Nintendo let Abadox slide through their, at the time, Gestapo screening process for games. Though no explicit blood spatter is shown (the title screen excepted), entrails and pulsating red intestines don’t exactly scream innocent. Like many ridiculously challenging Nintendo games, I only recommend Abadox if you have some time on your hands because you will die a lot.
In conclusion, I must say that Abadox is generally an average game. It looks good sometimes and it plays good, but most of its features are generally the same as any other shooter when it comes down to it. Most of the variety is superficial, and when you have enough experience or have seen enough games like this and know about the history you see that it's more of a footnote than anything else. It has its moments and can be quite entertaining, but it's also somewhat marred by a poor difficulty curve and some pretty silly graphic and sound combinations. I definitely suggest it to NES fans nonetheless, but with a bit of caution.
It’s a shame the action doesn't match the interesting concept, because it could have been a fresh take in a genre commonly dominated by space and plane themed titles.
If moments like that were representative of Abadox as a whole, I'd feel no chagrin about that 8/10 I once awarded it. Sadly, like I said, that moment of immersion represents the game's peak. Most of the time, I instead found myself playing a game that merely looked nice and was interesting almost solely because it possesses the sort of imagery that Nintendo usually was so good about preventing us poor Americans from seeing (especially this blatantly). I also found myself growing frustrated by the slew of deaths inflicted on my ship, particularly because each of those deaths might as well have been a "Game Over" screen thanks to the crippling loss of all my power-ups. Abadox has some merit, but a great game it is not…
By implementing one-hit kills and making you incredibly weak at the start of each new life, Abadox: The Deadly Inner War is trying to make its six stage structure last longer by forcing you to stick around a while in each level. If you started with even the most basic of speed power-ups or a slightly better weapon, it might be more enjoyable to keep pushing against this type of difficulty, but instead you’re punished with a worse way to play until you manage to find a scorpion who can make things enjoyable and interesting again. Even without the absurd combinations of attack types, just having a bit more power makes it into a fun sidescrolling shoot ’em up with interesting new designs for the monsters and areas inside the giant alien Parasitis that bring with them new challenges and new visuals. The enjoyment of this internal world is hampered though by a game that is all too eager to punish the player for even the smallest mistake with boring play tipped heavily in failure’s favor.
The graphics are about average, but the multi-colored explosions look nice. There are two keys to beating Abadox: loading up on power-ups early, and memorizing the patterns. The game's uneven difficulty can lead to frustration, but even if that were fixed, Abadox would still be marginal at best.