The Adventures of Captain Comic Reviews (NES)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the NES release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.2
Graphics The quality of the art, or the quality/speed of the drawing routines 2.5
Personal Slant How much you personally like the game, regardless of other attributes 2.0
Sound / Music The quality of the sound effects and/or music composition 2.4
Story / Presentation The main creative ideas in the game and how well they're executed 2.3
Overall User Score (14 votes) 2.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
75 (Nov, 2012)
A Color Dreams game named The Adventures of Captain Comic couldn’t, and shouldn’t, feel like anything less than a warning sign: abandon hope, all ye who play. Why would anyone want to play as a redneck in a spacesuit named Captain Comic? Looking at that lazily drawn cover fills me with vehement rage. Yet the game succeeds because Color Dreams had nothing to do with the development. All credit goes to Michael Denio, who developed the entire game by himself. Still, Captain Comic might be the best thing Color Dreams ever produced: solid controls, well-orchestrated 8-bit renditions of famous classical pieces, and challenging platforming gameplay.
Power Play (Nov, 1990)
Frage: Was kann ein waschechter "Held der Galaxien"? Antwort: In zwei Richtungen laufen, hüpfen und mit einer lächerlichen Kartoffelpistole bunte Wattekügelchen verschießen. Den Eindruck gewann ich zumindest nach einigen Spielstunden. Der Captain selbst sieht ziemlich mickrig aus, die Hintergrundgrafik ist meist recht bieder und die verschiedenen Musikstücke laden eher zu einem Nickerchen, als zu wilder Schatz- und Monsterhatz ein. Trotzdem: In Sachen Spielbarkeit läßt der pummlige Captain so manchen Ninja stehen. Witzig ist auch die Spielanleitung: Im Spiel selber ist weniger Originellität zu finden.
If the controls were crisper and Captain Comic himself were more versatile in his maneuverability and directional shooting, the game would rise above the middle of the pack.
Combine lousy gameplay and poorly drawn characters with average backgrounds and a theme that is sorely lacking power-ups and bosses and you get a nice first try from Color Dreams. I expected more and hope they do better with their next game.