Castlevania II: Simon's Quest Reviews (NES)
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.0|
|Gameplay||How well the game mechanics work and the game plays.||3.4|
|Graphics||The visual quality of the game||3.7|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.9|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.5|
|Overall User Score (75 votes)||3.6|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
The Retro Spirit (Dec 09, 2013)
Jeg finner ingen grunn til å ikke gi tittelen en Golden DOS Spirit. Dette er rett og slett en av NES-plattformens soleklare stjerner. Mario kan ta seg en jævla bolle!
Joystick (French) (Jun, 1990)
Le premier épisode était bien, celui là est génial. Heureusement qu'il existe des softs qui servent surtout à mettre les bons en valeur!
GameCola.net (May 15, 2006)
With the new backpack system, the non-linearity and more emphasis on a story, Castlevania 2: Simon's Quest is my pick out of the three NES games in the series.
Power Play (Jun, 1989)
Simon‘s Quest spielt sich angenehm, die Rätsel sind nicht allzu knifflig und es macht Spaß, sich immer wieder einen Charakter-Level nach oben zu arbeiten. Wer sich an dem etwas ältlichen Spielprinzip nicht stört, bekommt ein solides Action-Adventure geboten, das wochenlang unterhalten kann.
Tilt (Jul, 1990)
Ce nouvel épisode accorde une plus grande importance à l'aspect arcade / aventure qui était déjà présent dans Castlevania. Mais c'est également un grand jeu d'action qui exige de bons réflexes pour abattre de redoutables ennemis et franchir des obstacles. La grand innovation de ce programme repose sur une alternance de jours et de nuits.
Jeuxvideo.com (Mar 25, 2011)
Sorti un an après Castlevania au Japon, Simon's Quest a souffert de la réputation de son grand frère et les lourds changements qui ont été opérés ont été mal acceptés par bon nombre de joueurs. Ce deuxième opus n'en reste pas moins un bon titre, qui mérite bien sa place dans la cultissime série Castlevania.
NES Times (Oct 26, 2006)
So despite the almost non-existant difficulty, Simon's Quest proves to be another good game from Konami. This chapter is a nice twist on the Castelvania forumla, with some cool features like the day-night cycle, and the ability to choose your own path is a bonus. The game may only last a couple of hours, but it'll be time well spent. It may not match up to Castlevania III, but Castlevania II is still a great chapter in the Castelvania saga, one that 'Vania fans should look into.
Le Geek (Apr, 2004)
It may not be as challenging as others in the series—as you essentially have unlimited lives—but the sense of having a open ended world to explore more than makes up for it. It feels even more open than Castlevania: Symphony of the Night—which was completely set in Dracula's castle. In short, Castlevania II is one of my favorite Castlevania games.
NES Fanz (Jan 03, 2005)
Despite the absence of any real bosses and a story that just kind of throws you into the middle of a town with no idea of what to do, this is one hell of a game. This game SHOULD be in your collection. Simon's Quest will always be remembered for taking a step away from the platformer game, and a step to a RPG/Adventure-type game and at the same time it retains the classic feel of the series.
ASM (Aktueller Software Markt) (Jul, 1989)
SIMON‘S QUEST spielt sich flott und meist sehr flüssig; manchmal wird das Spiel ein klein wenig langsam - man bedenke. daß der gesamte Screen gescrollt wird. Die Grafik ist gut bis sehr gut. Der Sound konnte in jeder Sequenz sehr gut gefallen; er paßt und nervt nicht, trotzdem gibt er dem Spiel die richtige stimmungsmäßige Unterlegung. Wer schon für CASTLEVANIA geschwärmt hat und wer ein paar zusätzliche Features wie den „aufgelockerten“ Spielverlauf zu schätzen weiß, der wird auch von SIMON‘S QUEST begeistert sein. Ein gutes Spiel!
Random Access (2005)
Is Castlevania II fun? Yes. But if you are simply looking for straightforward adventuring with no need for excessive thinking and clue-finding, you're not going to be so amused with the game. It does sort of have that Castlevania feel, yet it also gives the impression of a completely different game. Konami took a risk with its sequel, but certainly they did not do anything particularly harmful to the series. And just to appease fans' worries, Castlevania III took back the night and returned to the series' roots of traveling along, simply whipping, not worrying about buying laurels or keeping an eye to the skies for dusk to return. Still, this title should not be overlooked, for it is indeed a classic.
Player One (Sep, 1990)
Il faut tout de même signaler que le personnage principal peut augmenter ses capacités durant son aventure (appelées également points d'expérience), ce qui donne a Simon's Quest un petit air de jeu de rôles, tout comme la saga des Zelda. Alors, amateurs de sensations fortes, sachez ce qui vous attend et bon jeu!
The action and exploration is satisfying, but a poor translation of already vague clues can make this very difficult without a lot of patience (or a quality guide).
Lens of Truth (Jun 01, 2011)
Well for Simon his return to Castlevania was a lackluster journey. The original game was great and I couldn’t wait to get my hands on this one. Like I said though, when I was younger I had a whole different opinion on this game. Now, the flaws that I overlooked are too glaring this time around. Simon’s Quest and its new gameplay features are a stepping stone for all types of games to follow, but the entire package just falls way short. Honestly if you have fond memories of this game don’t go back and play it, you will be extremely disappointed in its mediocrity.
Classic-games.net (Oct 03, 2017)
I’ve painted a grim picture yet the most baffling fact is that despite its problems I still like it. Would I recommend it now? Not unless you have a strategy guide on hand. Simon’s Quest is not as good as it could have been but isn’t completely worthless either.
The Video Game Critic (Dec 06, 2004)
Simon's Quest lacks the arcade flavor of the first game, but its graphics and sound are very good. The monsters include the usual suspects like skeletons, swamp creatures, and werewolves, but there are also new surprises like web-slinging spiders and hands that reach out of graves. The soundtrack is high quality, but much like the gameplay, it is repetitive. Simon's Quest is far more expansive than the first, so a much-needed password feature is provided. The game has three different endings, but don't expect much from them. Castlevania II just isn't as fun as the original game, and its new RPG elements weigh it down.
HonestGamers (Staff reviews only) (Dec 31, 2003)
Indeed, spend your time with this only if you’re a diehard fan who has to jaunt through every inch of Castlevania unholy ground (like me), but for heaven’s sake, take a guide of some sort along, and get that Ebay seller screen ready - even the hardcore won’t want to endure a second go round with this curse.
The Game Hoard (Oct 27, 2019)
Castlevania II: Simon’s Quest has some decent action platforming, especially when you’re inside a building looking for part of Dracula’s Remains, but these are but brief respites from the clunky configuration of most everything else it tries. Figuring out where to go and what to do is an aggravating task thanks to cryptic clues, a pointless day/night cycle occasionally barring vital towns from access, and off-the-wall item uses that a player would never intuit. Even the mild fun of whipping deadly monsters ends up with issues like the fake floors and odd enemy placement, but those moments are nearly competent compared to a game that otherwise attempts ambitious new ideas for the Castlevania franchise but fails in the implementation in ways that lead to confusion, pace-breaking slowness, or full on frustration.
Questicle.net (Jun, 2011)
For Konami to completely change up the formula to a best-selling game is admirable. Also the game looks nice, the music’s still good, and the control feels as tight as ever. None of these admirable traits make it a good game, though. Unless you feel like Milon’s Secret Castle is the pinnacle of game design on the NES, in which case… Castlevania II still isn’t a good game.